diff options
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index ef47d6b70..552724de0 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -356,7 +356,7 @@ bool mob_ksprotected(struct block_list *src, struct block_list *target) { return false; // KS Protection Disabled if( !(md = BL_CAST(BL_MOB,target)) ) - return false; // Tarjet is not MOB + return false; // Target is not MOB if( (s_bl = battle->get_master(src)) == NULL ) s_bl = src; @@ -1073,7 +1073,7 @@ int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) default: if (battle_config.hom_setting&0x4 && (*target) && (*target)->type == BL_HOM && bl->type != BL_HOM) - return 0; //For some reason Homun targets are never overriden. + return 0; //For some reason Homun targets are never overridden. dist = distance_bl(&md->bl, bl); if( @@ -1443,7 +1443,7 @@ bool mob_ai_sub_hard(struct mob_data *md, int64 tick) { //Unlock current target. if (mob->warpchase(md, tbl)) return true; //Chasing this target. - mob->unlocktarget(md, tick-(battle_config.mob_ai&0x8?3000:0)); //Imediately do random walk. + mob->unlocktarget(md, tick-(battle_config.mob_ai&0x8?3000:0)); //Immediately do random walk. tbl = NULL; } } @@ -2084,7 +2084,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { unsigned int base_exp,job_exp; } pt[DAMAGELOG_SIZE]; int i, temp, count, m = md->bl.m, pnum = 0; - int dmgbltypes = 0; // bitfield of all bl types, that caused damage to the mob and are elligible for exp distribution + int dmgbltypes = 0; // bitfield of all bl types, that caused damage to the mob and are eligible for exp distribution unsigned int mvp_damage; int64 tick = timer->gettick(); bool rebirth, homkillonly; @@ -2302,7 +2302,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { int drop_modifier = mvp_sd ? pc->level_penalty_mod( md->level - mvp_sd->status.base_level, md->status.race, md->status.mode, 2) : second_sd ? pc->level_penalty_mod( md->level - second_sd->status.base_level, md->status.race, md->status.mode, 2): third_sd ? pc->level_penalty_mod( md->level - third_sd->status.base_level, md->status.race, md->status.mode, 2) : - 100;/* no player was attached, we dont use any modifier (100 = rates are not touched) */ + 100;/* no player was attached, we don't use any modifier (100 = rates are not touched) */ #endif dlist->m = md->bl.m; dlist->x = md->bl.x; @@ -2613,7 +2613,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { if( !rebirth ) { if( pcdb_checkid(md->vd->class_) ) {//Player mobs are not removed automatically by the client. - /* first we set them dead, then we delay the outsight effect */ + /* first we set them dead, then we delay the out sight effect */ clif->clearunit_area(&md->bl,CLR_DEAD); clif->clearunit_delayed(&md->bl, CLR_OUTSIGHT,tick+3000); } else @@ -2842,7 +2842,7 @@ int mob_warpslave(struct block_list *bl, int range) { } /*========================================== - * Counts slave sub, curently checking if mob master is the given ID. + * Counts slave sub, currently checking if mob master is the given ID. *------------------------------------------*/ int mob_countslave_sub(struct block_list *bl,va_list ap) { @@ -3231,7 +3231,7 @@ int mobskill_use(struct mob_data *md, int64 tick, int event) { continue; } } else { - //Targetted skill + //Targeted skill switch (skill_target) { case MST_RANDOM: //Pick a random enemy within skill range. bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), @@ -3335,7 +3335,7 @@ int mob_is_clone(int class_) } //Flag values: -//&1: Set special ai (fight mobs, not players) +//&1: Set special AI (fight mobs, not players) //If mode is not passed, a default aggressive mode is used. //If master_id is passed, clone is attached to him. //Returns: ID of newly crafted copy. @@ -3621,7 +3621,7 @@ unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_ } /** - * Check if global item drop rate is overriden for given item + * Check if global item drop rate is overridden for given item * in db/mob_item_ratio.txt * @param nameid ID of the item * @param mob_id ID of the monster @@ -3773,7 +3773,7 @@ bool mob_parse_dbrow(char** str) { status->calc_misc(&data.bl, mstatus, db->lv); // MVP EXP Bonus: MEXP - // Some new MVP's MEXP multipled by high exp-rate cause overflow. [LuzZza] + // Some new MVP's MEXP multiple by high exp-rate cause overflow. [LuzZza] exp = (double)atoi(str[30]) * (double)battle_config.mvp_exp_rate / 100.; db->mexp = (unsigned int)cap_value(exp, 0, UINT_MAX); @@ -3835,7 +3835,7 @@ bool mob_parse_dbrow(char** str) { ratemax = battle_config.item_drop_treasure_max; } else switch (type) - { // Added suport to restrict normal drops of MVP's [Reddozen] + { // Added support to restrict normal drops of MVP's [Reddozen] case IT_HEALING: rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_heal_boss : battle_config.item_rate_heal; ratemin = battle_config.item_drop_heal_min; |