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-rw-r--r--src/map/mob.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 61789b7fc..fe0b323ee 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3006,10 +3006,11 @@ int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char
switch (skill_id) { //Certain Special skills that are passive, and thus, never triggered.
case MO_TRIPLEATTACK:
case TF_DOUBLE:
+ case GS_CHAINACTION:
ms[i].state = MSS_BERSERK;
ms[i].target = MST_TARGET;
ms[i].cond1 = MSC_ALWAYS;
- ms[i].permillage = skill_id==TF_DOUBLE?(ms[i].skill_lv*500):(3000-ms[i].skill_lv*100);
+ ms[i].permillage = skill_id==MO_TRIPLEATTACK?(3000-ms[i].skill_lv*100):(ms[i].skill_lv*500);
ms[i].delay -= 5000; //Remove the added delay as these could trigger on "all hits".
break;
default: //Untreated Skill