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-rw-r--r--src/map/mob.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 2ff7176b8..a016a825a 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1715,14 +1715,6 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
sp += sd->sp_gain_race[status->race];
sp += sd->sp_gain_race[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
hp += sd->hp_gain_value;
- if(sd->ud.skillid && skill_get_type(sd->ud.skillid)==BF_MAGIC &&
- (temp=pc_checkskill(sd,HW_SOULDRAIN))>0 &&
- skill_get_inf(sd->ud.skillid)!=INF_GROUND_SKILL
- ){ //Soul Drain should only work on targetted spells [Skotlex]
- if (pc_issit(sd)) pc_setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex]
- clif_skill_nodamage(src,&md->bl,HW_SOULDRAIN,temp,1);
- sp += md->level*(95+15*temp)/100;
- }
if (hp||sp)
status_heal(src, hp, sp, battle_config.show_hp_sp_gain?2:0);
if (sd->mission_mobid == md->class_) { //TK_MISSION [Skotlex]