diff options
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 61 |
1 files changed, 29 insertions, 32 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 3d883a2f1..26cb51ddc 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -96,9 +96,8 @@ struct mob_chat *mob_chat(short id) { int mobdb_searchname(const char *str) { int i; - struct mob_db* monster; for(i=0;i<=MAX_MOB_DB;i++){ - monster = mob->db(i); + struct mob_db *monster = mob->db(i); if(monster == mob->dummy) //Skip dummy mobs. continue; if(strcmpi(monster->name,str)==0 || strcmpi(monster->jname,str)==0) @@ -345,7 +344,6 @@ bool mob_ksprotected(struct block_list *src, struct block_list *target) { *sd, // Source *pl_sd, // Owner *t_sd; // Mob Target - struct status_change_entry *sce; struct mob_data *md; int64 tick = timer->gettick(); char output[128]; @@ -369,6 +367,7 @@ bool mob_ksprotected(struct block_list *src, struct block_list *target) { t_sd = BL_CAST(BL_PC,s_bl); do { + struct status_change_entry *sce; if( map->list[md->bl.m].flag.allowks || map_flag_ks(md->bl.m) ) return false; // Ignores GVG, PVP and AllowKS map flags @@ -947,7 +946,7 @@ int mob_spawn (struct mob_data *md) //md->master_id = 0; md->master_dist = 0; - md->state.aggressive = md->status.mode&MD_ANGRY?1:0; + md->state.aggressive = (md->status.mode&MD_ANGRY) ? 1 : 0; md->state.skillstate = MSS_IDLE; md->next_walktime = tick+rnd()%1000+MIN_RANDOMWALKTIME; md->last_linktime = tick; @@ -1323,7 +1322,7 @@ int mob_unlocktarget(struct mob_data *md, int64 tick) { *------------------------------------------*/ int mob_randomwalk(struct mob_data *md, int64 tick) { const int retrycount=20; - int i,x,y,c,d; + int i,c,d; int speed; nullpo_ret(md); @@ -1339,8 +1338,8 @@ int mob_randomwalk(struct mob_data *md, int64 tick) { for (i = 0; i < retrycount; i++) { // Search of a movable place int r=rnd(); - x=r%(d*2+1)-d; - y=r/(d*2+1)%(d*2+1)-d; + int x=r%(d*2+1)-d; + int y=r/(d*2+1)%(d*2+1)-d; x+=md->bl.x; y+=md->bl.y; @@ -1814,10 +1813,11 @@ struct item_drop* mob_setlootitem(struct item* item) *------------------------------------------*/ int mob_delay_item_drop(int tid, int64 tick, int id, intptr_t data) { struct item_drop_list *list; - struct item_drop *ditem, *ditem_prev; + struct item_drop *ditem; list=(struct item_drop_list *)data; ditem = list->item; while (ditem) { + struct item_drop *ditem_prev; map->addflooritem(&ditem->item_data,ditem->item_data.amount, list->m,list->x,list->y, list->first_charid,list->second_charid,list->third_charid,0); @@ -2095,7 +2095,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { int id,zeny; unsigned int base_exp,job_exp; } pt[DAMAGELOG_SIZE]; - int i, temp, count, m = md->bl.m, pnum = 0; + int i, temp, count, m = md->bl.m; int dmgbltypes = 0; // bitfield of all bl types, that caused damage to the mob and are eligible for exp distribution unsigned int mvp_damage; int64 tick = timer->gettick(); @@ -2179,6 +2179,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { && (!map->list[m].flag.nobaseexp || !map->list[m].flag.nojobexp) //Gives Exp ) { //Experience calculation. int bonus = 100; //Bonus on top of your share (common to all attackers). + int pnum = 0; if (md->sc.data[SC_RICHMANKIM]) bonus += md->sc.data[SC_RICHMANKIM]->val2; if(sd) { @@ -2422,7 +2423,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { if ( sd->add_drop[i].race == -md->class_ || ( sd->add_drop[i].race > 0 && ( sd->add_drop[i].race & (1<<mstatus->race) || - sd->add_drop[i].race & (1<<(mstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS)) + sd->add_drop[i].race & (1<<((mstatus->mode&MD_BOSS)?RC_BOSS:RC_NONBOSS)) ))) { //check if the bonus item drop rate should be multiplied with mob level/10 [Lupus] @@ -3101,7 +3102,7 @@ int mobskill_use(struct mob_data *md, int64 tick, int event) { return 0; //Skill act delay only affects non-event skills. //Pick a starting position and loop from that. - i = battle_config.mob_ai&0x100?rnd()%md->db->maxskill:0; + i = (battle_config.mob_ai&0x100) ? rnd()%md->db->maxskill : 0; for (n = 0; n < md->db->maxskill; i++, n++) { int c2, flag = 0; @@ -3346,7 +3347,7 @@ int mob_is_clone(int class_) //Returns: ID of newly crafted copy. int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, int mode, int flag, unsigned int duration) { int class_; - int i,j,h,inf,skill_id, fd; + int i,j,h,inf, fd; struct mob_data *md; struct mob_skill *ms; struct mob_db* db; @@ -3399,7 +3400,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons //Go Backwards to give better priority to advanced skills. for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) { int idx = pc->skill_tree[pc->class2idx(sd->status.class_)][j].idx; - skill_id = pc->skill_tree[pc->class2idx(sd->status.class_)][j].id; + int skill_id = pc->skill_tree[pc->class2idx(sd->status.class_)][j].id; if (!skill_id || sd->status.skill[idx].lv < 1 || (skill->db[idx].inf2&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)) ) @@ -3660,7 +3661,7 @@ static inline int mob_parse_dbrow_cap_value(int class_, int min, int max, int va bool mob_parse_dbrow(char** str) { struct mob_db *db, entry; struct status_data *mstatus; - int class_, i, k; + int class_, i; double exp, maxhp; struct mob_data data; @@ -3832,7 +3833,7 @@ bool mob_parse_dbrow(char** str) { int rate = 0, rate_adjust, type; unsigned short ratemin, ratemax; struct item_data *id; - k = 31 + MAX_MVP_DROP*2 + i*2; + int k = 31 + MAX_MVP_DROP*2 + i*2; db->dropitem[i].nameid = atoi(str[k]); if (!db->dropitem[i].nameid) { db->dropitem[i].p = 0; //No drop. @@ -4055,7 +4056,6 @@ bool mob_readdb_mobavail(char* str[], int columns, int current) *------------------------------------------*/ int mob_read_randommonster(void) { - FILE *fp; char line[1024]; char *str[10],*p; int i,j; @@ -4068,7 +4068,8 @@ int mob_read_randommonster(void) memset(&summon, 0, sizeof(summon)); - for( i = 0; i < ARRAYLENGTH(mobfile) && i < MAX_RANDOMMONSTER; i++ ) { + for (i = 0; i < ARRAYLENGTH(mobfile) && i < MAX_RANDOMMONSTER; i++) { + FILE *fp; unsigned int count = 0; mob->db_data[0]->summonper[i] = 1002; // Default fallback value, in case the database does not provide one sprintf(line, "%s/%s", map->db_path, mobfile[i]); @@ -4577,21 +4578,18 @@ int mob_read_sqlskilldb(void) { *------------------------------------------*/ bool mob_readdb_race2(char* fields[], int columns, int current) { - int race, mobid, i; + int race, i; race = atoi(fields[0]); - if (race < RC2_NONE || race >= RC2_MAX) - { + if (race < RC2_NONE || race >= RC2_MAX) { ShowWarning("mob_readdb_race2: Unknown race2 %d.\n", race); return false; } - for(i = 1; i<columns; i++) - { - mobid = atoi(fields[i]); - if (mob->db(mobid) == mob->dummy) - { + for (i = 1; i < columns; i++) { + int mobid = atoi(fields[i]); + if (mob->db(mobid) == mob->dummy) { ShowWarning("mob_readdb_race2: Unknown mob id %d for race2 %d.\n", mobid, race); continue; } @@ -4715,14 +4713,13 @@ int do_init_mob(bool minimal) { void mob_destroy_mob_db(int index) { struct mob_db *data = mob->db_data[index]; - int v; - if (data->hdata) - { - for (v = 0; v < data->hdatac; v++ ) { - if (data->hdata[v]->flag.free ) { - aFree(data->hdata[v]->data); + if (data->hdata) { + int i; + for (i = 0; i < data->hdatac; i++) { + if (data->hdata[i]->flag.free ) { + aFree(data->hdata[i]->data); } - aFree(data->hdata[v]); + aFree(data->hdata[i]); } aFree(data->hdata); } |