diff options
Diffstat (limited to 'src/map/mob.h')
-rw-r--r-- | src/map/mob.h | 278 |
1 files changed, 139 insertions, 139 deletions
diff --git a/src/map/mob.h b/src/map/mob.h index 2ec71d90c..e5a83be0f 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -1,139 +1,139 @@ -// $Id: mob.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $
-#ifndef _MOB_H_
-#define _MOB_H_
-
-#define MAX_RANDOMMONSTER 3
-
-struct mob_skill {
- short state;
- short skill_id,skill_lv;
- short permillage;
- int casttime,delay;
- short cancel;
- short cond1,cond2;
- short target;
- int val[5];
- short emotion;
-};
-
-struct mob_db {
- char name[24],jname[24];
- int lv;
- int max_hp,max_sp;
- int base_exp,job_exp;
- int atk1,atk2;
- int def,mdef;
- int str,agi,vit,int_,dex,luk;
- int range,range2,range3;
- int size,race,element,mode;
- int speed,adelay,amotion,dmotion;
- int mexp,mexpper;
- struct { int nameid,p; } dropitem[8];
- struct { int nameid,p; } mvpitem[3];
- int view_class,sex;
- short hair,hair_color,weapon,shield,head_top,head_mid,head_buttom,option,clothes_color; // [Valaris]
- int equip; // [Valaris]
- int summonper[MAX_RANDOMMONSTER];
- int maxskill;
- struct mob_skill skill[MAX_MOBSKILL];
-};
-extern struct mob_db mob_db[];
-
-enum {
- MST_TARGET = 0,
- MST_SELF = 1,
- MST_FRIEND = 2,
- MST_AROUND5 = 3,
- MST_AROUND6 = 4,
- MST_AROUND7 = 5,
- MST_AROUND8 = 6,
- MST_AROUND1 = 7,
- MST_AROUND2 = 8,
- MST_AROUND3 = 9,
- MST_AROUND4 = 10,
- MST_AROUND = MST_AROUND4,
-
- MSC_ALWAYS = 0x0000,
- MSC_MYHPLTMAXRATE = 0x0001,
- MSC_FRIENDHPLTMAXRATE= 0x0010,
- MSC_MYSTATUSON = 0x0020,
- MSC_MYSTATUSOFF = 0x0021,
- MSC_FRIENDSTATUSON = 0x0030,
- MSC_FRIENDSTATUSOFF = 0x0031,
-
- MSC_ATTACKPCGT = 0x0100,
- MSC_ATTACKPCGE = 0x0101,
- MSC_SLAVELT = 0x0110,
- MSC_SLAVELE = 0x0111,
- MSC_CLOSEDATTACKED = 0x1000,
- MSC_LONGRANGEATTACKED= 0x1001,
- MSC_SKILLUSED = 0x1010,
- MSC_CASTTARGETED = 0x1011,
-};
-
-enum {
- MSS_IDLE, // 待機
- MSS_WALK, // 移動
- MSS_ATTACK, // 攻撃
- MSS_DEAD, // 死亡
- MSS_LOOT, // ルート
- MSS_CHASE, // 突撃
-};
-
-int mobdb_searchname(const char *str);
-int mobdb_checkid(const int id);
-int mob_once_spawn(struct map_session_data *sd,char *mapname,
- int x,int y,const char *mobname,int class,int amount,const char *event);
-int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
- int x0,int y0,int x1,int y1,
- const char *mobname,int class,int amount,const char *event);
-
-int mob_spawn_guardian(struct map_session_data *sd,char *mapname, // Spawning Guardians [Valaris]
- int x,int y,const char *mobname,int class,int amount,const char *event,int guardian); // Spawning Guardians [Valaris]
-
-
-int mob_walktoxy(struct mob_data *md,int x,int y,int easy);
-
-int mob_target(struct mob_data *md,struct block_list *bl,int dist);
-int mob_stop_walking(struct mob_data *md,int type);
-int mob_stopattack(struct mob_data *);
-int mob_spawn(int);
-int mob_damage(struct block_list *,struct mob_data*,int,int);
-int mob_changestate(struct mob_data *md,int state,int type);
-int mob_heal(struct mob_data*,int);
-int mob_exclusion_add(struct mob_data *md,int type,int id);
-int mob_exclusion_check(struct mob_data *md,struct map_session_data *sd);
-int mob_get_viewclass(int);
-int mob_get_sex(int);
-short mob_get_hair(int);
-short mob_get_hair_color(int);
-short mob_get_weapon(int);
-short mob_get_shield(int);
-short mob_get_head_top(int);
-short mob_get_head_mid(int);
-short mob_get_head_buttom(int);
-short mob_get_clothes_color(int); //player mob dye [Valaris]
-int mob_get_equip(int); // mob equip [Valaris]
-int do_init_mob(void);
-
-int mob_delete(struct mob_data *md);
-int mob_catch_delete(struct mob_data *md,int type);
-int mob_timer_delete(int tid, unsigned int tick, int id, int data);
-
-int mob_deleteslave(struct mob_data *md);
-
-int mob_counttargeted(struct mob_data *md,struct block_list *src,int target_lv);
-
-int mob_class_change(struct mob_data *md,int *value);
-int mob_warp(struct mob_data *md,int m,int x,int y,int type);
-
-int mobskill_use(struct mob_data *md,unsigned int tick,int event);
-int mobskill_event(struct mob_data *md,int flag);
-int mobskill_castend_id( int tid, unsigned int tick, int id,int data );
-int mobskill_castend_pos( int tid, unsigned int tick, int id,int data );
-int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag);
-
-int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl);
-void mob_reload(void);
-
-#endif
+// $Id: mob.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ +#ifndef _MOB_H_ +#define _MOB_H_ + +#define MAX_RANDOMMONSTER 3 + +struct mob_skill { + short state; + short skill_id,skill_lv; + short permillage; + int casttime,delay; + short cancel; + short cond1,cond2; + short target; + int val[5]; + short emotion; +}; + +struct mob_db { + char name[24],jname[24]; + int lv; + int max_hp,max_sp; + int base_exp,job_exp; + int atk1,atk2; + int def,mdef; + int str,agi,vit,int_,dex,luk; + int range,range2,range3; + int size,race,element,mode; + int speed,adelay,amotion,dmotion; + int mexp,mexpper; + struct { int nameid,p; } dropitem[8]; + struct { int nameid,p; } mvpitem[3]; + int view_class,sex; + short hair,hair_color,weapon,shield,head_top,head_mid,head_buttom,option,clothes_color; // [Valaris] + int equip; // [Valaris] + int summonper[MAX_RANDOMMONSTER]; + int maxskill; + struct mob_skill skill[MAX_MOBSKILL]; +}; +extern struct mob_db mob_db[]; + +enum { + MST_TARGET = 0, + MST_SELF = 1, + MST_FRIEND = 2, + MST_AROUND5 = 3, + MST_AROUND6 = 4, + MST_AROUND7 = 5, + MST_AROUND8 = 6, + MST_AROUND1 = 7, + MST_AROUND2 = 8, + MST_AROUND3 = 9, + MST_AROUND4 = 10, + MST_AROUND = MST_AROUND4, + + MSC_ALWAYS = 0x0000, + MSC_MYHPLTMAXRATE = 0x0001, + MSC_FRIENDHPLTMAXRATE= 0x0010, + MSC_MYSTATUSON = 0x0020, + MSC_MYSTATUSOFF = 0x0021, + MSC_FRIENDSTATUSON = 0x0030, + MSC_FRIENDSTATUSOFF = 0x0031, + + MSC_ATTACKPCGT = 0x0100, + MSC_ATTACKPCGE = 0x0101, + MSC_SLAVELT = 0x0110, + MSC_SLAVELE = 0x0111, + MSC_CLOSEDATTACKED = 0x1000, + MSC_LONGRANGEATTACKED= 0x1001, + MSC_SKILLUSED = 0x1010, + MSC_CASTTARGETED = 0x1011, +}; + +enum { + MSS_IDLE, // 待機 + MSS_WALK, // 移動 + MSS_ATTACK, // 攻撃 + MSS_DEAD, // 死亡 + MSS_LOOT, // ルート + MSS_CHASE, // 突撃 +}; + +int mobdb_searchname(const char *str); +int mobdb_checkid(const int id); +int mob_once_spawn(struct map_session_data *sd,char *mapname, + int x,int y,const char *mobname,int class,int amount,const char *event); +int mob_once_spawn_area(struct map_session_data *sd,char *mapname, + int x0,int y0,int x1,int y1, + const char *mobname,int class,int amount,const char *event); + +int mob_spawn_guardian(struct map_session_data *sd,char *mapname, // Spawning Guardians [Valaris] + int x,int y,const char *mobname,int class,int amount,const char *event,int guardian); // Spawning Guardians [Valaris] + + +int mob_walktoxy(struct mob_data *md,int x,int y,int easy); + +int mob_target(struct mob_data *md,struct block_list *bl,int dist); +int mob_stop_walking(struct mob_data *md,int type); +int mob_stopattack(struct mob_data *); +int mob_spawn(int); +int mob_damage(struct block_list *,struct mob_data*,int,int); +int mob_changestate(struct mob_data *md,int state,int type); +int mob_heal(struct mob_data*,int); +int mob_exclusion_add(struct mob_data *md,int type,int id); +int mob_exclusion_check(struct mob_data *md,struct map_session_data *sd); +int mob_get_viewclass(int); +int mob_get_sex(int); +short mob_get_hair(int); +short mob_get_hair_color(int); +short mob_get_weapon(int); +short mob_get_shield(int); +short mob_get_head_top(int); +short mob_get_head_mid(int); +short mob_get_head_buttom(int); +short mob_get_clothes_color(int); //player mob dye [Valaris] +int mob_get_equip(int); // mob equip [Valaris] +int do_init_mob(void); + +int mob_delete(struct mob_data *md); +int mob_catch_delete(struct mob_data *md,int type); +int mob_timer_delete(int tid, unsigned int tick, int id, int data); + +int mob_deleteslave(struct mob_data *md); + +int mob_counttargeted(struct mob_data *md,struct block_list *src,int target_lv); + +int mob_class_change(struct mob_data *md,int *value); +int mob_warp(struct mob_data *md,int m,int x,int y,int type); + +int mobskill_use(struct mob_data *md,unsigned int tick,int event); +int mobskill_event(struct mob_data *md,int flag); +int mobskill_castend_id( int tid, unsigned int tick, int id,int data ); +int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ); +int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag); + +int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl); +void mob_reload(void); + +#endif |