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-rw-r--r--src/map/mob.c44
1 files changed, 16 insertions, 28 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index fba065463..2911572cb 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -677,8 +677,6 @@ int mob_spawn (struct mob_data *md)
malloc_set(&md->state, 0, sizeof(md->state));
status_calc_mob(md, 1);
md->attacked_id = 0;
- md->attacked_players = 0;
- md->attacked_count = 0;
md->target_id = 0;
md->move_fail_count = 0;
@@ -1077,7 +1075,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
// Abnormalities
if((md->sc.opt1 > 0 && md->sc.opt1 != OPT1_STONEWAIT) || md->sc.data[SC_BLADESTOP].timer != -1)
{ //Should reset targets.
- md->target_id = md->attacked_id = md->attacked_players = 0;
+ md->target_id = md->attacked_id = 0;
return 0;
}
@@ -1122,7 +1120,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
(!mob_can_reach(md, tbl, md->min_chase, MSS_RUSH))))
{ //Rude-attacked (avoid triggering due to can-walk delay).
if (DIFF_TICK(tick, md->ud.canmove_tick) > 0 &&
- md->attacked_count++ >= RUDE_ATTACKED_COUNT)
+ md->state.attacked_count++ >= RUDE_ATTACKED_COUNT)
mobskill_use(md, tick, MSC_RUDEATTACKED);
}
} else
@@ -1137,7 +1135,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
((TBL_PC*)abl)->state.gangsterparadise
)
) { //Can't attack back
- if (md->attacked_count++ >= RUDE_ATTACKED_COUNT) {
+ if (md->state.attacked_count++ >= RUDE_ATTACKED_COUNT) {
if (mobskill_use(md, tick, MSC_RUDEATTACKED) == 0 && can_move)
{
int dist = rand() % 10 + 1;//Œã‘Þ‚·‚é‹——£
@@ -1155,8 +1153,8 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
{ //Change if the new target is closer than the actual one
//or if the previous target is not attacking the mob. [Skotlex]
md->target_id = md->attacked_id; // set target
- if (md->attacked_count)
- md->attacked_count--; //Should we reset rude attack count?
+ if (md->state.attacked_count)
+ md->state.attacked_count--; //Should we reset rude attack count?
md->min_chase = dist+md->db->range3;
if(md->min_chase>MAX_MINCHASE)
md->min_chase=MAX_MINCHASE;
@@ -1173,7 +1171,6 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
md->state.skillstate = MSS_RUSH;
}
//Clear it since it's been checked for already.
- md->attacked_players = 0;
md->attacked_id = 0;
}
@@ -1597,10 +1594,6 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
if (!src)
return;
- md->attacked_players++;
- if (!md->attacked_players) //Counter overflow o.O
- md->attacked_players++;
-
if(md->nd)
mob_script_callback(md, src, CALLBACK_ATTACK);
@@ -1609,8 +1602,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
{
struct map_session_data *sd = (TBL_PC*)src;
char_id = sd->status.char_id;
- if(rand()%1000 < 1000/md->attacked_players)
- md->attacked_id = src->id;
+ md->attacked_id = src->id;
break;
}
case BL_HOM: //[orn]
@@ -1619,8 +1611,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
flag = 1;
if (hd->master)
char_id = hd->master->status.char_id;
- if(rand()%1000 < 1000/md->attacked_players)
- md->attacked_id = src->id;
+ md->attacked_id = src->id;
break;
}
case BL_PET:
@@ -1631,7 +1622,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
damage=(damage*battle_config.pet_attack_exp_rate)/100; //Modify logged damage accordingly.
}
//Let mobs retaliate against the pet's master [Skotlex]
- if(pd->msd && rand()%1000 < 1000/md->attacked_players)
+ if(pd->msd)
md->attacked_id = pd->msd->bl.id;
break;
}
@@ -1642,18 +1633,15 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
struct map_session_data* msd = map_id2sd(md2->master_id);
if (msd) char_id = msd->status.char_id;
}
- if(rand()%1000 < 1000/md->attacked_players)
- { //Let players decide whether to retaliate versus the master or the mob. [Skotlex]
- if (md2->master_id && battle_config.retaliate_to_master)
- md->attacked_id = md2->master_id;
- else
- md->attacked_id = src->id;
- }
+ //Let players decide whether to retaliate versus the master or the mob. [Skotlex]
+ if (md2->master_id && battle_config.retaliate_to_master)
+ md->attacked_id = md2->master_id;
+ else
+ md->attacked_id = src->id;
break;
}
default: //For all unhandled types.
- if(rand()%1000 < 1000/md->attacked_players)
- md->attacked_id = src->id;
+ md->attacked_id = src->id;
}
//Log damage...
if (char_id && damage > 0) {
@@ -2739,8 +2727,8 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
case MSC_AFTERSKILL:
flag = (md->ud.skillid == c2); break;
case MSC_RUDEATTACKED:
- flag = (md->attacked_count >= RUDE_ATTACKED_COUNT);
- if (flag) md->attacked_count = 0; //Rude attacked count should be reset after the skill condition is met. Thanks to Komurka [Skotlex]
+ flag = (md->state.attacked_count >= RUDE_ATTACKED_COUNT);
+ if (flag) md->state.attacked_count = 0; //Rude attacked count should be reset after the skill condition is met. Thanks to Komurka [Skotlex]
break;
case MSC_MASTERHPLTMAXRATE:
flag = ((fbl = mob_getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break;