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-rw-r--r--src/map/mob.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 834d44220..367d2ff7d 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -50,8 +50,6 @@
#define MOB_MAX_DELAY (24*3600*1000)
#define MAX_MINCHASE 30 //Max minimum chase value to use for mobs.
#define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used?
-//Used to determine default enemy type of mobs (for use in eachinrange calls)
-#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_PC|BL_HOM|BL_MER)
//Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex]
struct mob_db *mob_db_data[MAX_MOB_DB+1];