diff options
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index bfa22fe4a..07fc2db22 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -36,17 +36,18 @@ #include <string.h> #include <math.h> +#define ACTIVE_AI_RANGE 2 //Distance added on top of 'AREA_SIZE' at which mobs enter active AI mode. #define IDLE_SKILL_INTERVAL 10 //Active idle skills should be triggered every 1 second (1000/MIN_MOBTHINKTIME) -#define MOB_LAZYSKILLPERC 10 // Probability for mobs far from players from doing their IDLE skill. (rate of 1000 minute) -#define MOB_LAZYMOVEPERC 50 // Move probability in the negligent mode MOB (rate of 1000 minute) +#define MOB_LAZYSKILLPERC 0 // Probability for mobs far from players from doing their IDLE skill. (rate of 1000 minute) +// Move probability for mobs away from players (rate of 1000 minute) +// in Aegis, this is 100% for mobs that have been activated by players and none otherwise. +#define MOB_LAZYMOVEPERC(md) (md->state.spotted?1000:0) #define MOB_LAZYWARPPERC 20 // Warp probability in the negligent mode MOB (rate of 1000 minute) #define MAX_MINCHASE 30 //Max minimum chase value to use for mobs. - #define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used? - //Used to determine default enemy type of mobs (for use in eachinrange calls) #define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_PC|BL_HOM) @@ -1129,6 +1130,9 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) if(md->bl.prev == NULL || md->status.hp <= 0) return 1; + if(!md->state.spotted) //Hard AI triggered. + md->state.spotted = 1; + if (DIFF_TICK(tick, md->last_thinktime) < MIN_MOBTHINKTIME) return 0; md->last_thinktime = tick; @@ -1367,7 +1371,7 @@ static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) { unsigned int tick; tick=va_arg(ap,unsigned int); - map_foreachinrange(mob_ai_sub_hard,&sd->bl, AREA_SIZE*2, BL_MOB,tick); + map_foreachinrange(mob_ai_sub_hard,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick); return 0; } @@ -1413,7 +1417,7 @@ static int mob_ai_sub_lazy(DBKey key,void * data,va_list ap) // Since PC is in the same map, somewhat better negligent processing is carried out. // It sometimes moves. - if(rand()%1000<MOB_LAZYMOVEPERC) + if(rand()%1000<MOB_LAZYMOVEPERC(md)) mob_randomwalk(md,tick); else if(rand()%1000<MOB_LAZYSKILLPERC) //Chance to do a mob's idle skill. mobskill_use(md, tick, -1); |