diff options
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 636 |
1 files changed, 320 insertions, 316 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 21ec6c585..741982041 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -31,7 +31,7 @@ #define MOB_LAZYMOVEPERC 50 // Move probability in the negligent mode MOB (rate of 1000 minute) #define MOB_LAZYWARPPERC 20 // Warp probability in the negligent mode MOB (rate of 1000 minute) -#define MAX_MOB_DB 2000 /* Change this to increase the table size in your mob_db to accomodate +#define MAX_MOB_DB 2000 /* Change this to increase the table size in your mob_db to accomodate numbers more than 2000 for mobs if you want to (and know what you're doing). Be sure to note that 4001 to 4047 are for advanced classes. */ @@ -48,7 +48,7 @@ static int mob_makedummymobdb(int); static int mob_timer(int,unsigned int,int,int); int mobskill_use(struct mob_data *md,unsigned int tick,int event); int mobskill_deltimer(struct mob_data *md ); -int mob_skillid2skillidx(int class,int skillid); +int mob_skillid2skillidx(int class_,int skillid); int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx); static int mob_unlocktarget(struct mob_data *md,int tick); @@ -73,7 +73,7 @@ int mobdb_searchname(const char *str) * Id Mob is checked. *------------------------------------------ */ -int mobdb_checkid(const int id) +int mobdb_checkid(const int id) { if (id <= 0 || id >= (sizeof(mob_db) / sizeof(mob_db[0])) || mob_db[id].name[0] == '\0') return 0; @@ -85,28 +85,28 @@ int mobdb_checkid(const int id) * The minimum data set for MOB spawning *------------------------------------------ */ -int mob_spawn_dataset(struct mob_data *md,const char *mobname,int class) +int mob_spawn_dataset(struct mob_data *md,const char *mobname,int class_) { nullpo_retr(0, md); md->bl.prev=NULL; md->bl.next=NULL; if(strcmp(mobname,"--en--")==0) - memcpy(md->name,mob_db[class].name,24); + memcpy(md->name,mob_db[class_].name,24); else if(strcmp(mobname,"--ja--")==0) - memcpy(md->name,mob_db[class].jname,24); + memcpy(md->name,mob_db[class_].jname,24); else memcpy(md->name,mobname,24); md->n = 0; - md->base_class = md->class_ = class; + md->base_class = md->class_ = class_; md->bl.id= npc_get_new_npc_id(); memset(&md->state,0,sizeof(md->state)); md->timer = -1; md->target_id=0; md->attacked_id=0; - md->speed=mob_db[class].speed; + md->speed=mob_db[class_].speed; return 0; } @@ -117,10 +117,10 @@ int mob_spawn_dataset(struct mob_data *md,const char *mobname,int class) *------------------------------------------ */ int mob_once_spawn(struct map_session_data *sd,char *mapname, - int x,int y,const char *mobname,int class,int amount,const char *event) + int x,int y,const char *mobname,int class_,int amount,const char *event) { struct mob_data *md=NULL; - int m,count,lv=255,r=class; + int m,count,lv=255,r=class_; if( sd ) lv=sd->status.base_level; @@ -130,27 +130,27 @@ int mob_once_spawn(struct map_session_data *sd,char *mapname, else m=map_mapname2mapid(mapname); - if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>6000) // 値が異常なら召喚を止める + if(m<0 || amount<=0 || (class_>=0 && class_<=1000) || class_>MAX_MOB_DB) // 値が異常なら召喚を止める return 0; - if(class<0){ // ランダムに召喚 + if(class_<0){ // ランダムに召喚 int i=0; - int j=-class-1; + int j=-class_-1; int k; if(j>=0 && j<MAX_RANDOMMONSTER){ do{ - class=rand()%1000+1001; + class_=rand()%1000+1001; k=rand()%1000000; - }while((mob_db[class].max_hp <= 0 || mob_db[class].summonper[j] <= k || - (lv<mob_db[class].lv && battle_config.random_monster_checklv)) && (i++) < 2000); + }while((mob_db[class_].max_hp <= 0 || mob_db[class_].summonper[j] <= k || + (lv<mob_db[class_].lv && battle_config.random_monster_checklv)) && (i++) < 2000); if(i>=2000){ - class=mob_db[0].summonper[j]; + class_=mob_db[0].summonper[j]; } }else{ return 0; } // if(battle_config.etc_log) -// printf("mobclass=%d try=%d\n",class,i); +// printf("mobclass=%d try=%d\n",class_,i); } if(sd){ if(x<=0) x=sd->bl.x; @@ -163,21 +163,21 @@ int mob_once_spawn(struct map_session_data *sd,char *mapname, md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data)); memset(md, '\0', sizeof *md); - if(class>4000) { // large/tiny mobs [Valaris] + if(class_>4000) { // large/tiny mobs [Valaris] md->size=2; - class-=4000; + class_-=4000; } - else if(class>MAX_MOB_DB) { + else if(class_>MAX_MOB_DB) { md->size=1; - class-=MAX_MOB_DB; + class_-=MAX_MOB_DB; } - if(mob_db[class].mode&0x02) + if(mob_db[class_].mode&0x02) md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); else md->lootitem=NULL; - mob_spawn_dataset(md,mobname,class); + mob_spawn_dataset(md,mobname,class_); md->bl.m=m; md->bl.x=x; md->bl.y=y; @@ -195,15 +195,15 @@ int mob_once_spawn(struct map_session_data *sd,char *mapname, md->bl.type=BL_MOB; map_addiddb(&md->bl); mob_spawn(md->bl.id); - - if(class==1288) { // emperium hp based on defense level [Valaris] + + if(class_==1288) { // emperium hp based on defense level [Valaris] struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); if(gc) { - mob_db[class].max_hp+=2000*gc->defense; - md->hp=mob_db[class].max_hp; + mob_db[class_].max_hp+=2000*gc->defense; + md->hp=mob_db[class_].max_hp; } } // end addition [Valaris] - + } return (amount>0)?md->bl.id:0; @@ -214,7 +214,7 @@ int mob_once_spawn(struct map_session_data *sd,char *mapname, */ int mob_once_spawn_area(struct map_session_data *sd,char *mapname, int x0,int y0,int x1,int y1, - const char *mobname,int class,int amount,const char *event) + const char *mobname,int class_,int amount,const char *event) { int x,y,i,max,lx=-1,ly=-1,id=0; int m; @@ -227,7 +227,7 @@ int mob_once_spawn_area(struct map_session_data *sd,char *mapname, max=(y1-y0+1)*(x1-x0+1)*3; if(max>1000)max=1000; - if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>6000) // A summon is stopped if a value is unusual + if(m<0 || amount<=0 || (class_>=0 && class_<=1000) || class_>MAX_MOB_DB) // A summon is stopped if a value is unusual return 0; for(i=0;i<amount;i++){ @@ -244,7 +244,7 @@ int mob_once_spawn_area(struct map_session_data *sd,char *mapname, return 0; // 最初に沸く場所の検索を失敗したのでやめる } if(x==0||y==0) printf("xory=0, x=%d,y=%d,x0=%d,y0=%d\n",x,y,x0,y0); - id=mob_once_spawn(sd,mapname,x,y,mobname,class,1,event); + id=mob_once_spawn(sd,mapname,x,y,mobname,class_,1,event); lx=x; ly=y; } @@ -256,7 +256,7 @@ int mob_once_spawn_area(struct map_session_data *sd,char *mapname, *------------------------------------------ */ int mob_spawn_guardian(struct map_session_data *sd,char *mapname, - int x,int y,const char *mobname,int class,int amount,const char *event,int guardian) + int x,int y,const char *mobname,int class_,int amount,const char *event,int guardian) { struct mob_data *md=NULL; int m,count=1,lv=255; @@ -269,20 +269,20 @@ int mob_spawn_guardian(struct map_session_data *sd,char *mapname, else m=map_mapname2mapid(mapname); - if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>MAX_MOB_DB) // Invalid monster classes + if(m<0 || amount<=0 || (class_>=0 && class_<=1000) || class_>MAX_MOB_DB) // Invalid monster classes return 0; - if(class<0) + if(class_<0) return 0; - + if(sd){ if(x<=0) x=sd->bl.x; if(y<=0) y=sd->bl.y; } - + else if(x<=0 || y<=0) printf("mob_spawn_guardian: ??\n"); - + for(count=0;count<amount;count++){ struct guild_castle *gc; @@ -292,10 +292,10 @@ int mob_spawn_guardian(struct map_session_data *sd,char *mapname, exit(1); } memset(md, '\0', sizeof *md); - - - mob_spawn_dataset(md,mobname,class); + + + mob_spawn_dataset(md,mobname,class_); md->bl.m=m; md->bl.x=x; md->bl.y=y; @@ -315,7 +315,7 @@ int mob_spawn_guardian(struct map_session_data *sd,char *mapname, gc=guild_mapname2gc(map[md->bl.m].name); if(gc) { - mob_db[class].max_hp+=2000*gc->defense; + mob_db[class_].max_hp+=2000*gc->defense; if(guardian==0) { md->hp=gc->Ghp0; gc->GID0=md->bl.id; } if(guardian==1) { md->hp=gc->Ghp1; gc->GID1=md->bl.id; } if(guardian==2) { md->hp=gc->Ghp2; gc->GID2=md->bl.id; } @@ -324,7 +324,7 @@ int mob_spawn_guardian(struct map_session_data *sd,char *mapname, if(guardian==5) { md->hp=gc->Ghp5; gc->GID5=md->bl.id; } if(guardian==6) { md->hp=gc->Ghp6; gc->GID6=md->bl.id; } if(guardian==7) { md->hp=gc->Ghp7; gc->GID7=md->bl.id; } - + } } @@ -373,49 +373,49 @@ int mob_exclusion_check(struct mob_data *md,struct map_session_data *sd) * Appearance income of mob *------------------------------------------ */ -int mob_get_viewclass(int class) +int mob_get_viewclass(int class_) { - return mob_db[class].view_class; + return mob_db[class_].view_class; } -int mob_get_sex(int class) +int mob_get_sex(int class_) { - return mob_db[class].sex; + return mob_db[class_].sex; } -short mob_get_hair(int class) +short mob_get_hair(int class_) { - return mob_db[class].hair; + return mob_db[class_].hair; } -short mob_get_hair_color(int class) +short mob_get_hair_color(int class_) { - return mob_db[class].hair_color; + return mob_db[class_].hair_color; } -short mob_get_weapon(int class) +short mob_get_weapon(int class_) { - return mob_db[class].weapon; + return mob_db[class_].weapon; } -short mob_get_shield(int class) +short mob_get_shield(int class_) { - return mob_db[class].shield; + return mob_db[class_].shield; } -short mob_get_head_top(int class) +short mob_get_head_top(int class_) { - return mob_db[class].head_top; + return mob_db[class_].head_top; } -short mob_get_head_mid(int class) +short mob_get_head_mid(int class_) { - return mob_db[class].head_mid; + return mob_db[class_].head_mid; } -short mob_get_head_buttom(int class) +short mob_get_head_buttom(int class_) { - return mob_db[class].head_buttom; + return mob_db[class_].head_buttom; } -short mob_get_clothes_color(int class) // Add for player monster dye - Valaris +short mob_get_clothes_color(int class_) // Add for player monster dye - Valaris { - return mob_db[class].clothes_color; // End + return mob_db[class_].clothes_color; // End } -int mob_get_equip(int class) // mob equip [Valaris] +int mob_get_equip(int class_) // mob equip [Valaris] { - return mob_db[class].equip; + return mob_db[class_].equip; } /*========================================== * Is MOB in the state in which the present movement is possible or not? @@ -432,7 +432,7 @@ int mob_can_move(struct mob_data *md) md->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター md->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り md->sc_data[SC_SPIDERWEB].timer != -1 //スパイダーウェッブ - ) + ) return 0; return 1; @@ -536,7 +536,7 @@ static int mob_walk(struct mob_data *md,unsigned int tick,int data) if(md->walkpath.path_pos>=md->walkpath.path_len) clif_fixmobpos(md); // とまったときに位置の再送信 - } + } return 0; } @@ -613,7 +613,7 @@ static int mob_attack(struct mob_data *md,unsigned int tick,int data) if(tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || tsd->sc_data[SC_BASILICA].timer != -1 || ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && !((race == 4 || race == 6) && !tsd->perfect_hiding) ) ) ) { md->target_id=0; - md->state.targettype = NONE_ATTACKABLE; + md->state.targettype = NONE_ATTACKABLE; return 0; } @@ -739,7 +739,7 @@ static int mob_timer(int tid,unsigned int tick,int id,int data) if( (bl=map_id2bl(id)) == NULL ){ //攻撃してきた敵がもういないのは正常のようだ return 1; } - + if(!bl || !bl->type || bl->type!=BL_MOB) return 1; @@ -904,7 +904,7 @@ int mob_spawn(int id) if(!md || !md->bl.type || md->bl.type!=BL_MOB) return -1; - + md->last_spawntime=tick; if( md->bl.prev!=NULL ){ // clif_clearchar_area(&md->bl,3); @@ -969,7 +969,7 @@ int mob_spawn(int id) if(gc) md->guild_id = gc->guild_id; } - + md->deletetimer=-1; md->skilltimer=-1; @@ -1042,7 +1042,7 @@ int mob_stop_walking(struct mob_data *md,int type) if(md->state.state == MS_WALK || md->state.state == MS_IDLE) { int dx=0,dy=0; - + md->walkpath.path_len=0; if(type&4){ dx=md->to_x-md->bl.x; @@ -1101,7 +1101,7 @@ int mob_can_reach(struct mob_data *md,struct block_list *bl,int range) if(gc && agit_flag==0) // Guardians will not attack during non-woe time [Valaris] return 0; // end addition [Valaris] - + if(bl && bl->type == BL_PC){ nullpo_retr(0, sd=(struct map_session_data *)bl); if(!gc) @@ -1183,7 +1183,9 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist) return 0; } // Nothing will be carried out if there is no mind of changing TAGE by TAGE ending. - if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && ( !(mode&0x04) || rand()%100>25) ) + if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && (!(mode&0x04) || rand()%100>25) && + // if the monster was provoked ignore the above rule [celest] + !(md->state.provoke_flag && md->state.provoke_flag == bl->id)) return 0; if(mode&0x20 || // Coercion is exerted if it is MVPMOB. @@ -1197,11 +1199,13 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist) return 0; } - md->target_id=bl->id; // Since there was no disturbance, it locks on to target. + md->target_id = bl->id; // Since there was no disturbance, it locks on to target. if(bl->type == BL_PC || bl->type == BL_MOB) md->state.targettype = ATTACKABLE; else md->state.targettype = NONE_ATTACKABLE; + if (md->state.provoke_flag) + md->state.provoke_flag = 0; md->min_chase=dist+13; if(md->min_chase>26) md->min_chase=26; @@ -1245,9 +1249,9 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) race=mob_db[smd->class_].race; //対象がPCの場合 if(tsd && - !pc_isdead(tsd) && - tsd->bl.m == smd->bl.m && - tsd->invincible_timer == -1 && + !pc_isdead(tsd) && + tsd->bl.m == smd->bl.m && + tsd->invincible_timer == -1 && !pc_isinvisible(tsd) && (dist=distance(smd->bl.x,smd->bl.y,tsd->bl.x,tsd->bl.y))<9 ) @@ -1259,7 +1263,7 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) rand()%1000<1000/(++(*pcc)) ){ // 範囲内PCで等確率にする smd->target_id=tsd->bl.id; smd->state.targettype = ATTACKABLE; - smd->min_chase=13; + smd->min_chase=13; } } } @@ -1298,7 +1302,7 @@ static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) mode=mob_db[md->class_].mode; else mode=md->mode; - + if( !md->target_id && mode&0x02){ if(!md->lootitem || (battle_config.monster_loot_type == 1 && md->lootitem_count >= LOOTITEM_SIZE) ) @@ -1393,7 +1397,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) } // Although there is the master, since it is somewhat far, it approaches. - if((!md->target_id || md->state.targettype == NONE_ATTACKABLE) && mob_can_move(md) && + if((!md->target_id || md->state.targettype == NONE_ATTACKABLE) && mob_can_move(md) && (md->walkpath.path_pos>=md->walkpath.path_len || md->walkpath.path_len==0) && md->master_dist<15){ int i=0,dx,dy,ret; if(md->master_dist>4) { @@ -1716,7 +1720,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) ret=mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0); i++; } while(ret && i<5); - + if(ret){ // 移動不可能な所からの攻撃なら2歩下る if(dx<0) dx=2; else if(dx>0) dx=-2; @@ -1969,13 +1973,13 @@ static int mob_delay_item_drop(int tid,unsigned int tick,int id,int data) clif_additem(ditem->first_sd,0,0,flag); map_addflooritem(&temp_item,1,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); } - free(ditem); + aFree(ditem); return 0; } map_addflooritem(&temp_item,1,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); - free(ditem); + aFree(ditem); return 0; } @@ -1995,13 +1999,13 @@ static int mob_delay_item_drop2(int tid,unsigned int tick,int id,int data) clif_additem(ditem->first_sd,0,0,flag); map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); } - free(ditem); + aFree(ditem); return 0; } map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); - free(ditem); + aFree(ditem); return 0; } @@ -2219,71 +2223,71 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) } md->hp-=damage; - + if(md->class_ >= 1285 && md->class_ <=1287) { // guardian hp update [Valaris] struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); if(gc) { - if(md->bl.id==gc->GID0) { + if(md->bl.id==gc->GID0) { gc->Ghp0=md->hp; if(gc->Ghp0<=0) { guild_castledatasave(gc->castle_id,10,0); guild_castledatasave(gc->castle_id,18,0); } - } - if(md->bl.id==gc->GID1) { + } + if(md->bl.id==gc->GID1) { gc->Ghp1=md->hp; if(gc->Ghp1<=0) { guild_castledatasave(gc->castle_id,11,0); guild_castledatasave(gc->castle_id,19,0); } } - if(md->bl.id==gc->GID2) { + if(md->bl.id==gc->GID2) { gc->Ghp2=md->hp; if(gc->Ghp2<=0) { guild_castledatasave(gc->castle_id,12,0); guild_castledatasave(gc->castle_id,20,0); } } - if(md->bl.id==gc->GID3) { + if(md->bl.id==gc->GID3) { gc->Ghp3=md->hp; if(gc->Ghp3<=0) { guild_castledatasave(gc->castle_id,13,0); guild_castledatasave(gc->castle_id,21,0); } } - if(md->bl.id==gc->GID4) { + if(md->bl.id==gc->GID4) { gc->Ghp4=md->hp; if(gc->Ghp4<=0) { guild_castledatasave(gc->castle_id,14,0); guild_castledatasave(gc->castle_id,22,0); } } - if(md->bl.id==gc->GID5) { + if(md->bl.id==gc->GID5) { gc->Ghp5=md->hp; if(gc->Ghp5<=0) { guild_castledatasave(gc->castle_id,15,0); guild_castledatasave(gc->castle_id,23,0); } } - if(md->bl.id==gc->GID6) { + if(md->bl.id==gc->GID6) { gc->Ghp6=md->hp; if(gc->Ghp6<=0) { guild_castledatasave(gc->castle_id,16,0); guild_castledatasave(gc->castle_id,24,0); } } - if(md->bl.id==gc->GID7) { + if(md->bl.id==gc->GID7) { gc->Ghp7=md->hp; if(gc->Ghp7<=0) { guild_castledatasave(gc->castle_id,17,0); guild_castledatasave(gc->castle_id,25,0); - + } } } } // end addition [Valaris] - + if(md->option&2 ) skill_status_change_end(&md->bl, SC_HIDING, -1); if(md->option&4 ) @@ -2291,7 +2295,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(md->state.special_mob_ai == 2){//スフィアーマイン int skillidx=0; - + if((skillidx=mob_skillid2skillidx(md->class_,NPC_SELFDESTRUCTION2))>=0){ md->mode |= 0x1; md->next_walktime=tick; @@ -2403,10 +2407,10 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) job_exp=mob_db[md->class_].job_exp*per/256; if(job_exp < 1) job_exp = 1; } - + if(sd && battle_config.pk_mode && (mob_db[md->class_].lv - sd->status.base_level >= 20)) { base_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris] - } + } if(sd && battle_config.pk_mode && (mob_db[md->class_].lv - sd->status.base_level >= 20)) { job_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris] } @@ -2415,7 +2419,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) job_exp = 0; } else { - if(battle_config.zeny_from_mobs) { + if(battle_config.zeny_from_mobs) { if(md->level > 0) zeny=(md->level+rand()%md->level)*per/256; // zeny calculation moblv + random moblv [Valaris] if(mob_db[md->class_].mexp > 0) zeny*=rand()%250; @@ -2425,7 +2429,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) base_exp+=((md->level-mob_db[md->class_].lv)*mob_db[md->class_].base_exp*.03)*per/256; } } - + if((pid=tmpsd[i]->status.party_id)>0){ // パーティに入っている int j=0; for(j=0;j<pnum;j++) // 公平パーティリストにいるかどうか @@ -2529,7 +2533,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) int race = battle_get_race(&md->bl); if(sd->monster_drop_itemid[i] <= 0) continue; - if(sd->monster_drop_race[i] & (1<<race) || + if(sd->monster_drop_race[i] & (1<<race) || (mob_db[md->class_].mode & 0x20 && sd->monster_drop_race[i] & 1<<10) || (!(mob_db[md->class_].mode & 0x20) && sd->monster_drop_race[i] & 1<<11) ) { if(sd->monster_drop_itemrate[i] <= rand()%10000) @@ -2572,7 +2576,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) int log_mvp[2] = {0}; int j; int mexp; - temp = ((double)mob_db[md->class_].mexp * (9.+(double)count)/10.); //[Gengar] + temp = ((double)mob_db[md->class_].mexp * (9.+(double)count)/10.); //[Gengar] mexp = (temp > 2147483647.)? 0x7fffffff:(int)temp; if(mexp < 1) mexp = 1; clif_mvp_effect(mvp_sd); // エフェクト @@ -2617,7 +2621,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(md->npc_event[0] && strcmp(((md->npc_event)+strlen(md->npc_event)-13),"::OnAgitBreak") == 0) { printf("MOB.C: Run NPC_Event[OnAgitBreak].\n"); if (agit_flag == 1) //Call to Run NPC_Event[OnAgitBreak] - guild_agit_break(md); + guild_agit_break(md); } // SCRIPT実行 @@ -2665,7 +2669,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) int mob_class_change(struct mob_data *md,int *value) { unsigned int tick = gettick(); - int i,c,hp_rate,max_hp,class,count = 0; + int i,c,hp_rate,max_hp,class_,count = 0; nullpo_retr(0, md); nullpo_retr(0, value); @@ -2677,13 +2681,13 @@ int mob_class_change(struct mob_data *md,int *value) while(count < 5 && value[count] > 1000 && value[count] <= MAX_MOB_DB) count++; if(count < 1) return 0; - class = value[rand()%count]; - if(class<=1000 || class>MAX_MOB_DB) return 0; + class_ = value[rand()%count]; + if(class_<=1000 || class_>MAX_MOB_DB) return 0; max_hp = battle_get_max_hp(&md->bl); hp_rate = md->hp*100/max_hp; - clif_mob_class_change(md,class); - md->class_ = class; + clif_mob_class_change(md,class_); + md->class_ = class_; max_hp = battle_get_max_hp(&md->bl); if(battle_config.monster_class_change_full_recover==1) { md->hp = max_hp; @@ -2694,7 +2698,7 @@ int mob_class_change(struct mob_data *md,int *value) if(md->hp > max_hp) md->hp = max_hp; else if(md->hp < 1) md->hp = 1; - memcpy(md->name,mob_db[class].jname,24); + memcpy(md->name,mob_db[class_].jname,24); memset(&md->state,0,sizeof(md->state)); md->attacked_id = 0; md->target_id = 0; @@ -2710,13 +2714,13 @@ int mob_class_change(struct mob_data *md,int *value) md->next_walktime = tick+rand()%50+5000; md->attackabletime = tick; md->canmove_tick = tick; - + for(i=0,c=tick-1000*3600*10;i<MAX_MOBSKILL;i++) md->skilldelay[i] = c; md->skillid=0; md->skilllv=0; - if(md->lootitem == NULL && mob_db[class].mode&0x02) + if(md->lootitem == NULL && mob_db[class_].mode&0x02) md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); skill_clear_unitgroup(&md->bl); @@ -2902,7 +2906,7 @@ int mob_countslave(struct mob_data *md) int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag) { struct mob_data *md; - int bx,by,m,count = 0,class,k,a = amount; + int bx,by,m,count = 0,class_,k,a = amount; nullpo_retr(0, md2); nullpo_retr(0, value); @@ -2918,12 +2922,12 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag) for(k=0;k<count;k++) { amount = a; - class = value[k]; - if(class<=1000 || class>MAX_MOB_DB) continue; + class_ = value[k]; + if(class_<=1000 || class_>MAX_MOB_DB) continue; for(;amount>0;amount--){ int x=0,y=0,i=0; md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data)); - if(mob_db[class].mode&0x02) + if(mob_db[class_].mode&0x02) md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); else md->lootitem=NULL; @@ -2937,7 +2941,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag) y=by; } - mob_spawn_dataset(md,"--ja--",class); + mob_spawn_dataset(md,"--ja--",class_); md->bl.m=m; md->bl.x=x; md->bl.y=y; @@ -3018,15 +3022,15 @@ int mob_counttargeted(struct mob_data *md,struct block_list *src,int target_lv) *MOBskillから該当skillidのskillidxを返す *------------------------------------------ */ -int mob_skillid2skillidx(int class,int skillid) +int mob_skillid2skillidx(int class_,int skillid) { int i; - struct mob_skill *ms=mob_db[class].skill; - + struct mob_skill *ms=mob_db[class_].skill; + if(ms==NULL) return -1; - for(i=0;i<mob_db[class].maxskill;i++){ + for(i=0;i<mob_db[class_].maxskill;i++){ if(ms[i].skill_id == skillid) return i; } @@ -3144,7 +3148,7 @@ int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ) return 0; nullpo_retr(0, md=(struct mob_data *)bl); - + if( md->bl.type!=BL_MOB || md->bl.prev==NULL ) return 0; @@ -3259,7 +3263,7 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx) nullpo_retr(0, md); nullpo_retr(0, ms=&mob_db[md->class_].skill[skill_idx]); - + if( target==NULL && (target=map_id2bl(md->target_id))==NULL ) return 0; @@ -3692,10 +3696,10 @@ int mobskill_event(struct mob_data *md,int flag) int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl) { struct mob_data *md=NULL; - + nullpo_retr(0,sd); nullpo_retr(0,bl); - + if(bl->type==BL_MOB && (md=(struct mob_data *)bl) && (md->class_ == 1288 || md->class_ == 1287 || md->class_ == 1286 || md->class_ == 1285)) { @@ -3712,7 +3716,7 @@ int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl) return 0;//正規ギルド承認がないとダメージ無し } - + return 1; } /*========================================== @@ -3739,53 +3743,53 @@ int mobskill_deltimer(struct mob_data *md ) * Since un-setting [ mob ] up was used, it is an initial provisional value setup. *------------------------------------------ */ -static int mob_makedummymobdb(int class) +static int mob_makedummymobdb(int class_) { int i; - sprintf(mob_db[class].name,"mob%d",class); - sprintf(mob_db[class].jname,"mob%d",class); - mob_db[class].lv=1; - mob_db[class].max_hp=1000; - mob_db[class].max_sp=1; - mob_db[class].base_exp=2; - mob_db[class].job_exp=1; - mob_db[class].range=1; - mob_db[class].atk1=7; - mob_db[class].atk2=10; - mob_db[class].def=0; - mob_db[class].mdef=0; - mob_db[class].str=1; - mob_db[class].agi=1; - mob_db[class].vit=1; - mob_db[class].int_=1; - mob_db[class].dex=6; - mob_db[class].luk=2; - mob_db[class].range2=10; - mob_db[class].range3=10; - mob_db[class].size=0; - mob_db[class].race=0; - mob_db[class].element=0; - mob_db[class].mode=0; - mob_db[class].speed=300; - mob_db[class].adelay=1000; - mob_db[class].amotion=500; - mob_db[class].dmotion=500; - mob_db[class].dropitem[0].nameid=909; // Jellopy - mob_db[class].dropitem[0].p=1000; + sprintf(mob_db[class_].name,"mob%d",class_); + sprintf(mob_db[class_].jname,"mob%d",class_); + mob_db[class_].lv=1; + mob_db[class_].max_hp=1000; + mob_db[class_].max_sp=1; + mob_db[class_].base_exp=2; + mob_db[class_].job_exp=1; + mob_db[class_].range=1; + mob_db[class_].atk1=7; + mob_db[class_].atk2=10; + mob_db[class_].def=0; + mob_db[class_].mdef=0; + mob_db[class_].str=1; + mob_db[class_].agi=1; + mob_db[class_].vit=1; + mob_db[class_].int_=1; + mob_db[class_].dex=6; + mob_db[class_].luk=2; + mob_db[class_].range2=10; + mob_db[class_].range3=10; + mob_db[class_].size=0; + mob_db[class_].race=0; + mob_db[class_].element=0; + mob_db[class_].mode=0; + mob_db[class_].speed=300; + mob_db[class_].adelay=1000; + mob_db[class_].amotion=500; + mob_db[class_].dmotion=500; + mob_db[class_].dropitem[0].nameid=909; // Jellopy + mob_db[class_].dropitem[0].p=1000; for(i=1;i<8;i++){ - mob_db[class].dropitem[i].nameid=0; - mob_db[class].dropitem[i].p=0; + mob_db[class_].dropitem[i].nameid=0; + mob_db[class_].dropitem[i].p=0; } // Item1,Item2 - mob_db[class].mexp=0; - mob_db[class].mexpper=0; + mob_db[class_].mexp=0; + mob_db[class_].mexpper=0; for(i=0;i<3;i++){ - mob_db[class].mvpitem[i].nameid=0; - mob_db[class].mvpitem[i].p=0; + mob_db[class_].mvpitem[i].nameid=0; + mob_db[class_].mvpitem[i].p=0; } for(i=0;i<MAX_RANDOMMONSTER;i++) - mob_db[class].summonper[i]=0; + mob_db[class_].summonper[i]=0; return 0; } @@ -3811,7 +3815,7 @@ static int mob_readdb(void) return -1; } while(fgets(line,1020,fp)){ - int class,i; + int class_,i; char *str[55],*p,*np; if(line[0] == '/' && line[1] == '/') @@ -3826,61 +3830,61 @@ static int mob_readdb(void) str[i]=p; } - class=atoi(str[0]); - if(class<=1000 || class>MAX_MOB_DB) + class_=atoi(str[0]); + if(class_<=1000 || class_>MAX_MOB_DB) continue; - mob_db[class].view_class=class; - memcpy(mob_db[class].name,str[1],24); - memcpy(mob_db[class].jname,str[2],24); - mob_db[class].lv=atoi(str[3]); - mob_db[class].max_hp=atoi(str[4]); - mob_db[class].max_sp=atoi(str[5]); - - mob_db[class].base_exp=atoi(str[6]); - if(mob_db[class].base_exp < 0) - mob_db[class].base_exp = 0; - else if(mob_db[class].base_exp > 0 && (mob_db[class].base_exp*battle_config.base_exp_rate/100 > 1000000000 || - mob_db[class].base_exp*battle_config.base_exp_rate/100 < 0)) - mob_db[class].base_exp=1000000000; - else - mob_db[class].base_exp*= battle_config.base_exp_rate/100; - - mob_db[class].job_exp=atoi(str[7]); - if(mob_db[class].job_exp < 0) - mob_db[class].job_exp = 0; - else if(mob_db[class].job_exp > 0 && (mob_db[class].job_exp*battle_config.job_exp_rate/100 > 1000000000 || - mob_db[class].job_exp*battle_config.job_exp_rate/100 < 0)) - mob_db[class].job_exp=1000000000; - else - mob_db[class].job_exp*=battle_config.job_exp_rate/100; - - mob_db[class].range=atoi(str[8]); - mob_db[class].atk1=atoi(str[9]); - mob_db[class].atk2=atoi(str[10]); - mob_db[class].def=atoi(str[11]); - mob_db[class].mdef=atoi(str[12]); - mob_db[class].str=atoi(str[13]); - mob_db[class].agi=atoi(str[14]); - mob_db[class].vit=atoi(str[15]); - mob_db[class].int_=atoi(str[16]); - mob_db[class].dex=atoi(str[17]); - mob_db[class].luk=atoi(str[18]); - mob_db[class].range2=atoi(str[19]); - mob_db[class].range3=atoi(str[20]); - mob_db[class].size=atoi(str[21]); - mob_db[class].race=atoi(str[22]); - mob_db[class].element=atoi(str[23]); - mob_db[class].mode=atoi(str[24]); - mob_db[class].speed=atoi(str[25]); - mob_db[class].adelay=atoi(str[26]); - mob_db[class].amotion=atoi(str[27]); - mob_db[class].dmotion=atoi(str[28]); + mob_db[class_].view_class=class_; + memcpy(mob_db[class_].name,str[1],24); + memcpy(mob_db[class_].jname,str[2],24); + mob_db[class_].lv=atoi(str[3]); + mob_db[class_].max_hp=atoi(str[4]); + mob_db[class_].max_sp=atoi(str[5]); + + mob_db[class_].base_exp=atoi(str[6]); + if(mob_db[class_].base_exp < 0) + mob_db[class_].base_exp = 0; + else if(mob_db[class_].base_exp > 0 && (mob_db[class_].base_exp*battle_config.base_exp_rate/100 > 1000000000 || + mob_db[class_].base_exp*battle_config.base_exp_rate/100 < 0)) + mob_db[class_].base_exp=1000000000; + else + mob_db[class_].base_exp*= battle_config.base_exp_rate/100; + + mob_db[class_].job_exp=atoi(str[7]); + if(mob_db[class_].job_exp < 0) + mob_db[class_].job_exp = 0; + else if(mob_db[class_].job_exp > 0 && (mob_db[class_].job_exp*battle_config.job_exp_rate/100 > 1000000000 || + mob_db[class_].job_exp*battle_config.job_exp_rate/100 < 0)) + mob_db[class_].job_exp=1000000000; + else + mob_db[class_].job_exp*=battle_config.job_exp_rate/100; + + mob_db[class_].range=atoi(str[8]); + mob_db[class_].atk1=atoi(str[9]); + mob_db[class_].atk2=atoi(str[10]); + mob_db[class_].def=atoi(str[11]); + mob_db[class_].mdef=atoi(str[12]); + mob_db[class_].str=atoi(str[13]); + mob_db[class_].agi=atoi(str[14]); + mob_db[class_].vit=atoi(str[15]); + mob_db[class_].int_=atoi(str[16]); + mob_db[class_].dex=atoi(str[17]); + mob_db[class_].luk=atoi(str[18]); + mob_db[class_].range2=atoi(str[19]); + mob_db[class_].range3=atoi(str[20]); + mob_db[class_].size=atoi(str[21]); + mob_db[class_].race=atoi(str[22]); + mob_db[class_].element=atoi(str[23]); + mob_db[class_].mode=atoi(str[24]); + mob_db[class_].speed=atoi(str[25]); + mob_db[class_].adelay=atoi(str[26]); + mob_db[class_].amotion=atoi(str[27]); + mob_db[class_].dmotion=atoi(str[28]); for(i=0;i<8;i++){ int rate = 0,type,ratemin,ratemax; - mob_db[class].dropitem[i].nameid=atoi(str[29+i*2]); - type = itemdb_type(mob_db[class].dropitem[i].nameid); + mob_db[class_].dropitem[i].nameid=atoi(str[29+i*2]); + type = itemdb_type(mob_db[class_].dropitem[i].nameid); if (type == 0) { // Added [Valaris] rate = battle_config.item_rate_heal; ratemin = battle_config.item_drop_heal_min; @@ -3947,28 +3951,28 @@ static int mob_readdb(void) } rate = rate * atoi(str[30+i*2])/100; rate = (rate < ratemin)? ratemin: (rate > ratemax)? ratemax: rate; - mob_db[class].dropitem[i].p = rate; + mob_db[class_].dropitem[i].p = rate; } // Item1,Item2 - mob_db[class].mexp=atoi(str[45])*battle_config.mvp_exp_rate/100; - mob_db[class].mexpper=atoi(str[46]); + mob_db[class_].mexp=atoi(str[45])*battle_config.mvp_exp_rate/100; + mob_db[class_].mexpper=atoi(str[46]); for(i=0;i<3;i++){ - mob_db[class].mvpitem[i].nameid=atoi(str[47+i*2]); - mob_db[class].mvpitem[i].p=atoi(str[48+i*2])*battle_config.mvp_item_rate/100; + mob_db[class_].mvpitem[i].nameid=atoi(str[47+i*2]); + mob_db[class_].mvpitem[i].p=atoi(str[48+i*2])*battle_config.mvp_item_rate/100; } for(i=0;i<MAX_RANDOMMONSTER;i++) - mob_db[class].summonper[i]=0; - mob_db[class].maxskill=0; - - mob_db[class].sex=0; - mob_db[class].hair=0; - mob_db[class].hair_color=0; - mob_db[class].weapon=0; - mob_db[class].shield=0; - mob_db[class].head_top=0; - mob_db[class].head_mid=0; - mob_db[class].head_buttom=0; - mob_db[class].clothes_color=0; //Add for player monster dye - Valaris + mob_db[class_].summonper[i]=0; + mob_db[class_].maxskill=0; + + mob_db[class_].sex=0; + mob_db[class_].hair=0; + mob_db[class_].hair_color=0; + mob_db[class_].weapon=0; + mob_db[class_].shield=0; + mob_db[class_].head_top=0; + mob_db[class_].head_mid=0; + mob_db[class_].head_buttom=0; + mob_db[class_].clothes_color=0; //Add for player monster dye - Valaris } fclose(fp); sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n",filename[i]); @@ -3986,7 +3990,7 @@ static int mob_readdb_mobavail(void) FILE *fp; char line[1024]; int ln=0; - int class,j,k; + int class_,j,k; char *str[20],*p,*np; if( (fp=fopen("db/mob_avail.txt","r"))==NULL ){ @@ -4011,28 +4015,28 @@ static int mob_readdb_mobavail(void) if(str[0]==NULL) continue; - class=atoi(str[0]); + class_=atoi(str[0]); - if(class<=1000 || class>MAX_MOB_DB) // 値が異常なら処理しない。 + if(class_<=1000 || class_>MAX_MOB_DB) // 値が異常なら処理しない。 continue; k=atoi(str[1]); if(k >= 0) - mob_db[class].view_class=k; - - if((mob_db[class].view_class < 24) || (mob_db[class].view_class > 4000)) { - mob_db[class].sex=atoi(str[2]); - mob_db[class].hair=atoi(str[3]); - mob_db[class].hair_color=atoi(str[4]); - mob_db[class].weapon=atoi(str[5]); - mob_db[class].shield=atoi(str[6]); - mob_db[class].head_top=atoi(str[7]); - mob_db[class].head_mid=atoi(str[8]); - mob_db[class].head_buttom=atoi(str[9]); - mob_db[class].option=atoi(str[10])&~0x46; - mob_db[class].clothes_color=atoi(str[11]); // Monster player dye option - Valaris + mob_db[class_].view_class=k; + + if((mob_db[class_].view_class < 24) || (mob_db[class_].view_class > 4000)) { + mob_db[class_].sex=atoi(str[2]); + mob_db[class_].hair=atoi(str[3]); + mob_db[class_].hair_color=atoi(str[4]); + mob_db[class_].weapon=atoi(str[5]); + mob_db[class_].shield=atoi(str[6]); + mob_db[class_].head_top=atoi(str[7]); + mob_db[class_].head_mid=atoi(str[8]); + mob_db[class_].head_buttom=atoi(str[9]); + mob_db[class_].option=atoi(str[10])&~0x46; + mob_db[class_].clothes_color=atoi(str[11]); // Monster player dye option - Valaris } - else if(atoi(str[2]) > 0) mob_db[class].equip=atoi(str[2]); // mob equipment [Valaris] + else if(atoi(str[2]) > 0) mob_db[class_].equip=atoi(str[2]); // mob equipment [Valaris] ln++; } @@ -4066,7 +4070,7 @@ static int mob_read_randommonster(void) return -1; } while(fgets(line,1020,fp)){ - int class,per; + int class_,per; if(line[0] == '/' && line[1] == '/') continue; memset(str,0,sizeof(str)); @@ -4079,10 +4083,10 @@ static int mob_read_randommonster(void) if(str[0]==NULL || str[2]==NULL) continue; - class = atoi(str[0]); + class_ = atoi(str[0]); per=atoi(str[2]); - if((class>1000 && class<=MAX_MOB_DB) || class==0) - mob_db[class].summonper[i]=per; + if((class_>1000 && class_<=MAX_MOB_DB) || class_==0) + mob_db[class_].summonper[i]=per; } fclose(fp); sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n",mobfile[i]); @@ -4267,12 +4271,12 @@ void mob_reload(void) static int mob_read_sqldb(void) { char line[1024]; - int i,class; + int i,class_; long unsigned int ln=0; char *str[55],*p,*np; - + memset(mob_db,0,sizeof(mob_db)); - + sprintf (tmp_sql, "SELECT * FROM `%s`",mob_db_db); if(mysql_query(&mmysql_handle, tmp_sql) ) { printf("DB server Error (select %s to Memory)- %s\n",mob_db_db,mysql_error(&mmysql_handle) ); @@ -4301,53 +4305,53 @@ static int mob_read_sqldb(void) } else str[i]=p; } - - class=atoi(str[0]); - if(class<=1000 || class>MAX_MOB_DB) + + class_=atoi(str[0]); + if(class_<=1000 || class_>MAX_MOB_DB) continue; - + ln++; - - mob_db[class].view_class=class; - memcpy(mob_db[class].name,str[1],24); - memcpy(mob_db[class].jname,str[2],24); - mob_db[class].lv=atoi(str[3]); - mob_db[class].max_hp=atoi(str[4]); - mob_db[class].max_sp=atoi(str[5]); - mob_db[class].base_exp=atoi(str[6])* + + mob_db[class_].view_class=class_; + memcpy(mob_db[class_].name,str[1],24); + memcpy(mob_db[class_].jname,str[2],24); + mob_db[class_].lv=atoi(str[3]); + mob_db[class_].max_hp=atoi(str[4]); + mob_db[class_].max_sp=atoi(str[5]); + mob_db[class_].base_exp=atoi(str[6])* battle_config.base_exp_rate/100; - if(mob_db[class].base_exp <= 0) - mob_db[class].base_exp = 1; - mob_db[class].job_exp=atoi(str[7])* + if(mob_db[class_].base_exp <= 0) + mob_db[class_].base_exp = 1; + mob_db[class_].job_exp=atoi(str[7])* battle_config.job_exp_rate/100; - if(mob_db[class].job_exp <= 0) - mob_db[class].job_exp = 1; - mob_db[class].range=atoi(str[8]); - mob_db[class].atk1=atoi(str[9]); - mob_db[class].atk2=atoi(str[10]); - mob_db[class].def=atoi(str[11]); - mob_db[class].mdef=atoi(str[12]); - mob_db[class].str=atoi(str[13]); - mob_db[class].agi=atoi(str[14]); - mob_db[class].vit=atoi(str[15]); - mob_db[class].int_=atoi(str[16]); - mob_db[class].dex=atoi(str[17]); - mob_db[class].luk=atoi(str[18]); - mob_db[class].range2=atoi(str[19]); - mob_db[class].range3=atoi(str[20]); - mob_db[class].size=atoi(str[21]); - mob_db[class].race=atoi(str[22]); - mob_db[class].element=atoi(str[23]); - mob_db[class].mode=atoi(str[24]); - mob_db[class].speed=atoi(str[25]); - mob_db[class].adelay=atoi(str[26]); - mob_db[class].amotion=atoi(str[27]); - mob_db[class].dmotion=atoi(str[28]); + if(mob_db[class_].job_exp <= 0) + mob_db[class_].job_exp = 1; + mob_db[class_].range=atoi(str[8]); + mob_db[class_].atk1=atoi(str[9]); + mob_db[class_].atk2=atoi(str[10]); + mob_db[class_].def=atoi(str[11]); + mob_db[class_].mdef=atoi(str[12]); + mob_db[class_].str=atoi(str[13]); + mob_db[class_].agi=atoi(str[14]); + mob_db[class_].vit=atoi(str[15]); + mob_db[class_].int_=atoi(str[16]); + mob_db[class_].dex=atoi(str[17]); + mob_db[class_].luk=atoi(str[18]); + mob_db[class_].range2=atoi(str[19]); + mob_db[class_].range3=atoi(str[20]); + mob_db[class_].size=atoi(str[21]); + mob_db[class_].race=atoi(str[22]); + mob_db[class_].element=atoi(str[23]); + mob_db[class_].mode=atoi(str[24]); + mob_db[class_].speed=atoi(str[25]); + mob_db[class_].adelay=atoi(str[26]); + mob_db[class_].amotion=atoi(str[27]); + mob_db[class_].dmotion=atoi(str[28]); for(i=0;i<8;i++){ int rate = 0,type,ratemin,ratemax; - mob_db[class].dropitem[i].nameid=atoi(str[29+i*2]); - type = itemdb_type(mob_db[class].dropitem[i].nameid); + mob_db[class_].dropitem[i].nameid=atoi(str[29+i*2]); + type = itemdb_type(mob_db[class_].dropitem[i].nameid); if (type == 0) { // Added by Valaris rate = battle_config.item_rate_heal; ratemin = battle_config.item_drop_heal_min; @@ -4375,27 +4379,27 @@ static int mob_read_sqldb(void) } rate = (rate / 100) * atoi(str[30+i*2]); rate = (rate < ratemin)? ratemin: (rate > ratemax)? ratemax: rate; - mob_db[class].dropitem[i].p = rate; + mob_db[class_].dropitem[i].p = rate; } - - mob_db[class].mexp=atoi(str[45])*battle_config.mvp_exp_rate/100; - mob_db[class].mexpper=atoi(str[46]); + + mob_db[class_].mexp=atoi(str[45])*battle_config.mvp_exp_rate/100; + mob_db[class_].mexpper=atoi(str[46]); for(i=0;i<3;i++){ - mob_db[class].mvpitem[i].nameid=atoi(str[47+i*2]); - mob_db[class].mvpitem[i].p=atoi(str[48+i*2])*battle_config.mvp_item_rate/100; + mob_db[class_].mvpitem[i].nameid=atoi(str[47+i*2]); + mob_db[class_].mvpitem[i].p=atoi(str[48+i*2])*battle_config.mvp_item_rate/100; } for(i=0;i<MAX_RANDOMMONSTER;i++) - mob_db[class].summonper[i]=0; - mob_db[class].maxskill=0; - - mob_db[class].sex=0; - mob_db[class].hair=0; - mob_db[class].hair_color=0; - mob_db[class].weapon=0; - mob_db[class].shield=0; - mob_db[class].head_top=0; - mob_db[class].head_mid=0; - mob_db[class].head_buttom=0; + mob_db[class_].summonper[i]=0; + mob_db[class_].maxskill=0; + + mob_db[class_].sex=0; + mob_db[class_].hair=0; + mob_db[class_].hair_color=0; + mob_db[class_].weapon=0; + mob_db[class_].shield=0; + mob_db[class_].head_top=0; + mob_db[class_].head_mid=0; + mob_db[class_].head_buttom=0; } mysql_free_result(sql_res); sprintf(tmp_output,"Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,mob_db_db); @@ -4414,7 +4418,7 @@ int do_init_mob(void) #ifndef TXT_ONLY if(db_use_sqldbs) mob_read_sqldb(); - else + else #endif /* TXT_ONLY */ mob_readdb(); |