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-rw-r--r--src/map/mob.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index d07f78c77..7e222fa74 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -13,7 +13,7 @@
#define MAX_RANDOMMONSTER 5
-// Change this to increase the table size in your mob_db to accomodate a larger mob database.
+// Change this to increase the table size in your mob_db to accommodate a larger mob database.
// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000
#define MAX_MOB_DB 4000
@@ -35,7 +35,7 @@
#define MOB_CLONE_START (MAX_MOB_DB-999)
#define MOB_CLONE_END MAX_MOB_DB
-//Used to determine default enemy type of mobs (for use in eachinrange calls)
+//Used to determine default enemy type of mobs (for use in each in range calls)
#define DEFAULT_ENEMY_TYPE(md) ((md)->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER)
#define MAX_MOB_CHAT 250 //Max Skill's messages
@@ -127,7 +127,7 @@ struct mob_data {
char name[NAME_LENGTH];
struct {
unsigned int size : 2; //Small/Big monsters.
- unsigned int ai : 4; //Special ai for summoned monsters.
+ unsigned int ai : 4; //Special AI for summoned monsters.
//0: Normal mob.
//1: Standard summon, attacks mobs.
//2: Alchemist Marine Sphere