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-rw-r--r--src/map/mob.c9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 1f70c6e5b..8db078e27 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -626,13 +626,6 @@ int mob_spawn (struct mob_data *md)
md->db = mob_db(md->class_);
if (md->spawn)
memcpy(md->name,md->spawn->name,NAME_LENGTH);
- /*
- // Redundant? mob_parse_dataset already have the name copied. [Lance]
- else if (battle_config.override_mob_names == 1)
- memcpy(md->name,md->db->name,NAME_LENGTH);
- else
- memcpy(md->name,md->db->jname,NAME_LENGTH);
- */
}
if (md->spawn) { //Respawn data
@@ -784,11 +777,9 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
switch (bl->type)
{
case BL_PC:
- {
if (((TBL_PC*)bl)->state.gangsterparadise &&
!(status_get_mode(&md->bl)&MD_BOSS))
return 0; //Gangster paradise protection.
- }
default:
if ((*target) && (*target)->type == BL_HOMUNCULUS && bl->type != BL_HOMUNCULUS)
return 0; //For some reason Homun targets are never overriden.