diff options
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 212 |
1 files changed, 0 insertions, 212 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 7b3058508..0bd3c837f 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -67,8 +67,6 @@ static struct { int class_[350]; } summon[MAX_RANDOMMONSTER]; -static DBMap* barricade_db; - #define CLASSCHANGE_BOSS_NUM 21 /*========================================== @@ -504,210 +502,6 @@ int mob_once_spawn_area(struct map_session_data* sd,int m,int x0,int y0,int x1,i return id; // id of last spawned mob } /*========================================== - * Barricades [Zephyrus] - *------------------------------------------*/ -void mob_barricade_nextxy(short x, short y, short dir, int pos, short *x1, short *y1) -{ // Calculates Next X-Y Position - if( dir == 0 || dir == 4 ) - *x1 = x; // Keep X - else if( dir > 0 && dir < 4 ) - *x1 = x - pos; // Going left - else - *x1 = x + pos; // Going right - - if( dir == 2 || dir == 6 ) - *y1 = y; - else if( dir > 2 && dir < 6 ) - *y1 = y - pos; - else - *y1 = y + pos; -} - -short mob_barricade_build(short m, short x, short y, const char* mobname, short count, short dir, bool killable, bool walkable, bool shootable, bool odd, const char* event) -{ - int i, j; - short x1, y1; - struct mob_data *md; - struct barricade_data *barricade; - - if( count <= 0 ) return 1; - if( !event ) return 2; - if( (barricade = (struct barricade_data *)strdb_get(barricade_db,event)) != NULL ) return 3; // Already a barricade with event name - if( map_getcell(m, x, y, CELL_CHKNOREACH) ) return 4; // Starting cell problem - - CREATE(barricade, struct barricade_data, 1); - - barricade->dir = dir; - barricade->x = x; - barricade->y = y; - barricade->m = m; - safestrncpy(barricade->npc_event, event, sizeof(barricade->npc_event)); - barricade->amount = 0; - barricade->killable = killable; - - // A protection just in case setting a walkable - non shootable - if( (barricade->walkable = walkable) == true ) - barricade->shootable = true; - else - barricade->shootable = shootable; - - for( i = 0; i < count; i++ ) - { - mob_barricade_nextxy(x, y, dir, i, &x1, &y1); - - if( map_getcell(m, x1, y1, CELL_CHKNOREACH) ) break; // Collision - - if( (odd && i % 2 != 0) || (!odd && i % 2 == 0) ) - { - barricade->amount++; - - if( map[m].flag.gvg_castle ) - j = mob_spawn_guardian(map[m].name, x1, y1, mobname, 1905, "", 0, false); - else - j = mob_once_spawn(NULL, m, x1, y1, mobname, 1905, 1, ""); - - if( (md = (struct mob_data *)map_id2bl(j)) != NULL ) - md->barricade = barricade; - } - - if( !barricade->walkable ) - { - map_setcell(m, x1, y1, CELL_WALKABLE, false); - map_setcell(m, x1, y1, CELL_SHOOTABLE, barricade->shootable); - } - - clif_changemapcell(0, m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); - } - - barricade->count = i; - - strdb_put(barricade_db, barricade->npc_event, barricade); - map[m].barricade_num++; - - return 0; -} - -void mob_barricade_get(struct map_session_data *sd) -{ // Update Barricade cell in client - Required only on changemap - struct barricade_data *barricade; - DBIterator* iter; - DBKey key; - short x1, y1; - int i; - - if( map[sd->bl.m].barricade_num <= 0 ) - return; - - iter = barricade_db->iterator(barricade_db); - for( barricade = (struct barricade_data *)iter->first(iter,&key); iter->exists(iter); barricade = (struct barricade_data *)iter->next(iter,&key) ) - { - if( sd->bl.m != barricade->m ) - continue; - - for( i = 0; i < barricade->count; i++ ) - { - mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1); - clif_changemapcell(sd->fd, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), SELF); - } - } - iter->destroy(iter); -} - -static void mob_barricade_break(struct barricade_data *barricade, struct block_list *src) -{ - int i; - struct map_session_data *sd = NULL; - short x1, y1; - - if( barricade == NULL ) - return; - - if( --barricade->amount > 0 ) - return; // There are still barricades - - for( i = 0; i < barricade->count; i++ ) - { - mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1); - - if( !barricade->shootable ) - map_setcell(barricade->m, x1, y1, CELL_SHOOTABLE, true); - if( !barricade->walkable ) - map_setcell(barricade->m, x1, y1, CELL_WALKABLE, true); - - clif_changemapcell(0, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); - } - - if( src ) - switch( src->type ) - { - case BL_PC: - sd = BL_CAST(BL_PC,src); - break; - case BL_PET: - sd = ((TBL_PET*)src)->msd; - break; - case BL_HOM: - sd = ((TBL_HOM*)src)->master; - break; - } - - if( sd ) npc_event(sd, barricade->npc_event, 0); - - map[barricade->m].barricade_num--; - strdb_remove(barricade_db, barricade->npc_event); -} - -static int mob_barricade_destroy_sub(struct block_list *bl, va_list ap) -{ - TBL_MOB* md = (TBL_MOB*)bl; - char *event = va_arg(ap,char *); - - if( md->barricade == NULL ) - return 0; - - if( strcmp(event, md->barricade->npc_event) == 0 ) - status_kill(bl); - - return 0; -} - -void mob_barricade_destroy(short m, const char *event) -{ - if( !event ) - return; - - map_foreachinmap(mob_barricade_destroy_sub, m, BL_MOB, event, 0); -} - -void mod_barricade_clearall(void) -{ - struct barricade_data *barricade; - DBIterator* iter; - DBKey key; - short x1, y1; - int i; - - iter = barricade_db->iterator(barricade_db); - for( barricade = (struct barricade_data *)iter->first(iter,&key); iter->exists(iter); barricade = (struct barricade_data *)iter->next(iter,&key) ) - { - for( i = 0; i < barricade->count; i++ ) - { - mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1); - - if( !barricade->shootable ) - map_setcell(barricade->m, x1, y1, CELL_SHOOTABLE, true); - if( !barricade->walkable ) - map_setcell(barricade->m, x1, y1, CELL_WALKABLE, true); - - clif_changemapcell(0, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); - } - } - iter->destroy(iter); - - barricade_db->clear(barricade_db, NULL); -} - -/*========================================== * Set a Guardian's guild data [Skotlex] *------------------------------------------*/ static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr data) @@ -2535,9 +2329,6 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } } - if( md->barricade != NULL ) - mob_barricade_break(md->barricade, src); - if(md->deletetimer!=-1) { delete_timer(md->deletetimer,mob_timer_delete); md->deletetimer = INVALID_TIMER; @@ -4356,8 +4147,6 @@ int do_init_mob(void) item_drop_ers = ers_new(sizeof(struct item_drop)); item_drop_list_ers = ers_new(sizeof(struct item_drop_list)); - barricade_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); - #ifndef TXT_ONLY if(db_use_sqldbs) mob_read_sqldb(); @@ -4404,6 +4193,5 @@ int do_final_mob(void) } ers_destroy(item_drop_ers); ers_destroy(item_drop_list_ers); - barricade_db->destroy(barricade_db,NULL); return 0; } |