diff options
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 55 |
1 files changed, 26 insertions, 29 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index d723bfe0b..fa4bd5c7f 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -985,7 +985,7 @@ int mob_spawn (struct mob_data *md) map_addblock(&md->bl); if( map[md->bl.m].users ) clif_spawn(&md->bl); - skill_unit_move(&md->bl,tick,1); + skill->unit_move(&md->bl,tick,1); mobskill_use(md, tick, MSC_SPAWN); return 0; } @@ -2652,7 +2652,7 @@ void mob_revive(struct mob_data *md, unsigned int hp) if (!md->bl.prev) map_addblock(&md->bl); clif_spawn(&md->bl); - skill_unit_move(&md->bl,tick,1); + skill->unit_move(&md->bl,tick,1); mobskill_use(md, tick, MSC_SPAWN); if (battle_config.show_mob_info&3) clif_charnameack (0, &md->bl); @@ -3176,13 +3176,12 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) continue; //Skill requisite failed to be fulfilled. //Execute skill - if (skill_get_casttype(ms[i].skill_id) == CAST_GROUND) - { //Ground skill. + if (skill->get_casttype(ms[i].skill_id) == CAST_GROUND) {//Ground skill. short x, y; switch (ms[i].target) { case MST_RANDOM: //Pick a random enemy within skill range. bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), - skill_get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv)); + skill->get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv)); break; case MST_TARGET: case MST_AROUND5: @@ -3217,7 +3216,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) } md->skill_idx = i; map_freeblock_lock(); - if( !battle->check_range(&md->bl,bl,skill_get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) || + if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) || !unit_skilluse_pos2(&md->bl, x, y,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) ) { map_freeblock_unlock(); @@ -3228,7 +3227,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) switch (ms[i].target) { case MST_RANDOM: //Pick a random enemy within skill range. bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), - skill_get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv)); + skill->get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv)); break; case MST_TARGET: bl = map_id2bl(md->target_id); @@ -3255,7 +3254,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) md->skill_idx = i; map_freeblock_lock(); - if( !battle->check_range(&md->bl,bl,skill_get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) || + if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) || !unit_skilluse_id2(&md->bl, bl->id,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) ) { map_freeblock_unlock(); @@ -3390,21 +3389,21 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) { skill_id = skill_tree[pc_class2idx(sd->status.class_)][j].id; if (!skill_id || sd->status.skill[skill_id].lv < 1 || - (skill_get_inf2(skill_id)&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)) || - skill_get_nocast(skill_id)&16 + (skill->get_inf2(skill_id)&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)) || + skill->get_nocast(skill_id)&16 ) continue; //Normal aggressive mob, disable skills that cannot help them fight //against players (those with flags UF_NOMOB and UF_NOPC are specific //to always aid players!) [Skotlex] if (!(flag&1) && - skill_get_unit_id(skill_id, 0) && - skill_get_unit_flag(skill_id)&(UF_NOMOB|UF_NOPC)) + skill->get_unit_id(skill_id, 0) && + skill->get_unit_flag(skill_id)&(UF_NOMOB|UF_NOPC)) continue; /** * The clone should be able to cast the skill (e.g. have the required weapon) bugreport:5299) **/ - if( !skill_check_condition_castbegin(sd,skill_id,sd->status.skill[skill_id].lv) ) + if( !skill->check_condition_castbegin(sd,skill_id,sd->status.skill[skill_id].lv) ) continue; memset (&ms[i], 0, sizeof(struct mob_skill)); @@ -3414,23 +3413,23 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons ms[i].permillage = 500*battle_config.mob_skill_rate/100; //Default chance of all skills: 5% ms[i].emotion = -1; ms[i].cancel = 0; - ms[i].casttime = skill_castfix(&sd->bl,skill_id, ms[i].skill_lv); - ms[i].delay = 5000+skill_delayfix(&sd->bl,skill_id, ms[i].skill_lv); + ms[i].casttime = skill->cast_fix(&sd->bl,skill_id, ms[i].skill_lv); + ms[i].delay = 5000+skill->delay_fix(&sd->bl,skill_id, ms[i].skill_lv); - inf = skill_get_inf(skill_id); + inf = skill->get_inf(skill_id); if (inf&INF_ATTACK_SKILL) { ms[i].target = MST_TARGET; ms[i].cond1 = MSC_ALWAYS; - if (skill_get_range(skill_id, ms[i].skill_lv) > 3) + if (skill->get_range(skill_id, ms[i].skill_lv) > 3) ms[i].state = MSS_ANYTARGET; else ms[i].state = MSS_BERSERK; } else if(inf&INF_GROUND_SKILL) { - if (skill_get_inf2(skill_id)&INF2_TRAP) { //Traps! + if (skill->get_inf2(skill_id)&INF2_TRAP) { //Traps! ms[i].state = MSS_IDLE; ms[i].target = MST_AROUND2; ms[i].delay = 60000; - } else if (skill_get_unit_target(skill_id) == BCT_ENEMY) { //Target Enemy + } else if (skill->get_unit_target(skill_id) == BCT_ENEMY) { //Target Enemy ms[i].state = MSS_ANYTARGET; ms[i].target = MST_TARGET; ms[i].cond1 = MSC_ALWAYS; @@ -3440,10 +3439,10 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons ms[i].cond2 = 95; } } else if (inf&INF_SELF_SKILL) { - if (skill_get_inf2(skill_id)&INF2_NO_TARGET_SELF) { //auto-select target skill. + if (skill->get_inf2(skill_id)&INF2_NO_TARGET_SELF) { //auto-select target skill. ms[i].target = MST_TARGET; ms[i].cond1 = MSC_ALWAYS; - if (skill_get_range(skill_id, ms[i].skill_lv) > 3) { + if (skill->get_range(skill_id, ms[i].skill_lv) > 3) { ms[i].state = MSS_ANYTARGET; } else { ms[i].state = MSS_BERSERK; @@ -3454,7 +3453,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons ms[i].cond2 = 90; ms[i].permillage = 2000; //Delay: Remove the stock 5 secs and add half of the support time. - ms[i].delay += -5000 +(skill_get_time(skill_id, ms[i].skill_lv) + skill_get_time2(skill_id, ms[i].skill_lv))/2; + ms[i].delay += -5000 +(skill->get_time(skill_id, ms[i].skill_lv) + skill->get_time2(skill_id, ms[i].skill_lv))/2; if (ms[i].delay < 5000) ms[i].delay = 5000; //With a minimum of 5 secs. } @@ -3467,7 +3466,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons else if (skill_id == ALL_RESURRECTION) ms[i].cond2 = 1; //Delay: Remove the stock 5 secs and add half of the support time. - ms[i].delay += -5000 +(skill_get_time(skill_id, ms[i].skill_lv) + skill_get_time2(skill_id, ms[i].skill_lv))/2; + ms[i].delay += -5000 +(skill->get_time(skill_id, ms[i].skill_lv) + skill->get_time2(skill_id, ms[i].skill_lv))/2; if (ms[i].delay < 2000) ms[i].delay = 2000; //With a minimum of 2 secs. @@ -4348,18 +4347,16 @@ static bool mob_parse_row_mobskilldb(char** str, int columns, int current) } //Check that the target condition is right for the skill type. [Skotlex] - if (skill_get_casttype(ms->skill_id) == CAST_GROUND) - { //Ground skill. - if (ms->target > MST_AROUND) - { + if (skill->get_casttype(ms->skill_id) == CAST_GROUND) {//Ground skill. + if (ms->target > MST_AROUND) { ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target for ground skill %d (%s) for %s.\n", - ms->skill_id, skill_get_name(ms->skill_id), + ms->skill_id, skill->get_name(ms->skill_id), mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite); ms->target = MST_TARGET; } } else if (ms->target > MST_MASTER) { ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target 'around' for non-ground skill %d (%s) for %s.\n", - ms->skill_id, skill_get_name(ms->skill_id), + ms->skill_id, skill->get_name(ms->skill_id), mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite); ms->target = MST_TARGET; } |