diff options
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 141 |
1 files changed, 61 insertions, 80 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 9b2f91da1..130852c97 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -152,11 +152,12 @@ int mob_once_spawn(struct map_session_data *sd,char *mapname, // if(battle_config.etc_log) // printf("mobclass=%d try=%d\n",class_,i); } + if(sd){ if(x<=0) x=sd->bl.x; if(y<=0) y=sd->bl.y; }else if(x<=0 || y<=0){ - printf("mob_once_spawn: ??\n"); + printf("mob_once_spawn: %i at %s x:%i y:%i\n ??\n",class_,map[m].name,x,y); //got idea from Freya [Lupus] } for(count=0;count<amount;count++){ @@ -2683,7 +2684,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) drop_rate = 1; if(drop_rate < battle_config.item_drop_mvp_min) drop_rate = battle_config.item_drop_mvp_min; - if(drop_rate > battle_config.item_drop_mvp_max) + else if(drop_rate > battle_config.item_drop_mvp_max) //fixed drop_rate = battle_config.item_drop_mvp_max; if(drop_rate <= rand()%10000) continue; @@ -3891,23 +3892,29 @@ static int mob_readdb(void) mob_db[class_].max_hp=atoi(str[4]); mob_db[class_].max_sp=atoi(str[5]); - mob_db[class_].base_exp=atoi(str[6]); - if(mob_db[class_].base_exp < 0) + mob_db[class_].base_exp = atoi(str[6]); + if (mob_db[class_].base_exp <= 0) mob_db[class_].base_exp = 0; - else if(mob_db[class_].base_exp > 0 && (mob_db[class_].base_exp*battle_config.base_exp_rate/100 > 1000000000 || - mob_db[class_].base_exp*battle_config.base_exp_rate/100 < 0)) - mob_db[class_].base_exp=1000000000; - else - mob_db[class_].base_exp*= battle_config.base_exp_rate/100; + else if (mob_db[class_].base_exp * battle_config.base_exp_rate / 100 > 1000000000 || + mob_db[class_].base_exp * battle_config.base_exp_rate / 100 < 0) + mob_db[class_].base_exp = 1000000000; + else { + mob_db[class_].base_exp = mob_db[class_].base_exp * battle_config.base_exp_rate / 100; + if (mob_db[class_].base_exp < 1) + mob_db[class_].base_exp = 1; + } - mob_db[class_].job_exp=atoi(str[7]); - if(mob_db[class_].job_exp < 0) + mob_db[class_].job_exp = atoi(str[7]); + if (mob_db[class_].job_exp <= 0) mob_db[class_].job_exp = 0; - else if(mob_db[class_].job_exp > 0 && (mob_db[class_].job_exp*battle_config.job_exp_rate/100 > 1000000000 || - mob_db[class_].job_exp*battle_config.job_exp_rate/100 < 0)) - mob_db[class_].job_exp=1000000000; - else - mob_db[class_].job_exp*=battle_config.job_exp_rate/100; + else if (mob_db[class_].job_exp * battle_config.job_exp_rate / 100 > 1000000000 || + mob_db[class_].job_exp * battle_config.job_exp_rate / 100 < 0) + mob_db[class_].job_exp = 1000000000; + else { + mob_db[class_].job_exp = mob_db[class_].job_exp * battle_config.job_exp_rate / 100; + if (mob_db[class_].job_exp < 1) + mob_db[class_].job_exp = 1; + } mob_db[class_].range=atoi(str[8]); mob_db[class_].atk1=atoi(str[9]); @@ -3935,73 +3942,32 @@ static int mob_readdb(void) int rate = 0,type,ratemin,ratemax; mob_db[class_].dropitem[i].nameid=atoi(str[29+i*2]); type = itemdb_type(mob_db[class_].dropitem[i].nameid); - if (type == 0) { // Added [Valaris] - rate = battle_config.item_rate_heal; + if (type == 0) { + rate = battle_config.item_rate_heal * atoi(str[30+i*2]) / 100; //fix by Yor ratemin = battle_config.item_drop_heal_min; ratemax = battle_config.item_drop_heal_max; } else if (type == 2) { - rate = battle_config.item_rate_use; + rate = battle_config.item_rate_use * atoi(str[30+i*2]) / 100; //fix by Yor ratemin = battle_config.item_drop_use_min; ratemax = battle_config.item_drop_use_max; // End } else if (type == 4 || type == 5 || type == 8) { // Changed to include Pet Equip - rate = battle_config.item_rate_equip; + rate = battle_config.item_rate_equip * atoi(str[30+i*2]) / 100; ratemin = battle_config.item_drop_equip_min; ratemax = battle_config.item_drop_equip_max; } else if (type == 6) { - rate = battle_config.item_rate_card; + rate = battle_config.item_rate_card * atoi(str[30+i*2]) / 100; ratemin = battle_config.item_drop_card_min; ratemax = battle_config.item_drop_card_max; } else { - rate = battle_config.item_rate_common; + rate = battle_config.item_rate_common * atoi(str[30+i*2]) / 100; ratemin = battle_config.item_drop_common_min; ratemax = battle_config.item_drop_common_max; } - if (battle_config.item_rate_details == 1) { //ドロップレート詳細項目が1の時 レート=x/100倍 - if (rate < 10) - rate = rate * battle_config.item_rate_1/100; - else if (rate >= 10 && rate < 100) - rate = rate * battle_config.item_rate_10/100; - else if (rate >= 100 && rate < 1000) - rate = rate * battle_config.item_rate_100/100; - else rate = rate * battle_config.item_rate_1000/100; - } - else if (battle_config.item_rate_details == 2) { //ドロップレート詳細項目が2の時 レート=x/100倍 min max 指定 - if (rate >= 1 && rate < 10) { - if (rate * battle_config.item_rate_1/100 < battle_config.item_rate_1_min) - rate = battle_config.item_rate_1_min; - else if (rate * battle_config.item_rate_1/100 > battle_config.item_rate_1_max) - rate = battle_config.item_rate_1_max; - else rate = rate * battle_config.item_rate_1/100; - } - else if (rate >= 10 && rate < 100) { - if (rate * battle_config.item_rate_10/100 < battle_config.item_rate_10_min) - rate = battle_config.item_rate_10_min; - else if (rate * battle_config.item_rate_10/100 > battle_config.item_rate_10_max) - rate = battle_config.item_rate_10_max; - else rate = rate * battle_config.item_rate_10/100; - } - else if (rate >= 100 && rate < 1000) { - if (rate * battle_config.item_rate_100/100 < battle_config.item_rate_100_min) - rate = battle_config.item_rate_100_min; - else if (rate * battle_config.item_rate_100/100 > battle_config.item_rate_100_max) - rate = battle_config.item_rate_100_max; - else rate = rate * battle_config.item_rate_100/100; - } - else if (rate >= 1000) { - if (rate * battle_config.item_rate_1000/100 < battle_config.item_rate_1000_min) - rate = battle_config.item_rate_1000_min; - else if (rate * battle_config.item_rate_1000/100 > battle_config.item_rate_1000_max) - rate = battle_config.item_rate_1000_max; - else rate = rate * battle_config.item_rate_1000/100; - } - } - rate = rate * atoi(str[30+i*2])/100; - rate = (rate < ratemin)? ratemin: (rate > ratemax)? ratemax: rate; - mob_db[class_].dropitem[i].p = rate; + mob_db[class_].dropitem[i].p = (rate < ratemin) ? ratemin : (rate > ratemax) ? ratemax: rate; } // MVP EXP Bonus, Chance: MEXP,ExpPer mob_db[class_].mexp=atoi(str[49])*battle_config.mvp_exp_rate/100; @@ -4421,14 +4387,30 @@ static int mob_read_sqldb(void) mob_db[class_].lv=atoi(str[3]); mob_db[class_].max_hp=atoi(str[4]); mob_db[class_].max_sp=atoi(str[5]); - mob_db[class_].base_exp=atoi(str[6])* - battle_config.base_exp_rate/100; - if(mob_db[class_].base_exp <= 0) - mob_db[class_].base_exp = 1; - mob_db[class_].job_exp=atoi(str[7])* - battle_config.job_exp_rate/100; - if(mob_db[class_].job_exp <= 0) - mob_db[class_].job_exp = 1; + + mob_db[class_].base_exp = atoi(str[6]); + if (mob_db[class_].base_exp <= 0) + mob_db[class_].base_exp = 0; + else if (mob_db[class_].base_exp * battle_config.base_exp_rate / 100 > 1000000000 || + mob_db[class_].base_exp * battle_config.base_exp_rate / 100 < 0) + mob_db[class_].base_exp = 1000000000; + else { + mob_db[class_].base_exp = mob_db[class_].base_exp * battle_config.base_exp_rate / 100; + if (mob_db[class_].base_exp < 1) + mob_db[class_].base_exp = 1; + } + mob_db[class_].job_exp = atoi(str[7]); + if (mob_db[class_].job_exp <= 0) + mob_db[class_].job_exp = 0; + else if (mob_db[class_].job_exp * battle_config.job_exp_rate / 100 > 1000000000 || + mob_db[class_].job_exp * battle_config.job_exp_rate / 100 < 0) + mob_db[class_].job_exp = 1000000000; + else { + mob_db[class_].job_exp = mob_db[class_].job_exp * battle_config.job_exp_rate / 100; + if (mob_db[class_].job_exp < 1) + mob_db[class_].job_exp = 1; + } + mob_db[class_].range=atoi(str[8]); mob_db[class_].atk1=atoi(str[9]); mob_db[class_].atk2=atoi(str[10]); @@ -4456,33 +4438,32 @@ static int mob_read_sqldb(void) mob_db[class_].dropitem[i].nameid=atoi(str[29+i*2]); type = itemdb_type(mob_db[class_].dropitem[i].nameid); if (type == 0) { // Added by Valaris - rate = battle_config.item_rate_heal; + rate = battle_config.item_rate_heal * atoi(str[30+i*2]) / 100; ratemin = battle_config.item_drop_heal_min; ratemax = battle_config.item_drop_heal_max; } else if (type == 2) { - rate = battle_config.item_rate_use; + rate = battle_config.item_rate_use * atoi(str[30+i*2]) / 100; ratemin = battle_config.item_drop_use_min; ratemax = battle_config.item_drop_use_max; // End } else if (type == 4 || type == 5 || type == 8) { // Changed to include Pet Equip - rate = battle_config.item_rate_equip; + rate = battle_config.item_rate_equip * atoi(str[30+i*2]) / 100; ratemin = battle_config.item_drop_equip_min; ratemax = battle_config.item_drop_equip_max; } else if (type == 6) { - rate = battle_config.item_rate_card; + rate = battle_config.item_rate_card * atoi(str[30+i*2]) / 100; ratemin = battle_config.item_drop_card_min; ratemax = battle_config.item_drop_card_max; } else { - rate = battle_config.item_rate_common; + rate = battle_config.item_rate_common * atoi(str[30+i*2]) / 100; ratemin = battle_config.item_drop_common_min; ratemax = battle_config.item_drop_common_max; } - rate = (rate / 100) * atoi(str[30+i*2]); - rate = (rate < ratemin)? ratemin: (rate > ratemax)? ratemax: rate; - mob_db[class_].dropitem[i].p = rate; + + mob_db[class_].dropitem[i].p = (rate < ratemin) ? ratemin : (rate > ratemax) ? ratemax: rate; } // MVP EXP Bonus, Chance: MEXP,ExpPer mob_db[class_].mexp=atoi(str[49])*battle_config.mvp_exp_rate/100; |