diff options
Diffstat (limited to 'src/map/mob.h')
-rw-r--r-- | src/map/mob.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/mob.h b/src/map/mob.h index d07f78c77..7e222fa74 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -13,7 +13,7 @@ #define MAX_RANDOMMONSTER 5 -// Change this to increase the table size in your mob_db to accomodate a larger mob database. +// Change this to increase the table size in your mob_db to accommodate a larger mob database. // Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes. // Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000 #define MAX_MOB_DB 4000 @@ -35,7 +35,7 @@ #define MOB_CLONE_START (MAX_MOB_DB-999) #define MOB_CLONE_END MAX_MOB_DB -//Used to determine default enemy type of mobs (for use in eachinrange calls) +//Used to determine default enemy type of mobs (for use in each in range calls) #define DEFAULT_ENEMY_TYPE(md) ((md)->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER) #define MAX_MOB_CHAT 250 //Max Skill's messages @@ -127,7 +127,7 @@ struct mob_data { char name[NAME_LENGTH]; struct { unsigned int size : 2; //Small/Big monsters. - unsigned int ai : 4; //Special ai for summoned monsters. + unsigned int ai : 4; //Special AI for summoned monsters. //0: Normal mob. //1: Standard summon, attacks mobs. //2: Alchemist Marine Sphere |