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-rw-r--r--src/map/mob.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index 4a77a3abb..adbf65d5c 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -36,7 +36,7 @@
#define MOB_CLONE_END MAX_MOB_DB
//Used to determine default enemy type of mobs (for use in eachinrange calls)
-#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_PC|BL_HOM|BL_MER)
+#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER)
//Externals for the status effects. [Epoque]
extern const int mob_manuk[8];
@@ -121,11 +121,12 @@ struct mob_data {
char name[NAME_LENGTH];
struct {
unsigned int size : 2; //Small/Big monsters.
- unsigned int ai : 2; //Special ai for summoned monsters.
+ unsigned int ai : 3; //Special ai for summoned monsters.
//0: Normal mob.
//1: Standard summon, attacks mobs.
//2: Alchemist Marine Sphere
//3: Alchemist Summon Flora
+ //4: Summon Zanzou
unsigned int clone : 1;/* is clone? 1:0 */
} special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
struct {