diff options
Diffstat (limited to 'src/map/mob.h')
-rw-r--r-- | src/map/mob.h | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/src/map/mob.h b/src/map/mob.h new file mode 100644 index 000000000..e126a3bfb --- /dev/null +++ b/src/map/mob.h @@ -0,0 +1,173 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#ifndef _MOB_H_
+#define _MOB_H_
+
+#define MAX_RANDOMMONSTER 3
+#define MAX_MOB_RACE_DB 6
+#define MAX_MOB_DB 10000
+ /* Change this to increase the table size in your mob_db to accomodate
+ a larger mob database. Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
+ */
+
+// These define the range of available IDs for clones. [Valaris]
+#define MOB_CLONE_START 9001
+#define MOB_CLONE_END 10000
+
+struct mob_skill {
+ short state;
+ short skill_id,skill_lv;
+ short permillage;
+ int casttime,delay;
+ short cancel;
+ short cond1,cond2;
+ short target;
+ int val[5];
+ short emotion;
+};
+
+struct mob_db {
+ char name[NAME_LENGTH],jname[NAME_LENGTH];
+ short lv;
+ int max_hp,max_sp;
+ int base_exp,job_exp;
+ int atk1,atk2;
+ int def,mdef;
+ int str,agi,vit,int_,dex,luk;
+ int range,range2,range3;
+ int size,race,element,mode;
+ short race2; // celest
+ int speed,adelay,amotion,dmotion;
+ int mexp,mexpper;
+ struct { int nameid,p; } dropitem[10]; //8 -> 10 Lupus
+ struct { int nameid,p; } mvpitem[3];
+ int view_class,sex;
+ short hair,hair_color,weapon,shield,head_top,head_mid,head_buttom,option,clothes_color; // [Valaris]
+ int equip; // [Valaris]
+ int summonper[MAX_RANDOMMONSTER];
+ int maxskill;
+ struct mob_skill skill[MAX_MOBSKILL];
+};
+
+enum {
+ MST_TARGET = 0,
+ MST_SELF,
+ MST_FRIEND,
+ MST_MASTER,
+ MST_AROUND5,
+ MST_AROUND6,
+ MST_AROUND7,
+ MST_AROUND8,
+ MST_AROUND1,
+ MST_AROUND2,
+ MST_AROUND3,
+ MST_AROUND4,
+ MST_AROUND = MST_AROUND4,
+
+ MSC_ALWAYS = 0x0000,
+ MSC_MYHPLTMAXRATE,
+ MSC_FRIENDHPLTMAXRATE,
+ MSC_MYSTATUSON,
+ MSC_MYSTATUSOFF,
+ MSC_FRIENDSTATUSON,
+ MSC_FRIENDSTATUSOFF,
+ MSC_ATTACKPCGT,
+ MSC_ATTACKPCGE,
+ MSC_SLAVELT,
+ MSC_SLAVELE,
+ MSC_CLOSEDATTACKED,
+ MSC_LONGRANGEATTACKED,
+ MSC_AFTERSKILL,
+ MSC_SKILLUSED ,
+ MSC_CASTTARGETED,
+ MSC_RUDEATTACKED,
+ MSC_MASTERHPLTMAXRATE,
+ MSC_MASTERATTACKED,
+ MSC_ALCHEMIST,
+};
+
+//Mob skill states.
+enum {
+ MSS_IDLE,
+ MSS_WALK,
+ MSS_LOOT,
+ MSS_DEAD,
+ MSS_BERSERK, //Aggressive mob attacking
+ MSS_ANGRY, //Mob retaliating from being attacked.
+ MSS_RUSH, //Mob following a player after being attacked.
+ MSS_FOLLOW, //Mob following a player without being attacked.
+};
+
+struct mob_db* mob_db(int class_);
+int mobdb_searchname(const char *str);
+int mobdb_checkid(const int id);
+int mob_once_spawn(struct map_session_data *sd,char *mapname,
+ int x,int y,const char *mobname,int class_,int amount,const char *event);
+int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
+ int x0,int y0,int x1,int y1,
+ const char *mobname,int class_,int amount,const char *event);
+
+int mob_spawn_guardian(struct map_session_data *sd,char *mapname, // Spawning Guardians [Valaris]
+ int x,int y,const char *mobname,int class_,int amount,const char *event,int guardian); // Spawning Guardians [Valaris]
+int mob_guardian_guildchange(struct block_list *bl,va_list ap); //Change Guardian's ownership. [Skotlex]
+
+int mob_walktoxy(struct mob_data *md,int x,int y,int easy);
+int mob_randomwalk(struct mob_data *md,int tick);
+int mob_can_move(struct mob_data *md);
+
+int mob_target(struct mob_data *md,struct block_list *bl,int dist);
+int mob_unlocktarget(struct mob_data *md,int tick);
+int mob_stop_walking(struct mob_data *md,int type);
+int mob_stopattack(struct mob_data *);
+int mob_spawn(int);
+int mob_setdelayspawn(int);
+int mob_damage(struct block_list *,struct mob_data*,int,int);
+int mob_changestate(struct mob_data *md,int state,int type);
+int mob_heal(struct mob_data*,int);
+
+//Defines to speed up search.
+#define mob_get_viewclass(class_) mob_db(class_)->view_class
+#define mob_get_sex(class_) mob_db(class_)->sex
+#define mob_get_hair(class_) mob_db(class_)->hair
+#define mob_get_hair_color(class_) mob_db(class_)->hair_color
+#define mob_get_weapon(class_) mob_db(class_)->weapon
+#define mob_get_shield(class_) mob_db(class_)->shield
+#define mob_get_head_top(class_) mob_db(class_)->head_top
+#define mob_get_head_mid(class_) mob_db(class_)->head_mid
+#define mob_get_head_buttom(class_) mob_db(class_)->head_buttom
+#define mob_get_clothes_color(class_) mob_db(class_)->clothes_color
+#define mob_get_equip(class_) mob_db(class_)->equip
+
+int do_init_mob(void);
+int do_final_mob(void);
+
+void mob_unload(struct mob_data *md);
+int mob_remove_map(struct mob_data *md, int type);
+int mob_delete(struct mob_data *md);
+int mob_timer_delete(int tid, unsigned int tick, int id, int data);
+
+int mob_deleteslave(struct mob_data *md);
+
+
+int mob_random_class (int *value, size_t count);
+int mob_get_random_id(int type, int flag, int lv);
+int mob_class_change(struct mob_data *md,int class_);
+int mob_warp(struct mob_data *md,int m,int x,int y,int type);
+int mob_warpslave(struct block_list *bl, int range);
+
+int mobskill_use(struct mob_data *md,unsigned int tick,int event);
+int mobskill_event(struct mob_data *md,int flag);
+int mobskill_castend_id( int tid, unsigned int tick, int id,int data );
+int mobskill_castend_pos( int tid, unsigned int tick, int id,int data );
+int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id);
+int mob_countslave(struct block_list *bl);
+
+int mob_is_clone(int class_);
+
+int mob_clone_spawn(struct map_session_data *sd, char *map, int x, int y, const char *event, int master_id, int mode, int flag, unsigned int duration);
+int mob_clone_delete(int class_);
+
+void mob_reload(void);
+
+#endif
|