diff options
Diffstat (limited to 'src/map/mercenary.h')
-rw-r--r-- | src/map/mercenary.h | 190 |
1 files changed, 93 insertions, 97 deletions
diff --git a/src/map/mercenary.h b/src/map/mercenary.h index 5c69f9b60..b59a1c808 100644 --- a/src/map/mercenary.h +++ b/src/map/mercenary.h @@ -1,97 +1,93 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-#ifndef _MERCENARY_H_
-#define _MERCENARY_H_
-#include "status.h" // struct status_data, struct status_change
-#include "unit.h" // struct unit_data
-// number of cells that a mercenary can walk to from it's master before being warped
-#define MAX_MER_DISTANCE 15
-enum {
- ARCH_MERC_GUILD,
- SPEAR_MERC_GUILD,
- SWORD_MERC_GUILD,
-};
-struct s_mercenary_db {
- int class_;
- char sprite[NAME_LENGTH], name[NAME_LENGTH];
- unsigned short lv;
- short range2, range3;
- struct status_data status;
- struct view_data vd;
- struct {
- unsigned short id, lv;
- } skill[MAX_MERCSKILL];
-};
-struct mercenary_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data *vd;
- struct status_data base_status, battle_status;
- struct status_change sc;
- struct regen_data regen;
- struct s_mercenary_db *db;
- struct s_mercenary mercenary;
- char blockskill[MAX_SKILL];
-
- struct map_session_data *master;
- int contract_timer;
-
- unsigned devotion_flag : 1;
- unsigned int masterteleport_timer;
-};
-
-
-
-
-
-
-
-/**
- * atcommand.c required
- **/
-
-
-/*=====================================
-* Interface : mercenary.h
-* Generated by HerculesInterfaceMaker
-* created by Susu
-*-------------------------------------*/
-struct mercenary_interface {
-
/* vars */
-
- struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS];
-
/* funcs */
-
- bool (*merc_class) (int class_);
- struct view_data * (*merc_get_viewdata) (int class_);
-
- int (*merc_create) (struct map_session_data *sd, int class_, unsigned int lifetime);
- int (*merc_data_received) (struct s_mercenary *merc, bool flag);
- int (*save) (struct mercenary_data *md);
-
- void (*heal) (struct mercenary_data *md, int hp, int sp);
- int (*dead) (struct mercenary_data *md);
-
- int (*merc_delete) (struct mercenary_data *md, int reply);
- void (*merc_contract_stop) (struct mercenary_data *md);
-
- int (*get_lifetime) (struct mercenary_data *md);
- int (*get_guild) (struct mercenary_data *md);
- int (*get_faith) (struct mercenary_data *md);
- int (*set_faith) (struct mercenary_data *md, int value);
- int (*get_calls) (struct mercenary_data *md);
- int (*set_calls) (struct mercenary_data *md, int value);
- int (*kills) (struct mercenary_data *md);
-
- int (*checkskill) (struct mercenary_data *md, uint16 skill_id);
- int (*read_mercenarydb) (void);
- int (*read_skilldb) (void);
-
- int (*do_init_mercenary) (void);
-} mercenary_s;
-
-struct mercenary_interface *mercenary;
-
-void mercenary_defaults(void);
-
-#endif /* _MERCENARY_H_ */
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder +#ifndef _MERCENARY_H_ +#define _MERCENARY_H_ + +#include "status.h" // struct status_data, struct status_change +#include "unit.h" // struct unit_data + +// number of cells that a mercenary can walk to from it's master before being warped +#define MAX_MER_DISTANCE 15 + +enum { + ARCH_MERC_GUILD, + SPEAR_MERC_GUILD, + SWORD_MERC_GUILD, +}; + +struct s_mercenary_db { + int class_; + char sprite[NAME_LENGTH], name[NAME_LENGTH]; + unsigned short lv; + short range2, range3; + struct status_data status; + struct view_data vd; + struct { + unsigned short id, lv; + } skill[MAX_MERCSKILL]; +}; + +struct mercenary_data { + struct block_list bl; + struct unit_data ud; + struct view_data *vd; + struct status_data base_status, battle_status; + struct status_change sc; + struct regen_data regen; + struct s_mercenary_db *db; + struct s_mercenary mercenary; + char blockskill[MAX_SKILL]; + + struct map_session_data *master; + int contract_timer; + + unsigned devotion_flag : 1; + unsigned int masterteleport_timer; +}; + +/*===================================== +* Interface : mercenary.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +struct mercenary_interface { + + /* vars */ + + struct s_mercenary_db db[MAX_MERCENARY_CLASS]; + + /* funcs */ + + int (*init) (void); + + bool (*class) (int class_); + struct view_data * (*get_viewdata) (int class_); + + int (*create) (struct map_session_data *sd, int class_, unsigned int lifetime); + int (*data_received) (struct s_mercenary *merc, bool flag); + int (*save) (struct mercenary_data *md); + + void (*heal) (struct mercenary_data *md, int hp, int sp); + int (*dead) (struct mercenary_data *md); + + int (*delete) (struct mercenary_data *md, int reply); + void (*contract_stop) (struct mercenary_data *md); + + int (*get_lifetime) (struct mercenary_data *md); + int (*get_guild) (struct mercenary_data *md); + int (*get_faith) (struct mercenary_data *md); + int (*set_faith) (struct mercenary_data *md, int value); + int (*get_calls) (struct mercenary_data *md); + int (*set_calls) (struct mercenary_data *md, int value); + int (*kills) (struct mercenary_data *md); + + int (*checkskill) (struct mercenary_data *md, uint16 skill_id); + int (*read_db) (void); + int (*read_skilldb) (void); +}; + +struct mercenary_interface *mercenary; + +void mercenary_defaults(void); + +#endif /* _MERCENARY_H_ */ |