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-rw-r--r--src/map/mob.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 2b1673687..ab195ecac 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3060,7 +3060,7 @@ static int mob_makedummymobdb(int class_)
}
//Adjusts the drop rate of item according to the criteria given. [Skotlex]
-static unsigned int mob_drop_adjust(unsigned int rate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
+static unsigned int mob_drop_adjust(int rate, int rate_adjust, unsigned short rate_min, unsigned short rate_max)
{
if (battle_config.logarithmic_drops && rate_adjust > 0) //Logarithmic drops equation by Ishizu-Chan
//Equation: Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
@@ -3068,7 +3068,7 @@ static unsigned int mob_drop_adjust(unsigned int rate, int rate_adjust, unsigned
rate = (int)(rate * pow((5.0 - log10(rate)), (log(rate_adjust/100.) / log(5.0))) + 0.5);
else //Classical linear rate adjustment.
rate = rate*rate_adjust/100;
- return (rate>rate_max)?rate_max:((rate<rate_min)?rate_min:rate);
+ return cap_value(rate,rate_min,rate_max);
}
/*==========================================
* mob_db.txt reading