diff options
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index f6938f7b7..7d04937e7 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2157,8 +2157,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { if(sd->sc.data[SC_MIRACLE]) i = 2; //All mobs are Star Targets else ARR_FIND(0, MAX_PC_FEELHATE, i, temp == sd->hate_mob[i] && - (battle_config.allow_skill_without_day || sg_info[i].day_func())); - if(i<MAX_PC_FEELHATE && (temp=pc->checkskill(sd,sg_info[i].bless_id))) + (battle_config.allow_skill_without_day || pc->sg_info[i].day_func())); + if(i<MAX_PC_FEELHATE && (temp=pc->checkskill(sd,pc->sg_info[i].bless_id))) bonus += (i==2?20:10)*temp; } if(battle_config.mobs_level_up && md->level > md->db->lv) // [Valaris] @@ -3348,8 +3348,8 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons //Go Backwards to give better priority to advanced skills. for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) { - int idx = skill_tree[pc->class2idx(sd->status.class_)][j].idx; - skill_id = skill_tree[pc->class2idx(sd->status.class_)][j].id; + int idx = pc->skill_tree[pc->class2idx(sd->status.class_)][j].idx; + skill_id = pc->skill_tree[pc->class2idx(sd->status.class_)][j].id; if (!skill_id || sd->status.skill[idx].lv < 1 || (skill->db[idx].inf2&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)) ) |