diff options
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 44 |
1 files changed, 16 insertions, 28 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index fba065463..2911572cb 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -677,8 +677,6 @@ int mob_spawn (struct mob_data *md) malloc_set(&md->state, 0, sizeof(md->state)); status_calc_mob(md, 1); md->attacked_id = 0; - md->attacked_players = 0; - md->attacked_count = 0; md->target_id = 0; md->move_fail_count = 0; @@ -1077,7 +1075,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) // Abnormalities if((md->sc.opt1 > 0 && md->sc.opt1 != OPT1_STONEWAIT) || md->sc.data[SC_BLADESTOP].timer != -1) { //Should reset targets. - md->target_id = md->attacked_id = md->attacked_players = 0; + md->target_id = md->attacked_id = 0; return 0; } @@ -1122,7 +1120,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) (!mob_can_reach(md, tbl, md->min_chase, MSS_RUSH)))) { //Rude-attacked (avoid triggering due to can-walk delay). if (DIFF_TICK(tick, md->ud.canmove_tick) > 0 && - md->attacked_count++ >= RUDE_ATTACKED_COUNT) + md->state.attacked_count++ >= RUDE_ATTACKED_COUNT) mobskill_use(md, tick, MSC_RUDEATTACKED); } } else @@ -1137,7 +1135,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) ((TBL_PC*)abl)->state.gangsterparadise ) ) { //Can't attack back - if (md->attacked_count++ >= RUDE_ATTACKED_COUNT) { + if (md->state.attacked_count++ >= RUDE_ATTACKED_COUNT) { if (mobskill_use(md, tick, MSC_RUDEATTACKED) == 0 && can_move) { int dist = rand() % 10 + 1;//Œã‘Þ‚·‚é‹——£ @@ -1155,8 +1153,8 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) { //Change if the new target is closer than the actual one //or if the previous target is not attacking the mob. [Skotlex] md->target_id = md->attacked_id; // set target - if (md->attacked_count) - md->attacked_count--; //Should we reset rude attack count? + if (md->state.attacked_count) + md->state.attacked_count--; //Should we reset rude attack count? md->min_chase = dist+md->db->range3; if(md->min_chase>MAX_MINCHASE) md->min_chase=MAX_MINCHASE; @@ -1173,7 +1171,6 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) md->state.skillstate = MSS_RUSH; } //Clear it since it's been checked for already. - md->attacked_players = 0; md->attacked_id = 0; } @@ -1597,10 +1594,6 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) if (!src) return; - md->attacked_players++; - if (!md->attacked_players) //Counter overflow o.O - md->attacked_players++; - if(md->nd) mob_script_callback(md, src, CALLBACK_ATTACK); @@ -1609,8 +1602,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) { struct map_session_data *sd = (TBL_PC*)src; char_id = sd->status.char_id; - if(rand()%1000 < 1000/md->attacked_players) - md->attacked_id = src->id; + md->attacked_id = src->id; break; } case BL_HOM: //[orn] @@ -1619,8 +1611,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) flag = 1; if (hd->master) char_id = hd->master->status.char_id; - if(rand()%1000 < 1000/md->attacked_players) - md->attacked_id = src->id; + md->attacked_id = src->id; break; } case BL_PET: @@ -1631,7 +1622,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) damage=(damage*battle_config.pet_attack_exp_rate)/100; //Modify logged damage accordingly. } //Let mobs retaliate against the pet's master [Skotlex] - if(pd->msd && rand()%1000 < 1000/md->attacked_players) + if(pd->msd) md->attacked_id = pd->msd->bl.id; break; } @@ -1642,18 +1633,15 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) struct map_session_data* msd = map_id2sd(md2->master_id); if (msd) char_id = msd->status.char_id; } - if(rand()%1000 < 1000/md->attacked_players) - { //Let players decide whether to retaliate versus the master or the mob. [Skotlex] - if (md2->master_id && battle_config.retaliate_to_master) - md->attacked_id = md2->master_id; - else - md->attacked_id = src->id; - } + //Let players decide whether to retaliate versus the master or the mob. [Skotlex] + if (md2->master_id && battle_config.retaliate_to_master) + md->attacked_id = md2->master_id; + else + md->attacked_id = src->id; break; } default: //For all unhandled types. - if(rand()%1000 < 1000/md->attacked_players) - md->attacked_id = src->id; + md->attacked_id = src->id; } //Log damage... if (char_id && damage > 0) { @@ -2739,8 +2727,8 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) case MSC_AFTERSKILL: flag = (md->ud.skillid == c2); break; case MSC_RUDEATTACKED: - flag = (md->attacked_count >= RUDE_ATTACKED_COUNT); - if (flag) md->attacked_count = 0; //Rude attacked count should be reset after the skill condition is met. Thanks to Komurka [Skotlex] + flag = (md->state.attacked_count >= RUDE_ATTACKED_COUNT); + if (flag) md->state.attacked_count = 0; //Rude attacked count should be reset after the skill condition is met. Thanks to Komurka [Skotlex] break; case MSC_MASTERHPLTMAXRATE: flag = ((fbl = mob_getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break; |