diff options
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 0f1ad0452..57325ba1c 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -483,8 +483,8 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const if (class_ == MOBID_EMPERIUM) { - struct guild_castle* gc = guild_mapindex2gc(map[m].index); - struct guild* g = (gc) ? guild_search(gc->guild_id) : NULL; + struct guild_castle* gc = guild->mapindex2gc(map[m].index); + struct guild* g = (gc) ? guild->search(gc->guild_id) : NULL; if (gc) { md->guardian_data = (struct guardian_data*)aCalloc(1, sizeof(struct guardian_data)); @@ -587,7 +587,7 @@ static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t d md = (struct mob_data*)bl; nullpo_ret(md->guardian_data); - g = guild_search((int)data); + g = guild->search((int)data); if (g == NULL) { //Liberate castle, if the guild is not found this is an error! [Skotlex] @@ -598,16 +598,16 @@ static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t d if (md->guardian_data->castle->guild_id) //Free castle up. { ShowNotice("Clearing ownership of castle %d (%s)\n", md->guardian_data->castle->castle_id, md->guardian_data->castle->castle_name); - guild_castledatasave(md->guardian_data->castle->castle_id, 1, 0); + guild->castledatasave(md->guardian_data->castle->castle_id, 1, 0); } } else { if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS && md->guardian_data->castle->guardian[md->guardian_data->number].visible) - guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); + guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); unit_free(&md->bl,CLR_OUTSIGHT); //Remove guardian. } return 0; } - guardup_lv = guild_checkskill(g,GD_GUARDUP); + guardup_lv = guild->checkskill(g,GD_GUARDUP); md->guardian_data->emblem_id = g->emblem_id; memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH); md->guardian_data->guardup_lv = guardup_lv; @@ -667,7 +667,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam if (!mob_parse_dataset(&data)) return 0; - gc=guild_mapname2gc(map[m].name); + gc=guild->mapname2gc(map[m].name); if (gc == NULL) { ShowError("mob_spawn_guardian: No castle set at map %s\n", map[m].name); @@ -676,7 +676,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam if (!gc->guild_id) ShowWarning("mob_spawn_guardian: Spawning guardian %d on a castle with no guild (castle map %s)\n", class_, map[m].name); else - g = guild_search(gc->guild_id); + g = guild->search(gc->guild_id); if( has_index && gc->guardian[guardian].id ) { //Check if guardian already exists, refuse to spawn if so. @@ -713,7 +713,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam { md->guardian_data->emblem_id = g->emblem_id; memcpy (md->guardian_data->guild_name, g->name, NAME_LENGTH); - md->guardian_data->guardup_lv = guild_checkskill(g,GD_GUARDUP); + md->guardian_data->guardup_lv = guild->checkskill(g,GD_GUARDUP); } else if (md->guardian_data->guild_id) add_timer(gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id); mob_spawn(md); @@ -2114,7 +2114,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } if( md->guardian_data && md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS ) - guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); + guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); if( src ) { // Use Dead skill only if not killed by Script or Command @@ -2675,25 +2675,25 @@ int mob_guardian_guildchange(struct mob_data *md) md->guardian_data->guild_name[0] = '\0'; } else { if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS && md->guardian_data->castle->guardian[md->guardian_data->number].visible) - guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number, 0); + guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number, 0); unit_free(&md->bl,CLR_OUTSIGHT); //Remove guardian. } return 0; } - g = guild_search(md->guardian_data->castle->guild_id); + g = guild->search(md->guardian_data->castle->guild_id); if (g == NULL) { //Properly remove guardian info from Castle data. ShowError("mob_guardian_guildchange: New Guild (id %d) does not exists!\n", md->guardian_data->guild_id); if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS) - guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number, 0); + guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number, 0); unit_free(&md->bl,CLR_OUTSIGHT); return 0; } md->guardian_data->guild_id = g->guild_id; md->guardian_data->emblem_id = g->emblem_id; - md->guardian_data->guardup_lv = guild_checkskill(g,GD_GUARDUP); + md->guardian_data->guardup_lv = guild->checkskill(g,GD_GUARDUP); memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH); return 1; |