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-rw-r--r--src/map/mob.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 6813d760e..911841cb1 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2712,10 +2712,15 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
sd->add_drop[i].race & 1<<(mode&MD_BOSS?10:11))
{
//check if the bonus item drop rate should be multiplied with mob level/10 [Lupus]
- if(sd->add_drop[i].rate<0)
+ if(sd->add_drop[i].rate<0) {
//it's negative, then it should be multiplied. e.g. for Mimic,Myst Case Cards, etc
// rate = base_rate * (mob_level/10) + 1
drop_rate = -sd->add_drop[i].rate*(md->level/10)+1;
+ if (drop_rate < battle_config.item_drop_adddrop_min)
+ drop_rate = battle_config.item_drop_adddrop_min;
+ else if (drop_rate > battle_config.item_drop_adddrop_max)
+ drop_rate = battle_config.item_drop_adddrop_max;
+ }
else
//it's positive, then it goes as it is
drop_rate = sd->add_drop[i].rate;