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-rw-r--r--src/map/mob.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index 6267c0e8c..48b44aab3 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -283,9 +283,9 @@ struct item_drop_list {
#define mob_stop_walking(md, type) (unit->stop_walking(&(md)->bl, (type)))
#define mob_stop_attack(md) (unit->stop_attack(&(md)->bl))
-#define mob_is_battleground(md) (map->list[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE2 || ((md)->class_ >= MOBID_FOOD_STOR && (md)->class_ <= MOBID_PINK_CRYST)))
-#define mob_is_gvg(md) (map->list[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPERIUM || (md)->class_ == MOBID_BARRICADE1 || (md)->class_ == MOBID_GUARIDAN_STONE1 || (md)->class_ == MOBID_GUARIDAN_STONE2))
-#define mob_is_treasure(md) (((md)->class_ >= MOBID_TREAS01 && (md)->class_ <= MOBID_TREAS40) || ((md)->class_ >= MOBID_TREAS41 && (md)->class_ <= MOBID_TREAS49))
+#define mob_is_battleground(md) (map->list[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE2 || ((md)->class_ >= MOBID_FOOD_STORAGE && (md)->class_ <= MOBID_PINK_CRYSTAL)))
+#define mob_is_gvg(md) (map->list[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPERIUM || (md)->class_ == MOBID_BARRICADE1 || (md)->class_ == MOBID_GUARDIAN_STONE1 || (md)->class_ == MOBID_GUARDIAN_STONE2))
+#define mob_is_treasure(md) (((md)->class_ >= MOBID_TREASURE_01 && (md)->class_ <= MOBID_TREASURE_40) || ((md)->class_ >= MOBID_TREASURE_41 && (md)->class_ <= MOBID_TREASURE_49))
struct mob_interface {
// Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex]