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-rw-r--r--src/map/mob.c23
1 files changed, 10 insertions, 13 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 17292fc85..fb7b30bef 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3067,17 +3067,13 @@ int mob_warp(struct mob_data *md,int m,int x,int y,int type)
*/
int mob_countslave_sub(struct block_list *bl,va_list ap)
{
- int id,*c;
+ int id;
struct mob_data *md;
id=va_arg(ap,int);
-
- c=va_arg(ap,int *);
+
md = (struct mob_data *)bl;
-
- if( md->master_id==id ) {
- (*c)++;
+ if( md->master_id==id )
return 1;
- }
return 0;
}
@@ -3087,9 +3083,7 @@ int mob_countslave_sub(struct block_list *bl,va_list ap)
*/
int mob_countslave(struct block_list *bl)
{
- int c=0;
- map_foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id,&c);
- return c;
+ return map_foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id);
}
/*==========================================
* Summons amount slaves contained in the value[5] array using round-robin. [adapted by Skotlex]
@@ -3098,7 +3092,7 @@ int mob_countslave(struct block_list *bl)
int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
{
struct mob_data *md;
- int bx,by,m,count = 0,class_,k;
+ int bx,by,m,count = 0,class_,k=0;
nullpo_retr(0, md2);
nullpo_retr(0, value);
@@ -3112,8 +3106,11 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
while(count < 5 && mobdb_checkid(value[count])) count++;
if(count < 1) return 0;
-
- for(k=0;k<amount;k++) {
+ if (amount > 0 && amount < count) { //Do not start on 0, pick some random sub subset [Skotlex]
+ k = rand()%count;
+ amount+=k; //Increase final value by same amount to preserve total number to summon.
+ }
+ for(;k<amount;k++) {
int x=0,y=0,i=0;
class_ = value[k%count]; //Summon slaves in round-robin fashion. [Skotlex]