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Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c141
1 files changed, 61 insertions, 80 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 9b2f91da1..130852c97 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -152,11 +152,12 @@ int mob_once_spawn(struct map_session_data *sd,char *mapname,
// if(battle_config.etc_log)
// printf("mobclass=%d try=%d\n",class_,i);
}
+
if(sd){
if(x<=0) x=sd->bl.x;
if(y<=0) y=sd->bl.y;
}else if(x<=0 || y<=0){
- printf("mob_once_spawn: ??\n");
+ printf("mob_once_spawn: %i at %s x:%i y:%i\n ??\n",class_,map[m].name,x,y); //got idea from Freya [Lupus]
}
for(count=0;count<amount;count++){
@@ -2683,7 +2684,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
drop_rate = 1;
if(drop_rate < battle_config.item_drop_mvp_min)
drop_rate = battle_config.item_drop_mvp_min;
- if(drop_rate > battle_config.item_drop_mvp_max)
+ else if(drop_rate > battle_config.item_drop_mvp_max) //fixed
drop_rate = battle_config.item_drop_mvp_max;
if(drop_rate <= rand()%10000)
continue;
@@ -3891,23 +3892,29 @@ static int mob_readdb(void)
mob_db[class_].max_hp=atoi(str[4]);
mob_db[class_].max_sp=atoi(str[5]);
- mob_db[class_].base_exp=atoi(str[6]);
- if(mob_db[class_].base_exp < 0)
+ mob_db[class_].base_exp = atoi(str[6]);
+ if (mob_db[class_].base_exp <= 0)
mob_db[class_].base_exp = 0;
- else if(mob_db[class_].base_exp > 0 && (mob_db[class_].base_exp*battle_config.base_exp_rate/100 > 1000000000 ||
- mob_db[class_].base_exp*battle_config.base_exp_rate/100 < 0))
- mob_db[class_].base_exp=1000000000;
- else
- mob_db[class_].base_exp*= battle_config.base_exp_rate/100;
+ else if (mob_db[class_].base_exp * battle_config.base_exp_rate / 100 > 1000000000 ||
+ mob_db[class_].base_exp * battle_config.base_exp_rate / 100 < 0)
+ mob_db[class_].base_exp = 1000000000;
+ else {
+ mob_db[class_].base_exp = mob_db[class_].base_exp * battle_config.base_exp_rate / 100;
+ if (mob_db[class_].base_exp < 1)
+ mob_db[class_].base_exp = 1;
+ }
- mob_db[class_].job_exp=atoi(str[7]);
- if(mob_db[class_].job_exp < 0)
+ mob_db[class_].job_exp = atoi(str[7]);
+ if (mob_db[class_].job_exp <= 0)
mob_db[class_].job_exp = 0;
- else if(mob_db[class_].job_exp > 0 && (mob_db[class_].job_exp*battle_config.job_exp_rate/100 > 1000000000 ||
- mob_db[class_].job_exp*battle_config.job_exp_rate/100 < 0))
- mob_db[class_].job_exp=1000000000;
- else
- mob_db[class_].job_exp*=battle_config.job_exp_rate/100;
+ else if (mob_db[class_].job_exp * battle_config.job_exp_rate / 100 > 1000000000 ||
+ mob_db[class_].job_exp * battle_config.job_exp_rate / 100 < 0)
+ mob_db[class_].job_exp = 1000000000;
+ else {
+ mob_db[class_].job_exp = mob_db[class_].job_exp * battle_config.job_exp_rate / 100;
+ if (mob_db[class_].job_exp < 1)
+ mob_db[class_].job_exp = 1;
+ }
mob_db[class_].range=atoi(str[8]);
mob_db[class_].atk1=atoi(str[9]);
@@ -3935,73 +3942,32 @@ static int mob_readdb(void)
int rate = 0,type,ratemin,ratemax;
mob_db[class_].dropitem[i].nameid=atoi(str[29+i*2]);
type = itemdb_type(mob_db[class_].dropitem[i].nameid);
- if (type == 0) { // Added [Valaris]
- rate = battle_config.item_rate_heal;
+ if (type == 0) {
+ rate = battle_config.item_rate_heal * atoi(str[30+i*2]) / 100; //fix by Yor
ratemin = battle_config.item_drop_heal_min;
ratemax = battle_config.item_drop_heal_max;
}
else if (type == 2) {
- rate = battle_config.item_rate_use;
+ rate = battle_config.item_rate_use * atoi(str[30+i*2]) / 100; //fix by Yor
ratemin = battle_config.item_drop_use_min;
ratemax = battle_config.item_drop_use_max; // End
}
else if (type == 4 || type == 5 || type == 8) { // Changed to include Pet Equip
- rate = battle_config.item_rate_equip;
+ rate = battle_config.item_rate_equip * atoi(str[30+i*2]) / 100;
ratemin = battle_config.item_drop_equip_min;
ratemax = battle_config.item_drop_equip_max;
}
else if (type == 6) {
- rate = battle_config.item_rate_card;
+ rate = battle_config.item_rate_card * atoi(str[30+i*2]) / 100;
ratemin = battle_config.item_drop_card_min;
ratemax = battle_config.item_drop_card_max;
}
else {
- rate = battle_config.item_rate_common;
+ rate = battle_config.item_rate_common * atoi(str[30+i*2]) / 100;
ratemin = battle_config.item_drop_common_min;
ratemax = battle_config.item_drop_common_max;
}
- if (battle_config.item_rate_details == 1) { //ドロップレート詳細項目が1の時 レート=x/100倍
- if (rate < 10)
- rate = rate * battle_config.item_rate_1/100;
- else if (rate >= 10 && rate < 100)
- rate = rate * battle_config.item_rate_10/100;
- else if (rate >= 100 && rate < 1000)
- rate = rate * battle_config.item_rate_100/100;
- else rate = rate * battle_config.item_rate_1000/100;
- }
- else if (battle_config.item_rate_details == 2) { //ドロップレート詳細項目が2の時 レート=x/100倍 min max 指定
- if (rate >= 1 && rate < 10) {
- if (rate * battle_config.item_rate_1/100 < battle_config.item_rate_1_min)
- rate = battle_config.item_rate_1_min;
- else if (rate * battle_config.item_rate_1/100 > battle_config.item_rate_1_max)
- rate = battle_config.item_rate_1_max;
- else rate = rate * battle_config.item_rate_1/100;
- }
- else if (rate >= 10 && rate < 100) {
- if (rate * battle_config.item_rate_10/100 < battle_config.item_rate_10_min)
- rate = battle_config.item_rate_10_min;
- else if (rate * battle_config.item_rate_10/100 > battle_config.item_rate_10_max)
- rate = battle_config.item_rate_10_max;
- else rate = rate * battle_config.item_rate_10/100;
- }
- else if (rate >= 100 && rate < 1000) {
- if (rate * battle_config.item_rate_100/100 < battle_config.item_rate_100_min)
- rate = battle_config.item_rate_100_min;
- else if (rate * battle_config.item_rate_100/100 > battle_config.item_rate_100_max)
- rate = battle_config.item_rate_100_max;
- else rate = rate * battle_config.item_rate_100/100;
- }
- else if (rate >= 1000) {
- if (rate * battle_config.item_rate_1000/100 < battle_config.item_rate_1000_min)
- rate = battle_config.item_rate_1000_min;
- else if (rate * battle_config.item_rate_1000/100 > battle_config.item_rate_1000_max)
- rate = battle_config.item_rate_1000_max;
- else rate = rate * battle_config.item_rate_1000/100;
- }
- }
- rate = rate * atoi(str[30+i*2])/100;
- rate = (rate < ratemin)? ratemin: (rate > ratemax)? ratemax: rate;
- mob_db[class_].dropitem[i].p = rate;
+ mob_db[class_].dropitem[i].p = (rate < ratemin) ? ratemin : (rate > ratemax) ? ratemax: rate;
}
// MVP EXP Bonus, Chance: MEXP,ExpPer
mob_db[class_].mexp=atoi(str[49])*battle_config.mvp_exp_rate/100;
@@ -4421,14 +4387,30 @@ static int mob_read_sqldb(void)
mob_db[class_].lv=atoi(str[3]);
mob_db[class_].max_hp=atoi(str[4]);
mob_db[class_].max_sp=atoi(str[5]);
- mob_db[class_].base_exp=atoi(str[6])*
- battle_config.base_exp_rate/100;
- if(mob_db[class_].base_exp <= 0)
- mob_db[class_].base_exp = 1;
- mob_db[class_].job_exp=atoi(str[7])*
- battle_config.job_exp_rate/100;
- if(mob_db[class_].job_exp <= 0)
- mob_db[class_].job_exp = 1;
+
+ mob_db[class_].base_exp = atoi(str[6]);
+ if (mob_db[class_].base_exp <= 0)
+ mob_db[class_].base_exp = 0;
+ else if (mob_db[class_].base_exp * battle_config.base_exp_rate / 100 > 1000000000 ||
+ mob_db[class_].base_exp * battle_config.base_exp_rate / 100 < 0)
+ mob_db[class_].base_exp = 1000000000;
+ else {
+ mob_db[class_].base_exp = mob_db[class_].base_exp * battle_config.base_exp_rate / 100;
+ if (mob_db[class_].base_exp < 1)
+ mob_db[class_].base_exp = 1;
+ }
+ mob_db[class_].job_exp = atoi(str[7]);
+ if (mob_db[class_].job_exp <= 0)
+ mob_db[class_].job_exp = 0;
+ else if (mob_db[class_].job_exp * battle_config.job_exp_rate / 100 > 1000000000 ||
+ mob_db[class_].job_exp * battle_config.job_exp_rate / 100 < 0)
+ mob_db[class_].job_exp = 1000000000;
+ else {
+ mob_db[class_].job_exp = mob_db[class_].job_exp * battle_config.job_exp_rate / 100;
+ if (mob_db[class_].job_exp < 1)
+ mob_db[class_].job_exp = 1;
+ }
+
mob_db[class_].range=atoi(str[8]);
mob_db[class_].atk1=atoi(str[9]);
mob_db[class_].atk2=atoi(str[10]);
@@ -4456,33 +4438,32 @@ static int mob_read_sqldb(void)
mob_db[class_].dropitem[i].nameid=atoi(str[29+i*2]);
type = itemdb_type(mob_db[class_].dropitem[i].nameid);
if (type == 0) { // Added by Valaris
- rate = battle_config.item_rate_heal;
+ rate = battle_config.item_rate_heal * atoi(str[30+i*2]) / 100;
ratemin = battle_config.item_drop_heal_min;
ratemax = battle_config.item_drop_heal_max;
}
else if (type == 2) {
- rate = battle_config.item_rate_use;
+ rate = battle_config.item_rate_use * atoi(str[30+i*2]) / 100;
ratemin = battle_config.item_drop_use_min;
ratemax = battle_config.item_drop_use_max; // End
}
else if (type == 4 || type == 5 || type == 8) { // Changed to include Pet Equip
- rate = battle_config.item_rate_equip;
+ rate = battle_config.item_rate_equip * atoi(str[30+i*2]) / 100;
ratemin = battle_config.item_drop_equip_min;
ratemax = battle_config.item_drop_equip_max;
}
else if (type == 6) {
- rate = battle_config.item_rate_card;
+ rate = battle_config.item_rate_card * atoi(str[30+i*2]) / 100;
ratemin = battle_config.item_drop_card_min;
ratemax = battle_config.item_drop_card_max;
}
else {
- rate = battle_config.item_rate_common;
+ rate = battle_config.item_rate_common * atoi(str[30+i*2]) / 100;
ratemin = battle_config.item_drop_common_min;
ratemax = battle_config.item_drop_common_max;
}
- rate = (rate / 100) * atoi(str[30+i*2]);
- rate = (rate < ratemin)? ratemin: (rate > ratemax)? ratemax: rate;
- mob_db[class_].dropitem[i].p = rate;
+
+ mob_db[class_].dropitem[i].p = (rate < ratemin) ? ratemin : (rate > ratemax) ? ratemax: rate;
}
// MVP EXP Bonus, Chance: MEXP,ExpPer
mob_db[class_].mexp=atoi(str[49])*battle_config.mvp_exp_rate/100;