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-rw-r--r--src/map/mob.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index c61d29103..f79b33804 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -42,6 +42,15 @@
#define MAX_MOB_CHAT 250 //Max Skill's messages
+// On official servers, monsters will only seek targets that are closer to walk to than their
+// search range. The search range is affected depending on if the monster is walking or not.
+// On some maps there can be a quite long path for just walking two cells in a direction and
+// the client does not support displaying walk paths that are longer than 14 cells, so this
+// option reduces position lag in such situation. But doing a complex search for every possible
+// target, might be CPU intensive.
+// Disable this to make monsters not do any path search when looking for a target (old behavior).
+#define ACTIVEPATHSEARCH
+
//Mob skill states.
enum MobSkillState {
MSS_ANY = -1,