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-rw-r--r--src/map/mob.c61
1 files changed, 29 insertions, 32 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 3d883a2f1..26cb51ddc 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -96,9 +96,8 @@ struct mob_chat *mob_chat(short id) {
int mobdb_searchname(const char *str)
{
int i;
- struct mob_db* monster;
for(i=0;i<=MAX_MOB_DB;i++){
- monster = mob->db(i);
+ struct mob_db *monster = mob->db(i);
if(monster == mob->dummy) //Skip dummy mobs.
continue;
if(strcmpi(monster->name,str)==0 || strcmpi(monster->jname,str)==0)
@@ -345,7 +344,6 @@ bool mob_ksprotected(struct block_list *src, struct block_list *target) {
*sd, // Source
*pl_sd, // Owner
*t_sd; // Mob Target
- struct status_change_entry *sce;
struct mob_data *md;
int64 tick = timer->gettick();
char output[128];
@@ -369,6 +367,7 @@ bool mob_ksprotected(struct block_list *src, struct block_list *target) {
t_sd = BL_CAST(BL_PC,s_bl);
do {
+ struct status_change_entry *sce;
if( map->list[md->bl.m].flag.allowks || map_flag_ks(md->bl.m) )
return false; // Ignores GVG, PVP and AllowKS map flags
@@ -947,7 +946,7 @@ int mob_spawn (struct mob_data *md)
//md->master_id = 0;
md->master_dist = 0;
- md->state.aggressive = md->status.mode&MD_ANGRY?1:0;
+ md->state.aggressive = (md->status.mode&MD_ANGRY) ? 1 : 0;
md->state.skillstate = MSS_IDLE;
md->next_walktime = tick+rnd()%1000+MIN_RANDOMWALKTIME;
md->last_linktime = tick;
@@ -1323,7 +1322,7 @@ int mob_unlocktarget(struct mob_data *md, int64 tick) {
*------------------------------------------*/
int mob_randomwalk(struct mob_data *md, int64 tick) {
const int retrycount=20;
- int i,x,y,c,d;
+ int i,c,d;
int speed;
nullpo_ret(md);
@@ -1339,8 +1338,8 @@ int mob_randomwalk(struct mob_data *md, int64 tick) {
for (i = 0; i < retrycount; i++) {
// Search of a movable place
int r=rnd();
- x=r%(d*2+1)-d;
- y=r/(d*2+1)%(d*2+1)-d;
+ int x=r%(d*2+1)-d;
+ int y=r/(d*2+1)%(d*2+1)-d;
x+=md->bl.x;
y+=md->bl.y;
@@ -1814,10 +1813,11 @@ struct item_drop* mob_setlootitem(struct item* item)
*------------------------------------------*/
int mob_delay_item_drop(int tid, int64 tick, int id, intptr_t data) {
struct item_drop_list *list;
- struct item_drop *ditem, *ditem_prev;
+ struct item_drop *ditem;
list=(struct item_drop_list *)data;
ditem = list->item;
while (ditem) {
+ struct item_drop *ditem_prev;
map->addflooritem(&ditem->item_data,ditem->item_data.amount,
list->m,list->x,list->y,
list->first_charid,list->second_charid,list->third_charid,0);
@@ -2095,7 +2095,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
int id,zeny;
unsigned int base_exp,job_exp;
} pt[DAMAGELOG_SIZE];
- int i, temp, count, m = md->bl.m, pnum = 0;
+ int i, temp, count, m = md->bl.m;
int dmgbltypes = 0; // bitfield of all bl types, that caused damage to the mob and are eligible for exp distribution
unsigned int mvp_damage;
int64 tick = timer->gettick();
@@ -2179,6 +2179,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
&& (!map->list[m].flag.nobaseexp || !map->list[m].flag.nojobexp) //Gives Exp
) { //Experience calculation.
int bonus = 100; //Bonus on top of your share (common to all attackers).
+ int pnum = 0;
if (md->sc.data[SC_RICHMANKIM])
bonus += md->sc.data[SC_RICHMANKIM]->val2;
if(sd) {
@@ -2422,7 +2423,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
if ( sd->add_drop[i].race == -md->class_ ||
( sd->add_drop[i].race > 0 && (
sd->add_drop[i].race & (1<<mstatus->race) ||
- sd->add_drop[i].race & (1<<(mstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS))
+ sd->add_drop[i].race & (1<<((mstatus->mode&MD_BOSS)?RC_BOSS:RC_NONBOSS))
)))
{
//check if the bonus item drop rate should be multiplied with mob level/10 [Lupus]
@@ -3101,7 +3102,7 @@ int mobskill_use(struct mob_data *md, int64 tick, int event) {
return 0; //Skill act delay only affects non-event skills.
//Pick a starting position and loop from that.
- i = battle_config.mob_ai&0x100?rnd()%md->db->maxskill:0;
+ i = (battle_config.mob_ai&0x100) ? rnd()%md->db->maxskill : 0;
for (n = 0; n < md->db->maxskill; i++, n++) {
int c2, flag = 0;
@@ -3346,7 +3347,7 @@ int mob_is_clone(int class_)
//Returns: ID of newly crafted copy.
int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, int mode, int flag, unsigned int duration) {
int class_;
- int i,j,h,inf,skill_id, fd;
+ int i,j,h,inf, fd;
struct mob_data *md;
struct mob_skill *ms;
struct mob_db* db;
@@ -3399,7 +3400,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
//Go Backwards to give better priority to advanced skills.
for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) {
int idx = pc->skill_tree[pc->class2idx(sd->status.class_)][j].idx;
- skill_id = pc->skill_tree[pc->class2idx(sd->status.class_)][j].id;
+ int skill_id = pc->skill_tree[pc->class2idx(sd->status.class_)][j].id;
if (!skill_id || sd->status.skill[idx].lv < 1 ||
(skill->db[idx].inf2&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL))
)
@@ -3660,7 +3661,7 @@ static inline int mob_parse_dbrow_cap_value(int class_, int min, int max, int va
bool mob_parse_dbrow(char** str) {
struct mob_db *db, entry;
struct status_data *mstatus;
- int class_, i, k;
+ int class_, i;
double exp, maxhp;
struct mob_data data;
@@ -3832,7 +3833,7 @@ bool mob_parse_dbrow(char** str) {
int rate = 0, rate_adjust, type;
unsigned short ratemin, ratemax;
struct item_data *id;
- k = 31 + MAX_MVP_DROP*2 + i*2;
+ int k = 31 + MAX_MVP_DROP*2 + i*2;
db->dropitem[i].nameid = atoi(str[k]);
if (!db->dropitem[i].nameid) {
db->dropitem[i].p = 0; //No drop.
@@ -4055,7 +4056,6 @@ bool mob_readdb_mobavail(char* str[], int columns, int current)
*------------------------------------------*/
int mob_read_randommonster(void)
{
- FILE *fp;
char line[1024];
char *str[10],*p;
int i,j;
@@ -4068,7 +4068,8 @@ int mob_read_randommonster(void)
memset(&summon, 0, sizeof(summon));
- for( i = 0; i < ARRAYLENGTH(mobfile) && i < MAX_RANDOMMONSTER; i++ ) {
+ for (i = 0; i < ARRAYLENGTH(mobfile) && i < MAX_RANDOMMONSTER; i++) {
+ FILE *fp;
unsigned int count = 0;
mob->db_data[0]->summonper[i] = 1002; // Default fallback value, in case the database does not provide one
sprintf(line, "%s/%s", map->db_path, mobfile[i]);
@@ -4577,21 +4578,18 @@ int mob_read_sqlskilldb(void) {
*------------------------------------------*/
bool mob_readdb_race2(char* fields[], int columns, int current)
{
- int race, mobid, i;
+ int race, i;
race = atoi(fields[0]);
- if (race < RC2_NONE || race >= RC2_MAX)
- {
+ if (race < RC2_NONE || race >= RC2_MAX) {
ShowWarning("mob_readdb_race2: Unknown race2 %d.\n", race);
return false;
}
- for(i = 1; i<columns; i++)
- {
- mobid = atoi(fields[i]);
- if (mob->db(mobid) == mob->dummy)
- {
+ for (i = 1; i < columns; i++) {
+ int mobid = atoi(fields[i]);
+ if (mob->db(mobid) == mob->dummy) {
ShowWarning("mob_readdb_race2: Unknown mob id %d for race2 %d.\n", mobid, race);
continue;
}
@@ -4715,14 +4713,13 @@ int do_init_mob(bool minimal) {
void mob_destroy_mob_db(int index)
{
struct mob_db *data = mob->db_data[index];
- int v;
- if (data->hdata)
- {
- for (v = 0; v < data->hdatac; v++ ) {
- if (data->hdata[v]->flag.free ) {
- aFree(data->hdata[v]->data);
+ if (data->hdata) {
+ int i;
+ for (i = 0; i < data->hdatac; i++) {
+ if (data->hdata[i]->flag.free ) {
+ aFree(data->hdata[i]->data);
}
- aFree(data->hdata[v]);
+ aFree(data->hdata[i]);
}
aFree(data->hdata);
}