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Diffstat (limited to 'src/map/mercenary.c')
-rw-r--r-- | src/map/mercenary.c | 1168 |
1 files changed, 0 insertions, 1168 deletions
diff --git a/src/map/mercenary.c b/src/map/mercenary.c deleted file mode 100644 index c56c36cdb..000000000 --- a/src/map/mercenary.c +++ /dev/null @@ -1,1168 +0,0 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder - -#include "../common/cbasetypes.h" -#include "../common/malloc.h" -#include "../common/socket.h" -#include "../common/timer.h" -#include "../common/nullpo.h" -#include "../common/mmo.h" -#include "../common/showmsg.h" -#include "../common/utils.h" - -#include "log.h" -#include "clif.h" -#include "chrif.h" -#include "intif.h" -#include "itemdb.h" -#include "map.h" -#include "pc.h" -#include "status.h" -#include "skill.h" -#include "mob.h" -#include "pet.h" -#include "battle.h" -#include "party.h" -#include "guild.h" -#include "atcommand.h" -#include "script.h" -#include "npc.h" -#include "trade.h" -#include "unit.h" - -#include "mercenary.h" - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <math.h> - - -//Better equiprobability than rand()% [orn] -#define rand(a, b) (a+(int) ((float)(b-a+1)*rand()/(RAND_MAX+1.0))) - -struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn] -struct skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE]; - -static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr data); - -static unsigned int hexptbl[MAX_LEVEL]; - -//For holding the view data of npc classes. [Skotlex] -static struct view_data hom_viewdb[MAX_HOMUNCULUS_CLASS]; - -struct view_data* merc_get_hom_viewdata(int class_) -{ //Returns the viewdata for homunculus - if (homdb_checkid(class_)) - return &hom_viewdb[class_-HM_CLASS_BASE]; - return NULL; -} - -void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp) -{ - clif_hominfo(hd->master,hd,0); -} - -int merc_hom_dead(struct homun_data *hd, struct block_list *src) -{ - //There's no intimacy penalties on death (from Tharis) - struct map_session_data *sd = hd->master; - - clif_emotion(&hd->bl, 16) ; //wah - - //Delete timers when dead. - merc_hom_hungry_timer_delete(hd); - hd->homunculus.hp = 0; - - if (!sd) //unit remove map will invoke unit free - return 3; - - clif_emotion(&sd->bl, 28) ; //sob - //Remove from map (if it has no intimacy, it is auto-removed from memory) - return 3; -} - -//Vaporize a character's homun. If flag, HP needs to be 80% or above. -int merc_hom_vaporize(struct map_session_data *sd, int flag) -{ - struct homun_data *hd; - - nullpo_retr(0, sd); - - hd = sd->hd; - if (!hd || hd->homunculus.vaporize) - return 0; - - if (status_isdead(&hd->bl)) - return 0; //Can't vaporize a dead homun. - - if (flag && get_percentage(hd->battle_status.hp, hd->battle_status.max_hp) < 80) - return 0; - - hd->regen.state.block = 3; //Block regen while vaporized. - //Delete timers when vaporized. - merc_hom_hungry_timer_delete(hd); - hd->homunculus.vaporize = 1; - if(battle_config.hom_setting&0x40) - memset(hd->blockskill, 0, sizeof(hd->blockskill)); - clif_hominfo(sd, sd->hd, 0); - merc_save(hd); - return unit_remove_map(&hd->bl, 0); -} - -//delete a homunculus, completely "killing it". -//Emote is the emotion the master should use, send negative to disable. -int merc_hom_delete(struct homun_data *hd, int emote) -{ - struct map_session_data *sd; - nullpo_retr(0, hd); - sd = hd->master; - - if (!sd) - return unit_free(&hd->bl,1); - - if (emote >= 0) - clif_emotion(&sd->bl, emote); - - //This makes it be deleted right away. - hd->homunculus.intimacy = 0; - // Send homunculus_dead to client - hd->homunculus.hp = 0; - clif_hominfo(sd, hd, 0); - return unit_remove_map(&hd->bl,0); -} - -int merc_hom_calc_skilltree(struct homun_data *hd) -{ - int i,id=0 ; - int j,f=1; - int c=0; - - nullpo_retr(0, hd); - c = hd->homunculus.class_ - HM_CLASS_BASE; - - for(i=0;i < MAX_SKILL_TREE && (id = hskill_tree[c][i].id) > 0;i++) - { - if(hd->homunculus.hskill[id-HM_SKILLBASE].id) - continue; //Skill already known. - if(!battle_config.skillfree) - { - for(j=0;j<5;j++) - { - if( hskill_tree[c][i].need[j].id && - merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv) - { - f=0; - break; - } - } - } - if (f) - hd->homunculus.hskill[id-HM_SKILLBASE].id = id ; - } - return 0; -} - -int merc_hom_checkskill(struct homun_data *hd,int skill_id) -{ - int i = skill_id - HM_SKILLBASE; - if(!hd) - return 0; - - if(hd->homunculus.hskill[i].id == skill_id) - return (hd->homunculus.hskill[i].lv); - - return 0; -} - -int merc_skill_tree_get_max(int id, int b_class){ - int i, skillid; - b_class -= HM_CLASS_BASE; - for(i=0;(skillid=hskill_tree[b_class][i].id)>0;i++) - if (id == skillid) - return hskill_tree[b_class][i].max; - return skill_get_max(id); -} - -void merc_hom_skillup(struct homun_data *hd,int skillnum) -{ - int i = 0 ; - nullpo_retv(hd); - - if(hd->homunculus.vaporize) - return; - - i = skillnum - HM_SKILLBASE; - if(hd->homunculus.skillpts > 0 && - hd->homunculus.hskill[i].id && - hd->homunculus.hskill[i].flag == 0 && //Don't allow raising while you have granted skills. [Skotlex] - hd->homunculus.hskill[i].lv < merc_skill_tree_get_max(skillnum, hd->homunculus.class_) - ) - { - hd->homunculus.hskill[i].lv++; - hd->homunculus.skillpts-- ; - status_calc_homunculus(hd,0); - if (hd->master) { - clif_homskillup(hd->master, skillnum); - clif_hominfo(hd->master,hd,0); - clif_homskillinfoblock(hd->master); - } - } -} - -int merc_hom_levelup(struct homun_data *hd) -{ - struct s_homunculus *hom; - struct h_stats *min, *max; - int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ; - int growth_max_hp, growth_max_sp ; - char output[256] ; - - if (hd->homunculus.level == MAX_LEVEL || !hd->exp_next || hd->homunculus.exp < hd->exp_next) - return 0 ; - - hom = &hd->homunculus; - hom->level++ ; - if (!(hom->level % 3)) - hom->skillpts++ ; //1 skillpoint each 3 base level - - hom->exp -= hd->exp_next ; - hd->exp_next = hexptbl[hom->level - 1] ; - - max = &hd->homunculusDB->gmax; - min = &hd->homunculusDB->gmin; - - growth_max_hp = rand(min->HP, max->HP); - growth_max_sp = rand(min->SP, max->SP); - growth_str = rand(min->str, max->str); - growth_agi = rand(min->agi, max->agi); - growth_vit = rand(min->vit, max->vit); - growth_dex = rand(min->dex, max->dex); - growth_int = rand(min->int_,max->int_); - growth_luk = rand(min->luk, max->luk); - - //Aegis discards the decimals in the stat growth values! - growth_str-=growth_str%10; - growth_agi-=growth_agi%10; - growth_vit-=growth_vit%10; - growth_dex-=growth_dex%10; - growth_int-=growth_int%10; - growth_luk-=growth_luk%10; - - hom->max_hp += growth_max_hp; - hom->max_sp += growth_max_sp; - hom->str += growth_str; - hom->agi += growth_agi; - hom->vit += growth_vit; - hom->dex += growth_dex; - hom->int_+= growth_int; - hom->luk += growth_luk; - - if ( battle_config.homunculus_show_growth ) { - sprintf(output, - "Growth: hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f) ", - growth_max_hp, growth_max_sp, - growth_str/10.0, growth_agi/10.0, growth_vit/10.0, - growth_int/10.0, growth_dex/10.0, growth_luk/10.0); - clif_disp_onlyself(hd->master,output,strlen(output)); - } - return 1 ; -} - -int merc_hom_change_class(struct homun_data *hd, short class_) -{ - int i; - i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); - if(i < 0) - return 0; - hd->homunculusDB = &homunculus_db[i]; - hd->homunculus.class_ = class_; - status_set_viewdata(&hd->bl, class_); - merc_hom_calc_skilltree(hd); - return 1; -} - -int merc_hom_evolution(struct homun_data *hd) -{ - struct s_homunculus *hom; - struct h_stats *max, *min; - struct map_session_data *sd; - nullpo_retr(0, hd); - - if(!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class) - { - clif_emotion(&hd->bl, 4) ; //swt - return 0 ; - } - sd = hd->master; - if (!sd) - return 0; - - if (!merc_hom_change_class(hd, hd->homunculusDB->evo_class)) { - ShowError("merc_hom_evolution: Can't evolve homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class); - return 0; - } - - //Apply evolution bonuses - hom = &hd->homunculus; - max = &hd->homunculusDB->emax; - min = &hd->homunculusDB->emin; - hom->max_hp += rand(min->HP, max->HP); - hom->max_sp += rand(min->SP, max->SP); - hom->str += 10*rand(min->str, max->str); - hom->agi += 10*rand(min->agi, max->agi); - hom->vit += 10*rand(min->vit, max->vit); - hom->int_+= 10*rand(min->int_,max->int_); - hom->dex += 10*rand(min->dex, max->dex); - hom->luk += 10*rand(min->luk, max->luk); - hom->intimacy = 500; - - unit_remove_map(&hd->bl, 0); - map_addblock(&hd->bl); - - clif_spawn(&hd->bl); - clif_emotion(&sd->bl, 21); //no1 - clif_misceffect2(&hd->bl,568); - - //status_Calc flag&1 will make current HP/SP be reloaded from hom structure - hom->hp = hd->battle_status.hp; - hom->sp = hd->battle_status.sp; - status_calc_homunculus(hd,1); - - if (!(battle_config.hom_setting&0x2)) - skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately - - return 1 ; -} - -int merc_hom_gainexp(struct homun_data *hd,int exp) -{ - if(hd->homunculus.vaporize) - return 1; - - if( hd->exp_next == 0 ) { - hd->homunculus.exp = 0 ; - return 0; - } - - hd->homunculus.exp += exp; - - if(hd->homunculus.exp < hd->exp_next) { - clif_hominfo(hd->master,hd,0); - return 0; - } - - //levelup - do - { - merc_hom_levelup(hd) ; - } - while(hd->homunculus.exp > hd->exp_next && hd->exp_next != 0 ); - - if( hd->exp_next == 0 ) - hd->homunculus.exp = 0 ; - - clif_misceffect2(&hd->bl,568); - status_calc_homunculus(hd,0); - status_percent_heal(&hd->bl, 100, 100); - return 0; -} - -// Return the new value -int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value) -{ - if (battle_config.homunculus_friendly_rate != 100) - value = (value * battle_config.homunculus_friendly_rate) / 100; - - if (hd->homunculus.intimacy + value <= 100000) - hd->homunculus.intimacy += value; - else - hd->homunculus.intimacy = 100000; - return hd->homunculus.intimacy; -} - -// Return 0 if decrease fails or intimacy became 0 else the new value -int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value) -{ - if (hd->homunculus.intimacy >= value) - hd->homunculus.intimacy -= value; - else - hd->homunculus.intimacy = 0; - - return hd->homunculus.intimacy; -} - -void merc_hom_heal(struct homun_data *hd,int hp,int sp) -{ - clif_hominfo(hd->master,hd,0); -} - -void merc_save(struct homun_data *hd) -{ - // copy data that must be saved in homunculus struct ( hp / sp ) - TBL_PC * sd = hd->master; - //Do not check for max_hp/max_sp caps as current could be higher to max due - //to status changes/skills (they will be capped as needed upon stat - //calculation on login) - hd->homunculus.hp = hd->battle_status.hp; - hd->homunculus.sp = hd->battle_status.sp; - intif_homunculus_requestsave(sd->status.account_id, &hd->homunculus); -} - -int merc_menu(struct map_session_data *sd,int menunum) -{ - nullpo_retr(0, sd); - if (sd->hd == NULL) - return 1; - - switch(menunum) { - case 0: - break; - case 1: - merc_hom_food(sd, sd->hd); - break; - case 2: - merc_hom_delete(sd->hd, -1); - break; - default: - ShowError("merc_menu : unknown menu choice : %d\n", menunum) ; - break; - } - return 0; -} - -int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) -{ - int i, foodID, emotion; - - if(hd->homunculus.vaporize) - return 1 ; - - foodID = hd->homunculusDB->foodID; - i = pc_search_inventory(sd,foodID); - if(i < 0) { - clif_hom_food(sd,foodID,0); - return 1; - } - pc_delitem(sd,i,1,0); - - if ( hd->homunculus.hunger >= 91 ) { - merc_hom_decrease_intimacy(hd, 50); - emotion = 16; - } else if ( hd->homunculus.hunger >= 76 ) { - merc_hom_decrease_intimacy(hd, 5); - emotion = 19; - } else if ( hd->homunculus.hunger >= 26 ) { - merc_hom_increase_intimacy(hd, 75); - emotion = 2; - } else if ( hd->homunculus.hunger >= 11 ) { - merc_hom_increase_intimacy(hd, 100); - emotion = 2; - } else { - merc_hom_increase_intimacy(hd, 50); - emotion = 2; - } - - hd->homunculus.hunger += 10; //dunno increase value for each food - if(hd->homunculus.hunger > 100) - hd->homunculus.hunger = 100; - - clif_emotion(&hd->bl,emotion) ; - clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); - clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); - clif_hom_food(sd,foodID,1); - - // Too much food :/ - if(hd->homunculus.intimacy == 0) - return merc_hom_delete(sd->hd, 23); //omg - - return 0; -} - -static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr data) -{ - struct map_session_data *sd; - struct homun_data *hd; - - sd=map_id2sd(id); - if(!sd) - return 1; - - if(!sd->status.hom_id || !(hd=sd->hd)) - return 1; - - if(hd->hungry_timer != tid){ - ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid); - return 0; - } - - hd->hungry_timer = INVALID_TIMER; - - hd->homunculus.hunger-- ; - if(hd->homunculus.hunger <= 10) { - clif_emotion(&hd->bl, 6) ; //an - } else if(hd->homunculus.hunger == 25) { - clif_emotion(&hd->bl, 20) ; //hmm - } else if(hd->homunculus.hunger == 75) { - clif_emotion(&hd->bl, 33) ; //ok - } - - if(hd->homunculus.hunger < 0) { - hd->homunculus.hunger = 0; - // Delete the homunculus if intimacy <= 100 - if ( !merc_hom_decrease_intimacy(hd, 100) ) - return merc_hom_delete(hd, 23); //omg - clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); - } - - clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); - hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator - return 0; -} - -int merc_hom_hungry_timer_delete(struct homun_data *hd) -{ - nullpo_retr(0, hd); - if(hd->hungry_timer != -1) { - delete_timer(hd->hungry_timer,merc_hom_hungry); - hd->hungry_timer = INVALID_TIMER; - } - return 1; -} - -int merc_hom_change_name(struct map_session_data *sd,char *name) -{ - int i; - struct homun_data *hd; - nullpo_retr(1, sd); - - hd = sd->hd; - if (!merc_is_hom_active(hd)) - return 1; - if(hd->homunculus.rename_flag && !battle_config.hom_rename) - return 1; - - for(i=0;i<NAME_LENGTH && name[i];i++){ - if( !(name[i]&0xe0) || name[i]==0x7f) - return 1; - } - - return intif_rename_hom(sd, name); -} - -int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag) -{ - struct homun_data *hd = sd->hd; - if (!merc_is_hom_active(hd)) return 0; - if (!flag) { - clif_displaymessage(sd->fd, msg_txt(280)); // You cannot use this name - return 0; - } - strncpy(hd->homunculus.name,name,NAME_LENGTH); - clif_charnameack (0,&hd->bl); - hd->homunculus.rename_flag = 1; - clif_hominfo(sd,hd,0); - return 1; -} - -int search_homunculusDB_index(int key,int type) -{ - int i; - - for(i=0;i<MAX_HOMUNCULUS_CLASS;i++) { - if(homunculus_db[i].base_class <= 0) - continue; - switch(type) { - case HOMUNCULUS_CLASS: - if(homunculus_db[i].base_class == key || - homunculus_db[i].evo_class == key) - return i; - break; - case HOMUNCULUS_FOOD: - if(homunculus_db[i].foodID == key) - return i; - break; - default: - return -1; - } - } - return -1; -} - -// Create homunc structure -int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom) -{ - struct homun_data *hd; - int i = 0; - short x,y; - - nullpo_retr(1, sd); - - Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd); - - i = search_homunculusDB_index(hom->class_,HOMUNCULUS_CLASS); - if(i < 0) { - ShowError("merc_hom_alloc: unknown class [%d] for homunculus '%s', requesting deletion.\n", hom->class_, hom->name); - sd->status.hom_id = 0; - intif_homunculus_requestdelete(hom->hom_id); - return 1; - } - sd->hd = hd = (struct homun_data*)aCalloc(1,sizeof(struct homun_data)); - hd->bl.type = BL_HOM; - hd->bl.id = npc_get_new_npc_id(); - - hd->master = sd; - hd->homunculusDB = &homunculus_db[i]; - memcpy(&hd->homunculus, hom, sizeof(struct s_homunculus)); - hd->exp_next = hexptbl[hd->homunculus.level - 1]; - - status_set_viewdata(&hd->bl, hd->homunculus.class_); - status_change_init(&hd->bl); - unit_dataset(&hd->bl); - hd->ud.dir = sd->ud.dir; - - // Find a random valid pos around the player - hd->bl.m = sd->bl.m; - hd->bl.x = sd->bl.x; - hd->bl.y = sd->bl.y; - x = sd->bl.x + 1; - y = sd->bl.y + 1; - map_random_dir(&hd->bl, &x, &y); - hd->bl.x = x; - hd->bl.y = y; - - map_addiddb(&hd->bl); - status_calc_homunculus(hd,1); - - hd->hungry_timer = INVALID_TIMER; - return 0; -} - -void merc_hom_init_timers(struct homun_data * hd) -{ - if (hd->hungry_timer == -1) - hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,hd->master->bl.id,0); - hd->regen.state.block = 0; //Restore HP/SP block. -} - -int merc_call_homunculus(struct map_session_data *sd) -{ - struct homun_data *hd; - - if (!sd->status.hom_id) //Create a new homun. - return merc_create_homunculus_request(sd, HM_CLASS_BASE + rand(0, 7)) ; - - // If homunc not yet loaded, load it - if (!sd->hd) - return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); - - hd = sd->hd; - - if (!hd->homunculus.vaporize) - return 0; //Can't use this if homun wasn't vaporized. - - merc_hom_init_timers(hd); - hd->homunculus.vaporize = 0; - if (hd->bl.prev == NULL) - { //Spawn him - hd->bl.x = sd->bl.x; - hd->bl.y = sd->bl.y; - hd->bl.m = sd->bl.m; - map_addblock(&hd->bl); - clif_spawn(&hd->bl); - clif_send_homdata(sd,SP_ACK,0); - clif_hominfo(sd,hd,1); - clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] - clif_homskillinfoblock(sd); - if (battle_config.slaves_inherit_speed&1) - status_calc_bl(&hd->bl, SCB_SPEED); - merc_save(hd); - } else - //Warp him to master. - unit_warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,0); - return 1; -} - -// Recv homunculus data from char server -int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag) -{ - struct map_session_data *sd; - struct homun_data *hd; - - sd = map_id2sd(account_id); - if(!sd) - return 0; - if (sd->status.char_id != sh->char_id) - { - if (sd->status.hom_id == sh->hom_id) - sh->char_id = sd->status.char_id; //Correct char id. - else - return 0; - } - if(!flag) { // Failed to load - sd->status.hom_id = 0; - return 0; - } - - if (!sd->status.hom_id) //Hom just created. - sd->status.hom_id = sh->hom_id; - if (sd->hd) //uh? Overwrite the data. - memcpy(&sd->hd->homunculus, sh, sizeof(struct s_homunculus)); - else - merc_hom_alloc(sd, sh); - - hd = sd->hd; - if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL) - { - map_addblock(&hd->bl); - clif_spawn(&hd->bl); - clif_send_homdata(sd,SP_ACK,0); - clif_hominfo(sd,hd,1); - clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] - clif_homskillinfoblock(sd); - merc_hom_init_timers(hd); - } - return 1; -} - -// Ask homunculus creation to char server -int merc_create_homunculus_request(struct map_session_data *sd, int class_) -{ - struct s_homunculus homun; - struct h_stats *base; - int i; - - nullpo_retr(1, sd); - - i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); - if(i < 0) return 0; - - memset(&homun, 0, sizeof(struct s_homunculus)); - //Initial data - strncpy(homun.name, homunculus_db[i].name, NAME_LENGTH-1); - homun.class_ = class_; - homun.level = 1; - homun.hunger = 32; //32% - homun.intimacy = 2100; //21/1000 - homun.char_id = sd->status.char_id; - - homun.hp = 10 ; - base = &homunculus_db[i].base; - homun.max_hp = base->HP; - homun.max_sp = base->SP; - homun.str = base->str *10; - homun.agi = base->agi *10; - homun.vit = base->vit *10; - homun.int_= base->int_*10; - homun.dex = base->dex *10; - homun.luk = base->luk *10; - - // Request homunculus creation - intif_homunculus_create(sd->status.account_id, &homun); - return 1; -} - -int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, short x, short y) -{ - struct homun_data* hd; - nullpo_retr(0, sd); - - if (!sd->status.hom_id) - return 0; // no homunculus - - if (!sd->hd) //Load homun data; - return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); - - hd = sd->hd; - - if (hd->homunculus.vaporize) - return 0; // vaporized homunculi need to be 'called' - - if (!status_isdead(&hd->bl)) - return 0; // already alive - - merc_hom_init_timers(hd); - - if (!hd->bl.prev) - { //Add it back to the map. - hd->bl.m = sd->bl.m; - hd->bl.x = x; - hd->bl.y = y; - map_addblock(&hd->bl); - clif_spawn(&hd->bl); - } - status_revive(&hd->bl, per, 0); - return 1; -} - -void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) -{ - struct map_session_data *sd = hd->master; - hd->homunculus.hp = hd->battle_status.hp; - if (!sd) - return; - clif_send_homdata(sd,SP_ACK,0); - clif_hominfo(sd,hd,1); - clif_hominfo(sd,hd,0); - clif_homskillinfoblock(sd); -} - -void merc_reset_stats(struct homun_data *hd) -{ //Resets a homunc stats back to zero (but doesn't touches hunger or intimacy) - struct s_homunculus_db *db; - struct s_homunculus *hom; - struct h_stats *base; - hom = &hd->homunculus; - db = hd->homunculusDB; - base = &db->base; - hom->level = 1; - hom->hp = 10; - hom->max_hp = base->HP; - hom->max_sp = base->SP; - hom->str = base->str *10; - hom->agi = base->agi *10; - hom->vit = base->vit *10; - hom->int_= base->int_*10; - hom->dex = base->dex *10; - hom->luk = base->luk *10; - hom->exp = 0; - hd->exp_next = hexptbl[0]; - memset(&hd->homunculus.hskill, 0, sizeof hd->homunculus.hskill); - hd->homunculus.skillpts = 0; -} - -int merc_hom_shuffle(struct homun_data *hd) -{ - struct map_session_data *sd; - int lv, i, skillpts; - unsigned int exp; - struct s_skill b_skill[MAX_HOMUNSKILL]; - - if (!merc_is_hom_active(hd)) - return 0; - - sd = hd->master; - lv = hd->homunculus.level; - exp = hd->homunculus.exp; - memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill)); - skillpts = hd->homunculus.skillpts; - //Reset values to level 1. - merc_reset_stats(hd); - //Level it back up - for (i = 1; i < lv && hd->exp_next; i++){ - hd->homunculus.exp += hd->exp_next; - merc_hom_levelup(hd); - } - - if(hd->homunculus.class_ == hd->homunculusDB->evo_class) { - //Evolved bonuses - struct s_homunculus *hom = &hd->homunculus; - struct h_stats *max = &hd->homunculusDB->emax, *min = &hd->homunculusDB->emin; - hom->max_hp += rand(min->HP, max->HP); - hom->max_sp += rand(min->SP, max->SP); - hom->str += 10*rand(min->str, max->str); - hom->agi += 10*rand(min->agi, max->agi); - hom->vit += 10*rand(min->vit, max->vit); - hom->int_+= 10*rand(min->int_,max->int_); - hom->dex += 10*rand(min->dex, max->dex); - hom->luk += 10*rand(min->luk, max->luk); - } - - hd->homunculus.exp = exp; - memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill)); - hd->homunculus.skillpts = skillpts; - clif_homskillinfoblock(sd); - status_calc_homunculus(hd,0); - status_percent_heal(&hd->bl, 100, 100); - clif_misceffect2(&hd->bl,568); - - return 1; -} - -int read_homunculusdb(void) -{ - FILE *fp; - char line[1024], *p; - int i, k, classid; - int j = 0; - const char *filename[]={"homunculus_db.txt","homunculus_db2.txt"}; - char *str[50]; - struct s_homunculus_db *db; - - memset(homunculus_db,0,sizeof(homunculus_db)); - for(i = 0; i<2; i++) - { - sprintf(line, "%s/%s", db_path, filename[i]); - fp = fopen(line,"r"); - if(!fp){ - if(i != 0) - continue; - ShowError("read_homunculusdb : can't read %s\n", line); - return -1; - } - - while(fgets(line, sizeof(line), fp) && j < MAX_HOMUNCULUS_CLASS) - { - if(line[0] == '/' && line[1] == '/') - continue; - - k = 0; - p = strtok (line,","); - while (p != NULL && k < 50) - { - str[k++] = p; - p = strtok (NULL, ","); - } - if (k < 50 ) - { - ShowError("read_homunculusdb : Incorrect number of columns at %s, homunculus %d. Read %d columns, 50 are needed.\n", filename[i], j+1, k); - continue; - } - - //Base Class,Evo Class - classid = atoi(str[0]); - if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) - { - ShowError("read_homunculusdb : Invalid class %d (%s)\n", classid, filename[i]); - continue; - } - db = &homunculus_db[j]; - db->base_class = classid; - classid = atoi(str[1]); - if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) - { - db->base_class = 0; - ShowError("read_homunculusdb : Invalid class %d (%s)\n", classid, filename[i]); - continue; - } - db->evo_class = classid; - //Name, Food, Hungry Delay, Base Size, Evo Size, Race, Element, ASPD - strncpy(db->name,str[2],NAME_LENGTH-1); - db->foodID = atoi(str[3]); - db->hungryDelay = atoi(str[4]); - db->base_size = atoi(str[5]); - db->evo_size = atoi(str[6]); - db->race = atoi(str[7]); - db->element = atoi(str[8]); - db->baseASPD = atoi(str[9]); - //base HP, SP, str, agi, vit, int, dex, luk - db->base.HP = atoi(str[10]); - db->base.SP = atoi(str[11]); - db->base.str = atoi(str[12]); - db->base.agi = atoi(str[13]); - db->base.vit = atoi(str[14]); - db->base.int_= atoi(str[15]); - db->base.dex = atoi(str[16]); - db->base.luk = atoi(str[17]); - //Growth Min/Max HP, SP, str, agi, vit, int, dex, luk - db->gmin.HP = atoi(str[18]); - db->gmax.HP = atoi(str[19]); - db->gmin.SP = atoi(str[20]); - db->gmax.SP = atoi(str[21]); - db->gmin.str = atoi(str[22]); - db->gmax.str = atoi(str[23]); - db->gmin.agi = atoi(str[24]); - db->gmax.agi = atoi(str[25]); - db->gmin.vit = atoi(str[26]); - db->gmax.vit = atoi(str[27]); - db->gmin.int_= atoi(str[28]); - db->gmax.int_= atoi(str[29]); - db->gmin.dex = atoi(str[30]); - db->gmax.dex = atoi(str[31]); - db->gmin.luk = atoi(str[32]); - db->gmax.luk = atoi(str[33]); - //Evolution Min/Max HP, SP, str, agi, vit, int, dex, luk - db->emin.HP = atoi(str[34]); - db->emax.HP = atoi(str[35]); - db->emin.SP = atoi(str[36]); - db->emax.SP = atoi(str[37]); - db->emin.str = atoi(str[38]); - db->emax.str = atoi(str[39]); - db->emin.agi = atoi(str[40]); - db->emax.agi = atoi(str[41]); - db->emin.vit = atoi(str[42]); - db->emax.vit = atoi(str[43]); - db->emin.int_= atoi(str[44]); - db->emax.int_= atoi(str[45]); - db->emin.dex = atoi(str[46]); - db->emax.dex = atoi(str[47]); - db->emin.luk = atoi(str[48]); - db->emax.luk = atoi(str[49]); - - //Check that the min/max values really are below the other one. - if(db->gmin.HP > db->gmax.HP) - db->gmin.HP = db->gmax.HP; - if(db->gmin.SP > db->gmax.SP) - db->gmin.SP = db->gmax.SP; - if(db->gmin.str > db->gmax.str) - db->gmin.str = db->gmax.str; - if(db->gmin.agi > db->gmax.agi) - db->gmin.agi = db->gmax.agi; - if(db->gmin.vit > db->gmax.vit) - db->gmin.vit = db->gmax.vit; - if(db->gmin.int_> db->gmax.int_) - db->gmin.int_= db->gmax.int_; - if(db->gmin.dex > db->gmax.dex) - db->gmin.dex = db->gmax.dex; - if(db->gmin.luk > db->gmax.luk) - db->gmin.luk = db->gmax.luk; - - if(db->emin.HP > db->emax.HP) - db->emin.HP = db->emax.HP; - if(db->emin.SP > db->emax.SP) - db->emin.SP = db->emax.SP; - if(db->emin.str > db->emax.str) - db->emin.str = db->emax.str; - if(db->emin.agi > db->emax.agi) - db->emin.agi = db->emax.agi; - if(db->emin.vit > db->emax.vit) - db->emin.vit = db->emax.vit; - if(db->emin.int_> db->emax.int_) - db->emin.int_= db->emax.int_; - if(db->emin.dex > db->emax.dex) - db->emin.dex = db->emax.dex; - if(db->emin.luk > db->emax.luk) - db->emin.luk = db->emax.luk; - - j++; - } - if (j > MAX_HOMUNCULUS_CLASS) - ShowWarning("read_homunculusdb: Reached max number of homunculus [%d]. Remaining homunculus were not read.\n ", MAX_HOMUNCULUS_CLASS); - fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' homunculus in '"CL_WHITE"db/%s"CL_RESET"'.\n",j,filename[i]); - } - return 0; -} - -int read_homunculus_skilldb(void) -{ - FILE *fp; - char line[1024], *p; - int k, classid; - int j = 0; - char *split[15]; - - memset(hskill_tree,0,sizeof(hskill_tree)); - sprintf(line, "%s/homun_skill_tree.txt", db_path); - fp=fopen(line,"r"); - if(fp==NULL){ - ShowError("can't read %s\n", line); - return 1; - } - - while(fgets(line, sizeof(line), fp)) - { - int minJobLevelPresent = 0; - - if(line[0]=='/' && line[1]=='/') - continue; - - k = 0; - p = strtok(line,","); - while (p != NULL && k < 15) - { - split[k++] = p; - p = strtok(NULL, ","); - } - - if(k < 13) - continue; - - if (k == 14) - minJobLevelPresent = 1; // MinJobLvl has been added - - // check for bounds [celest] - classid = atoi(split[0]) - HM_CLASS_BASE; - if ( classid >= MAX_HOMUNCULUS_CLASS ) - continue; - - k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex] - // Search an empty line or a line with the same skill_id (stored in j) - for(j = 0; j < MAX_SKILL_TREE && hskill_tree[classid][j].id && hskill_tree[classid][j].id != k; j++); - - if (j == MAX_SKILL_TREE) - { - ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", k, classid); - continue; - } - - hskill_tree[classid][j].id=k; - hskill_tree[classid][j].max=atoi(split[2]); - if (minJobLevelPresent) - hskill_tree[classid][j].joblv=atoi(split[3]); - - for(k=0;k<5;k++){ - hskill_tree[classid][j].need[k].id=atoi(split[3+k*2+minJobLevelPresent]); - hskill_tree[classid][j].need[k].lv=atoi(split[3+k*2+minJobLevelPresent+1]); - } - } - - fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","homun_skill_tree.txt"); - return 0; -} - -void read_homunculus_expdb(void) -{ - FILE *fp; - char line[1024]; - int i, j=0; - char *filename[]={"exp_homun.txt","exp_homun2.txt"}; - - memset(hexptbl,0,sizeof(hexptbl)); - for(i=0; i<2; i++){ - sprintf(line, "%s/%s", db_path, filename[i]); - fp=fopen(line,"r"); - if(fp == NULL){ - if(i != 0) - continue; - ShowError("can't read %s\n",line); - return; - } - while(fgets(line, sizeof(line), fp) && j < MAX_LEVEL) - { - if(line[0] == '/' && line[1] == '/') - continue; - - hexptbl[j] = strtoul(line, NULL, 10); - if (!hexptbl[j++]) - break; - } - if (hexptbl[MAX_LEVEL - 1]) // Last permitted level have to be 0! - { - ShowWarning("read_hexptbl: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL); - hexptbl[MAX_LEVEL - 1] = 0; - } - fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s"CL_RESET"'.\n", j, filename[i]); - } -} - -void merc_reload(void) -{ - read_homunculusdb(); - read_homunculus_expdb(); -} - -void merc_skill_reload(void) -{ - read_homunculus_skilldb(); -} - -int do_init_merc(void) -{ - int class_; - read_homunculusdb(); - read_homunculus_expdb(); - read_homunculus_skilldb(); - // Add homunc timer function to timer func list [Toms] - add_timer_func_list(merc_hom_hungry, "merc_hom_hungry"); - - //Stock view data for homuncs - memset(&hom_viewdb, 0, sizeof(hom_viewdb)); - for (class_ = 0; class_ < ARRAYLENGTH(hom_viewdb); class_++) - hom_viewdb[class_].class_ = HM_CLASS_BASE+class_; - return 0; -} - -int do_final_merc(void); |