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-rw-r--r--src/map/mob.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 4e648b2a6..b41dedac1 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -52,7 +52,7 @@ struct mob_interface mob_s;
#define MOB_LAZYSKILLPERC 0 // Probability for mobs far from players from doing their IDLE skill. (rate of 1000 minute)
// Move probability for mobs away from players (rate of 1000 minute)
// in Aegis, this is 100% for mobs that have been activated by players and none otherwise.
-#define MOB_LAZYMOVEPERC(md) (md->state.spotted?1000:0)
+#define MOB_LAZYMOVEPERC(md) ((md)->state.spotted?1000:0)
#define MOB_MAX_DELAY (24*3600*1000)
#define MAX_MINCHASE 30 //Max minimum chase value to use for mobs.
#define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used?