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Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 8924ae6eb..b3316b5e9 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1416,7 +1416,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
return false;
// Abnormalities
- if(( md->sc.opt1 > 0 && md->sc.opt1 != OPT1_STONEWAIT && md->sc.opt1 != OPT1_BURNING )
+ if(( md->sc.opt1 > 0 && md->sc.opt1 != OPT1_STONEWAIT && md->sc.opt1 != OPT1_BURNING && md->sc.opt1 != OPT1_CRYSTALIZE )
|| md->sc.data[SC_BLADESTOP] || md->sc.data[SC__MANHOLE] || md->sc.data[SC_CURSEDCIRCLE_TARGET]) {//Should reset targets.
md->target_id = md->attacked_id = 0;
return false;
@@ -1456,7 +1456,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
if( !battle_check_range(&md->bl, tbl, md->status.rhw.range)
&& ( //Can't attack back and can't reach back.
(!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1)
- || md->sc.data[SC_BITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_CRYSTALIZE] || md->sc.data[SC_THORNSTRAP]
+ || md->sc.data[SC_BITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNSTRAP]
|| md->sc.data[SC__MANHOLE])) // Not yet confirmed if boss will teleport once it can't reach target.
|| !mob_can_reach(md, tbl, md->min_chase, MSS_RUSH)
)
@@ -1478,7 +1478,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
|| (!battle_check_range(&md->bl, abl, md->status.rhw.range) // Not on Melee Range and ...
&& ( // Reach check
(!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1)
- || md->sc.data[SC_BITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_CRYSTALIZE] || md->sc.data[SC_THORNSTRAP]
+ || md->sc.data[SC_BITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNSTRAP]
|| md->sc.data[SC__MANHOLE])) // Not yet confirmed if boss will teleport once it can't reach target.
|| !mob_can_reach(md, abl, dist+md->db->range3, MSS_RUSH)
)