diff options
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index c3c6fceee..b41dedac1 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -52,7 +52,7 @@ struct mob_interface mob_s; #define MOB_LAZYSKILLPERC 0 // Probability for mobs far from players from doing their IDLE skill. (rate of 1000 minute) // Move probability for mobs away from players (rate of 1000 minute) // in Aegis, this is 100% for mobs that have been activated by players and none otherwise. -#define MOB_LAZYMOVEPERC(md) (md->state.spotted?1000:0) +#define MOB_LAZYMOVEPERC(md) ((md)->state.spotted?1000:0) #define MOB_MAX_DELAY (24*3600*1000) #define MAX_MINCHASE 30 //Max minimum chase value to use for mobs. #define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used? @@ -2183,7 +2183,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { // change experience for different sized monsters [Valaris] if (battle_config.mob_size_influence) { switch( md->special_state.size ) { - case SZ_MEDIUM: + case SZ_SMALL: per /= 2.; break; case SZ_BIG: @@ -2304,7 +2304,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { // change drops depending on monsters size [Valaris] if (battle_config.mob_size_influence) { - if (md->special_state.size == SZ_MEDIUM && drop_rate >= 2) + if (md->special_state.size == SZ_SMALL && drop_rate >= 2) drop_rate /= 2; else if( md->special_state.size == SZ_BIG) drop_rate *= 2; @@ -3470,7 +3470,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons sd->fd = fd; //Finally, spawn it. - md = mob->once_spawn_sub(&sd->bl, m, x, y, "--en--", class_, event, SZ_SMALL, AI_NONE); + md = mob->once_spawn_sub(&sd->bl, m, x, y, "--en--", class_, event, SZ_MEDIUM, AI_NONE); if (!md) return 0; //Failed? md->special_state.clone = 1; |