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-rw-r--r--src/map/mob.c18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index e4f94679d..abf92a691 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2842,8 +2842,19 @@ int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char
//Go Backwards to give better priority to advanced skills.
for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) {
skill_id = skill_tree[sd->status.class_][j].id;
- if (!skill_id || sd->status.skill[skill_id].lv < 1 || (skill_get_inf2(skill_id)&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)))
+ if (!skill_id || sd->status.skill[skill_id].lv < 1 ||
+ (skill_get_inf2(skill_id)&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)) ||
+ skill_get_nocast(skill_id)&16
+ )
+ continue;
+ //Normal aggressive mob, disable skills that cannot help them fight
+ //against players (those with flags UF_NOMOB and UF_NOPC are specific
+ //to always aid players!) [Skotlex]
+ if (!(flag&1) &&
+ skill_get_unit_id(skill_id, 0) &&
+ skill_get_unit_flag(skill_id)&(UF_NOMOB|UF_NOPC))
continue;
+
memset (&ms[i], 0, sizeof(struct mob_skill));
ms[i].skill_id = skill_id;
ms[i].skill_lv = sd->status.skill[skill_id].lv;
@@ -2863,11 +2874,6 @@ int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char
else
ms[i].state = MSS_BERSERK;
} else if(inf&INF_GROUND_SKILL) {
- //Normal aggressive mob, disable skills that cannot help them fight
- //against players (those with flags UF_NOMOB and UF_NOPC are specific
- //to always aid players!) [Skotlex]
- if (!(flag&1) && skill_get_unit_flag(skill_id)&(UF_NOMOB|UF_NOPC))
- continue;
if (skill_get_inf2(skill_id)&INF2_TRAP) { //Traps!
ms[i].state = MSS_IDLE;
ms[i].target = MST_AROUND2;