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Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 2cd82e4d1..777518d87 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2362,6 +2362,14 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { //MSG: "'%s' won %s's %s (chance: %0.02f%%)" intif->broadcast(message, strlen(message)+1, BC_DEFAULT); } + + /* heres the thing we got the feature set up however we're still discussing how to best define the ids, + * so while we discuss, for a small period of time, the list is hardcoded (yes officially only those 2 use it, + * thus why we're unsure on how to best place the setting) */ + /* temp, will not be hardcoded for long thudu. */ + if( it->nameid == 7782 || it->nameid == 7783 ) /* for when not hardcoded: add a check on mvp bonus drop as well */ + clif->item_drop_announce(mvp_sd, it->nameid, md->name); + // Announce first, or else ditem will be freed. [Lance] // By popular demand, use base drop rate for autoloot code. [Skotlex] mob->item_drop(md, dlist, ditem, 0, md->db->dropitem[i].p, homkillonly); |