diff options
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 7da208827..cc3c8e6e6 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -931,7 +931,7 @@ static int mob_can_changetarget(struct mob_data* md, struct block_list* target, { // if the monster was provoked ignore the above rule [celest] if(md->state.provoke_flag) - { + { if (md->state.provoke_flag == target->id) return 1; else if (!(battle_config.mob_ai&0x4)) @@ -1112,7 +1112,7 @@ static int mob_warpchase_sub(struct block_list *bl,va_list ap) *target_nd = nd; *min_distance = cur_distance; return 1; - } + } return 0; } /*========================================== @@ -1161,7 +1161,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) if(map_search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1) && unit_walktoxy(&md->bl, x, y, 0)) return 1; - } + } } else if (bl->m != md->bl.m && map_flag_gvg(md->bl.m)) { //Delete the summoned mob if it's in a gvg ground and the master is elsewhere. [Skotlex] status_kill(&md->bl); @@ -2147,7 +2147,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) job_exp = 0; else job_exp = (unsigned int)cap_value(md->db->job_exp * per * bonus/100. * map[m].jexp/100., 1, UINT_MAX); - + if((temp = tmpsd[i]->status.party_id )>0 && !md->dmglog[i].flag == MDLF_HOMUN) //Homun-done damage (flag 1) is not given to party { int j; @@ -2954,7 +2954,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) //Pick a starting position and loop from that. i = battle_config.mob_ai&0x100?rnd()%md->db->maxskill:0; for (n = 0; n < md->db->maxskill; i++, n++) { - int c2, flag = 0; + int c2, flag = 0; if (i == md->db->maxskill) i = 0; @@ -3011,7 +3011,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) flag = ((fbl = mob_getfriendhprate(md, ms[i].cond2, ms[i].val[0])) != NULL); break; case MSC_FRIENDSTATUSON: // friend status[num] on case MSC_FRIENDSTATUSOFF: // friend status[num] off - flag = ((fmd = mob_getfriendstatus(md, ms[i].cond1, ms[i].cond2)) != NULL); break; + flag = ((fmd = mob_getfriendstatus(md, ms[i].cond1, ms[i].cond2)) != NULL); break; case MSC_SLAVELT: // slave < num flag = (mob_countslave(&md->bl) < c2 ); break; case MSC_ATTACKPCGT: // attack pc > num @@ -3049,7 +3049,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) clif_messagecolor(&md->bl, mc->color, temp); } - //Execute skill + //Execute skill if (skill_get_casttype(ms[i].skill_id) == CAST_GROUND) { //Ground skill. short x, y; @@ -3404,7 +3404,7 @@ static int mob_makedummymobdb(int class_) } return 0; } - //Initialize dummy data. + //Initialize dummy data. mob_dummy = (struct mob_db*)aCalloc(1, sizeof(struct mob_db)); //Initializing the dummy mob. sprintf(mob_dummy->sprite,"DUMMY"); sprintf(mob_dummy->name,"Dummy"); |