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-rw-r--r--src/map/mob.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 2cd82e4d1..777518d87 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2362,6 +2362,14 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
//MSG: "'%s' won %s's %s (chance: %0.02f%%)"
intif->broadcast(message, strlen(message)+1, BC_DEFAULT);
}
+
+ /* heres the thing we got the feature set up however we're still discussing how to best define the ids,
+ * so while we discuss, for a small period of time, the list is hardcoded (yes officially only those 2 use it,
+ * thus why we're unsure on how to best place the setting) */
+ /* temp, will not be hardcoded for long thudu. */
+ if( it->nameid == 7782 || it->nameid == 7783 ) /* for when not hardcoded: add a check on mvp bonus drop as well */
+ clif->item_drop_announce(mvp_sd, it->nameid, md->name);
+
// Announce first, or else ditem will be freed. [Lance]
// By popular demand, use base drop rate for autoloot code. [Skotlex]
mob->item_drop(md, dlist, ditem, 0, md->db->dropitem[i].p, homkillonly);