diff options
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 35 |
1 files changed, 20 insertions, 15 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 15386ded0..fcabdf8a7 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1940,7 +1940,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) )))
; //No normal loot.
else
- for (i = 0; i < 10; i++) { // 8 -> 10 Lupus
+ for (i = 0; i < MAX_MOB_DROP; i++) {
if (md->db->dropitem[i].nameid <= 0)
continue;
drop_rate = md->db->dropitem[i].p;
@@ -3171,18 +3171,19 @@ static int mob_readdb(void) mob_db_data[class_]->amotion=atoi(str[28]);
mob_db_data[class_]->dmotion=atoi(str[29]);
- for(i=0;i<10;i++){ // 8 -> 10 Lupus
+ for(i=0;i<MAX_MOB_DROP;i++){
int rate = 0,rate_adjust,type;
unsigned short ratemin,ratemax;
struct item_data *id;
- mob_db_data[class_]->dropitem[i].nameid=atoi(str[30+i*2]);
+ k=30+i*2;
+ mob_db_data[class_]->dropitem[i].nameid=atoi(str[k]);
if (!mob_db_data[class_]->dropitem[i].nameid) {
//No drop.
mob_db_data[class_]->dropitem[i].p = 0;
continue;
}
type = itemdb_type(mob_db_data[class_]->dropitem[i].nameid);
- rate = atoi(str[31+i*2]);
+ rate = atoi(str[k+1]);
if (class_ >= 1324 && class_ <= 1363)
{ //Treasure box drop rates [Skotlex]
rate_adjust = battle_config.item_rate_treasure;
@@ -3240,9 +3241,11 @@ static int mob_readdb(void) id->mob[k].id = class_;
}
}
+ //Since MAX_MOB_DROP can change, we use k as base for the rest of fields. [Skotlex]
+ k=30+i*2;
// MVP EXP Bonus, Chance: MEXP,ExpPer
- mob_db_data[class_]->mexp=atoi(str[50])*battle_config.mvp_exp_rate/100;
- mob_db_data[class_]->mexpper=atoi(str[51]);
+ mob_db_data[class_]->mexp=atoi(str[k])*battle_config.mvp_exp_rate/100;
+ mob_db_data[class_]->mexpper=atoi(str[k+1]);
//Now that we know if it is an mvp or not,
//apply battle_config modifiers [Skotlex]
maxhp = (double)mob_db_data[class_]->max_hp;
@@ -3259,13 +3262,13 @@ static int mob_readdb(void) // MVP Drops: MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per
for(i=0;i<3;i++){
struct item_data *id;
- mob_db_data[class_]->mvpitem[i].nameid=atoi(str[52+i*2]);
+ mob_db_data[class_]->mvpitem[i].nameid=atoi(str[k+2+i*2]);
if (!mob_db_data[class_]->mvpitem[i].nameid) {
//No item....
mob_db_data[class_]->mvpitem[i].p = 0;
continue;
}
- mob_db_data[class_]->mvpitem[i].p= mob_drop_adjust(atoi(str[53+i*2]), battle_config.item_rate_mvp,
+ mob_db_data[class_]->mvpitem[i].p= mob_drop_adjust(atoi(str[k+3+i*2]), battle_config.item_rate_mvp,
battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
//calculate and store Max available drop chance of the MVP item
@@ -3798,18 +3801,19 @@ static int mob_read_sqldb(void) mob_db_data[class_]->amotion = TO_INT(28);
mob_db_data[class_]->dmotion = TO_INT(29);
- for (i = 0; i < 10; i++){ // 8 -> 10 Lupus
+ for (i = 0; i < MAX_MOB_DROP; i++){ // 8 -> 10 Lupus
int rate = 0, rate_adjust, type;
unsigned short ratemin, ratemax;
struct item_data *id;
- mob_db_data[class_]->dropitem[i].nameid=TO_INT(30+i*2);
+ k=30+i*2;
+ mob_db_data[class_]->dropitem[i].nameid=TO_INT(k);
if (!mob_db_data[class_]->dropitem[i].nameid) {
//No drop.
mob_db_data[class_]->dropitem[i].p = 0;
continue;
}
type = itemdb_type(mob_db_data[class_]->dropitem[i].nameid);
- rate = TO_INT(31+i*2);
+ rate = TO_INT(k+1);
if (class_ >= 1324 && class_ <= 1363)
{ //Treasure box drop rates [Skotlex]
rate_adjust = battle_config.item_rate_treasure;
@@ -3867,9 +3871,10 @@ static int mob_read_sqldb(void) id->mob[k].id = class_;
}
}
+ k=30+i*2;
// MVP EXP Bonus, Chance: MEXP,ExpPer
- mob_db_data[class_]->mexp = TO_INT(50) * battle_config.mvp_exp_rate / 100;
- mob_db_data[class_]->mexpper = TO_INT(51);
+ mob_db_data[class_]->mexp = TO_INT(k) * battle_config.mvp_exp_rate / 100;
+ mob_db_data[class_]->mexpper = TO_INT(k+1);
//Now that we know if it is an mvp or not,
//apply battle_config modifiers [Skotlex]
maxhp = (double)mob_db_data[class_]->max_hp;
@@ -3886,13 +3891,13 @@ static int mob_read_sqldb(void) // MVP Drops: MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per
for (i=0; i<3; i++) {
struct item_data *id;
- mob_db_data[class_]->mvpitem[i].nameid = TO_INT(52+i*2);
+ mob_db_data[class_]->mvpitem[i].nameid = TO_INT(k+2+i*2);
if (!mob_db_data[class_]->mvpitem[i].nameid) {
//No item....
mob_db_data[class_]->mvpitem[i].p = 0;
continue;
}
- mob_db_data[class_]->mvpitem[i].p = mob_drop_adjust(TO_INT(53+i*2),
+ mob_db_data[class_]->mvpitem[i].p = mob_drop_adjust(TO_INT(k+3+i*2),
battle_config.item_rate_mvp, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
//calculate and store Max available drop chance of the MVP item
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