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-rw-r--r--src/map/mercenary.c1062
1 files changed, 551 insertions, 511 deletions
diff --git a/src/map/mercenary.c b/src/map/mercenary.c
index 72ed7628a..d6d5ce081 100644
--- a/src/map/mercenary.c
+++ b/src/map/mercenary.c
@@ -1,511 +1,551 @@
-// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
-// See the LICENSE file
-// Portions Copyright (c) Athena Dev Teams
-
-#include "../common/cbasetypes.h"
-#include "../common/malloc.h"
-#include "../common/socket.h"
-#include "../common/timer.h"
-#include "../common/nullpo.h"
-#include "../common/mmo.h"
-#include "../common/random.h"
-#include "../common/showmsg.h"
-#include "../common/strlib.h"
-#include "../common/utils.h"
-
-#include "log.h"
-#include "clif.h"
-#include "chrif.h"
-#include "intif.h"
-#include "itemdb.h"
-#include "map.h"
-#include "pc.h"
-#include "status.h"
-#include "skill.h"
-#include "mob.h"
-#include "pet.h"
-#include "battle.h"
-#include "party.h"
-#include "guild.h"
-#include "atcommand.h"
-#include "script.h"
-#include "npc.h"
-#include "trade.h"
-#include "unit.h"
-#include "mercenary.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS]; // Mercenary Database
-
-int merc_search_index(int class_)
-{
- int i;
- ARR_FIND(0, MAX_MERCENARY_CLASS, i, mercenary_db[i].class_ == class_);
- return (i == MAX_MERCENARY_CLASS)?-1:i;
-}
-
-bool merc_class(int class_)
-{
- return (bool)(merc_search_index(class_) > -1);
-}
-
-struct view_data * merc_get_viewdata(int class_)
-{
- int i = merc_search_index(class_);
- if( i < 0 )
- return 0;
-
- return &mercenary_db[i].vd;
-}
-
-int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime)
-{
- struct s_mercenary merc;
- struct s_mercenary_db *db;
- int i;
- nullpo_retr(0,sd);
-
- if( (i = merc_search_index(class_)) < 0 )
- return 0;
-
- db = &mercenary_db[i];
- memset(&merc,0,sizeof(struct s_mercenary));
-
- merc.char_id = sd->status.char_id;
- merc.class_ = class_;
- merc.hp = db->status.max_hp;
- merc.sp = db->status.max_sp;
- merc.life_time = lifetime;
-
- // Request Char Server to create this mercenary
- intif->mercenary_create(&merc);
-
- return 1;
-}
-
-int mercenary_get_lifetime(struct mercenary_data *md)
-{
- const struct TimerData * td;
- if( md == NULL || md->contract_timer == INVALID_TIMER )
- return 0;
-
- td = iTimer->get_timer(md->contract_timer);
- return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0;
-}
-
-int mercenary_get_guild(struct mercenary_data *md)
-{
- int class_;
-
- if( md == NULL || md->db == NULL )
- return -1;
-
- class_ = md->db->class_;
-
- if( class_ >= 6017 && class_ <= 6026 )
- return ARCH_MERC_GUILD;
- if( class_ >= 6027 && class_ <= 6036 )
- return SPEAR_MERC_GUILD;
- if( class_ >= 6037 && class_ <= 6046 )
- return SWORD_MERC_GUILD;
-
- return -1;
-}
-
-int mercenary_get_faith(struct mercenary_data *md)
-{
- struct map_session_data *sd;
- int class_;
-
- if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
- return 0;
-
- class_ = md->db->class_;
-
- if( class_ >= 6017 && class_ <= 6026 )
- return sd->status.arch_faith;
- if( class_ >= 6027 && class_ <= 6036 )
- return sd->status.spear_faith;
- if( class_ >= 6037 && class_ <= 6046 )
- return sd->status.sword_faith;
-
- return 0;
-}
-
-int mercenary_set_faith(struct mercenary_data *md, int value)
-{
- struct map_session_data *sd;
- int class_, *faith;
-
- if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
- return 0;
-
- class_ = md->db->class_;
-
- if( class_ >= 6017 && class_ <= 6026 )
- faith = &sd->status.arch_faith;
- else if( class_ >= 6027 && class_ <= 6036 )
- faith = &sd->status.spear_faith;
- else if( class_ >= 6037 && class_ <= 6046 )
- faith = &sd->status.sword_faith;
- else
- return 0;
-
- *faith += value;
- *faith = cap_value(*faith, 0, SHRT_MAX);
- clif->mercenary_updatestatus(sd, SP_MERCFAITH);
-
- return 0;
-}
-
-int mercenary_get_calls(struct mercenary_data *md)
-{
- struct map_session_data *sd;
- int class_;
-
- if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
- return 0;
-
- class_ = md->db->class_;
-
- if( class_ >= 6017 && class_ <= 6026 )
- return sd->status.arch_calls;
- if( class_ >= 6027 && class_ <= 6036 )
- return sd->status.spear_calls;
- if( class_ >= 6037 && class_ <= 6046 )
- return sd->status.sword_calls;
-
- return 0;
-}
-
-int mercenary_set_calls(struct mercenary_data *md, int value)
-{
- struct map_session_data *sd;
- int class_, *calls;
-
- if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
- return 0;
-
- class_ = md->db->class_;
-
- if( class_ >= 6017 && class_ <= 6026 )
- calls = &sd->status.arch_calls;
- else if( class_ >= 6027 && class_ <= 6036 )
- calls = &sd->status.spear_calls;
- else if( class_ >= 6037 && class_ <= 6046 )
- calls = &sd->status.sword_calls;
- else
- return 0;
-
- *calls += value;
- *calls = cap_value(*calls, 0, INT_MAX);
-
- return 0;
-}
-
-int mercenary_save(struct mercenary_data *md)
-{
- md->mercenary.hp = md->battle_status.hp;
- md->mercenary.sp = md->battle_status.sp;
- md->mercenary.life_time = mercenary_get_lifetime(md);
-
- intif->mercenary_save(&md->mercenary);
- return 1;
-}
-
-static int merc_contract_end(int tid, unsigned int tick, int id, intptr_t data)
-{
- struct map_session_data *sd;
- struct mercenary_data *md;
-
- if( (sd = iMap->id2sd(id)) == NULL )
- return 1;
- if( (md = sd->md) == NULL )
- return 1;
-
- if( md->contract_timer != tid )
- {
- ShowError("merc_contract_end %d != %d.\n", md->contract_timer, tid);
- return 0;
- }
-
- md->contract_timer = INVALID_TIMER;
- merc_delete(md, 0); // Mercenary soldier's duty hour is over.
-
- return 0;
-}
-
-int merc_delete(struct mercenary_data *md, int reply)
-{
- struct map_session_data *sd = md->master;
- md->mercenary.life_time = 0;
-
- merc_contract_stop(md);
-
- if( !sd )
- return unit_free(&md->bl, CLR_OUTSIGHT);
-
- if( md->devotion_flag )
- {
- md->devotion_flag = 0;
- status_change_end(&sd->bl, SC_DEVOTION, INVALID_TIMER);
- }
-
- switch( reply )
- {
- case 0: mercenary_set_faith(md, 1); break; // +1 Loyalty on Contract ends.
- case 1: mercenary_set_faith(md, -1); break; // -1 Loyalty on Mercenary killed
- }
-
- clif->mercenary_message(sd, reply);
- return unit_remove_map(&md->bl, CLR_OUTSIGHT);
-}
-
-void merc_contract_stop(struct mercenary_data *md)
-{
- nullpo_retv(md);
- if( md->contract_timer != INVALID_TIMER )
- iTimer->delete_timer(md->contract_timer, merc_contract_end);
- md->contract_timer = INVALID_TIMER;
-}
-
-void merc_contract_init(struct mercenary_data *md)
-{
- if( md->contract_timer == INVALID_TIMER )
- md->contract_timer = iTimer->add_timer(iTimer->gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0);
-
- md->regen.state.block = 0;
-}
-
-int merc_data_received(struct s_mercenary *merc, bool flag)
-{
- struct map_session_data *sd;
- struct mercenary_data *md;
- struct s_mercenary_db *db;
- int i = merc_search_index(merc->class_);
-
- if( (sd = iMap->charid2sd(merc->char_id)) == NULL )
- return 0;
- if( !flag || i < 0 )
- { // Not created - loaded - DB info
- sd->status.mer_id = 0;
- return 0;
- }
-
- db = &mercenary_db[i];
- if( !sd->md )
- {
- sd->md = md = (struct mercenary_data*)aCalloc(1,sizeof(struct mercenary_data));
- md->bl.type = BL_MER;
- md->bl.id = npc_get_new_npc_id();
- md->devotion_flag = 0;
-
- md->master = sd;
- md->db = db;
- memcpy(&md->mercenary, merc, sizeof(struct s_mercenary));
- iStatus->set_viewdata(&md->bl, md->mercenary.class_);
- iStatus->change_init(&md->bl);
- unit_dataset(&md->bl);
- md->ud.dir = sd->ud.dir;
-
- md->bl.m = sd->bl.m;
- md->bl.x = sd->bl.x;
- md->bl.y = sd->bl.y;
- unit_calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
- md->bl.x = md->ud.to_x;
- md->bl.y = md->ud.to_y;
-
- iMap->addiddb(&md->bl);
- status_calc_mercenary(md,1);
- md->contract_timer = INVALID_TIMER;
- merc_contract_init(md);
- }
- else
- {
- memcpy(&sd->md->mercenary, merc, sizeof(struct s_mercenary));
- md = sd->md;
- }
-
- if( sd->status.mer_id == 0 )
- mercenary_set_calls(md, 1);
- sd->status.mer_id = merc->mercenary_id;
-
- if( md && md->bl.prev == NULL && sd->bl.prev != NULL )
- {
- iMap->addblock(&md->bl);
- clif->spawn(&md->bl);
- clif->mercenary_info(sd);
- clif->mercenary_skillblock(sd);
- }
-
- return 1;
-}
-
-void mercenary_heal(struct mercenary_data *md, int hp, int sp)
-{
- if( hp )
- clif->mercenary_updatestatus(md->master, SP_HP);
- if( sp )
- clif->mercenary_updatestatus(md->master, SP_SP);
-}
-
-int mercenary_dead(struct mercenary_data *md)
-{
- merc_delete(md, 1);
- return 0;
-}
-
-int mercenary_killbonus(struct mercenary_data *md)
-{
- const enum sc_type scs[] = { SC_MER_FLEE, SC_MER_ATK, SC_MER_HP, SC_MER_SP, SC_MER_HIT };
- int index = rnd() % ARRAYLENGTH(scs);
-
- sc_start(&md->bl, scs[index], 100, rnd() % 5, 600000);
- return 0;
-}
-
-int mercenary_kills(struct mercenary_data *md)
-{
- md->mercenary.kill_count++;
- md->mercenary.kill_count = cap_value(md->mercenary.kill_count, 0, INT_MAX);
-
- if( (md->mercenary.kill_count % 50) == 0 )
- {
- mercenary_set_faith(md, 1);
- mercenary_killbonus(md);
- }
-
- if( md->master )
- clif->mercenary_updatestatus(md->master, SP_MERCKILLS);
-
- return 0;
-}
-
-int mercenary_checkskill(struct mercenary_data *md, uint16 skill_id)
-{
- int i = skill_id - MC_SKILLBASE;
-
- if( !md || !md->db )
- return 0;
- if( md->db->skill[i].id == skill_id )
- return md->db->skill[i].lv;
-
- return 0;
-}
-
-static bool read_mercenarydb_sub(char* str[], int columns, int current)
-{
- int ele;
- struct s_mercenary_db *db;
- struct status_data *status;
-
- db = &mercenary_db[current];
- db->class_ = atoi(str[0]);
- safestrncpy(db->sprite, str[1], NAME_LENGTH);
- safestrncpy(db->name, str[2], NAME_LENGTH);
- db->lv = atoi(str[3]);
-
- status = &db->status;
- db->vd.class_ = db->class_;
-
- status->max_hp = atoi(str[4]);
- status->max_sp = atoi(str[5]);
- status->rhw.range = atoi(str[6]);
- status->rhw.atk = atoi(str[7]);
- status->rhw.atk2 = status->rhw.atk + atoi(str[8]);
- status->def = atoi(str[9]);
- status->mdef = atoi(str[10]);
- status->str = atoi(str[11]);
- status->agi = atoi(str[12]);
- status->vit = atoi(str[13]);
- status->int_ = atoi(str[14]);
- status->dex = atoi(str[15]);
- status->luk = atoi(str[16]);
- db->range2 = atoi(str[17]);
- db->range3 = atoi(str[18]);
- status->size = atoi(str[19]);
- status->race = atoi(str[20]);
-
- ele = atoi(str[21]);
- status->def_ele = ele%10;
- status->ele_lv = ele/20;
- if( status->def_ele >= ELE_MAX )
- {
- ShowWarning("Mercenary %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_MAX - 1);
- status->def_ele = ELE_NEUTRAL;
- }
- if( status->ele_lv < 1 || status->ele_lv > 4 )
- {
- ShowWarning("Mercenary %d has invalid element level %d (max is 4)\n", db->class_, status->ele_lv);
- status->ele_lv = 1;
- }
-
- status->aspd_rate = 1000;
- status->speed = atoi(str[22]);
- status->adelay = atoi(str[23]);
- status->amotion = atoi(str[24]);
- status->dmotion = atoi(str[25]);
-
- return true;
-}
-
-int read_mercenarydb(void)
-{
- memset(mercenary_db,0,sizeof(mercenary_db));
- sv->readdb(iMap->db_path, "mercenary_db.txt", ',', 26, 26, MAX_MERCENARY_CLASS, &read_mercenarydb_sub);
-
- return 0;
-}
-
-static bool read_mercenary_skilldb_sub(char* str[], int columns, int current)
-{// <merc id>,<skill id>,<skill level>
- struct s_mercenary_db *db;
- int i, class_;
- uint16 skill_id, skill_lv;
-
- class_ = atoi(str[0]);
- ARR_FIND(0, MAX_MERCENARY_CLASS, i, class_ == mercenary_db[i].class_);
- if( i == MAX_MERCENARY_CLASS )
- {
- ShowError("read_mercenary_skilldb : Class %d not found in mercenary_db for skill entry.\n", class_);
- return false;
- }
-
- skill_id = atoi(str[1]);
- if( skill_id < MC_SKILLBASE || skill_id >= MC_SKILLBASE + MAX_MERCSKILL )
- {
- ShowError("read_mercenary_skilldb : Skill %d out of range.\n", skill_id);
- return false;
- }
-
- db = &mercenary_db[i];
- skill_lv = atoi(str[2]);
-
- i = skill_id - MC_SKILLBASE;
- db->skill[i].id = skill_id;
- db->skill[i].lv = skill_lv;
-
- return true;
-}
-
-int read_mercenary_skilldb(void)
-{
- sv->readdb(iMap->db_path, "mercenary_skill_db.txt", ',', 3, 3, -1, &read_mercenary_skilldb_sub);
-
- return 0;
-}
-
-int do_init_mercenary(void)
-{
- read_mercenarydb();
- read_mercenary_skilldb();
-
- //add_timer_func_list(mercenary_contract, "mercenary_contract");
- return 0;
-}
-
-int do_final_mercenary(void);
+// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
+// See the LICENSE file
+// Portions Copyright (c) Athena Dev Teams
+
+#include "../common/cbasetypes.h"
+#include "../common/malloc.h"
+#include "../common/socket.h"
+#include "../common/timer.h"
+#include "../common/nullpo.h"
+#include "../common/mmo.h"
+#include "../common/random.h"
+#include "../common/showmsg.h"
+#include "../common/strlib.h"
+#include "../common/utils.h"
+
+#include "log.h"
+#include "clif.h"
+#include "chrif.h"
+#include "intif.h"
+#include "itemdb.h"
+#include "map.h"
+#include "pc.h"
+#include "status.h"
+#include "skill.h"
+#include "mob.h"
+#include "pet.h"
+#include "battle.h"
+#include "party.h"
+#include "guild.h"
+#include "atcommand.h"
+#include "script.h"
+#include "npc.h"
+#include "trade.h"
+#include "unit.h"
+#include "mercenary.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS]; // Mercenary Database
+
+int merc_search_index(int class_)
+{
+ int i;
+ ARR_FIND(0, MAX_MERCENARY_CLASS, i, mercenary_db[i].class_ == class_);
+ return (i == MAX_MERCENARY_CLASS)?-1:i;
+}
+
+bool merc_class(int class_)
+{
+ return (bool)(merc_search_index(class_) > -1);
+}
+
+struct view_data * merc_get_viewdata(int class_)
+{
+ int i = merc_search_index(class_);
+ if( i < 0 )
+ return 0;
+
+ return &mercenary_db[i].vd;
+}
+
+int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime)
+{
+ struct s_mercenary merc;
+ struct s_mercenary_db *db;
+ int i;
+ nullpo_retr(0,sd);
+
+ if( (i = merc_search_index(class_)) < 0 )
+ return 0;
+
+ db = &mercenary_db[i];
+ memset(&merc,0,sizeof(struct s_mercenary));
+
+ merc.char_id = sd->status.char_id;
+ merc.class_ = class_;
+ merc.hp = db->status.max_hp;
+ merc.sp = db->status.max_sp;
+ merc.life_time = lifetime;
+
+ // Request Char Server to create this mercenary
+ intif->mercenary_create(&merc);
+
+ return 1;
+}
+
+int mercenary_get_lifetime(struct mercenary_data *md)
+{
+ const struct TimerData * td;
+ if( md == NULL || md->contract_timer == INVALID_TIMER )
+ return 0;
+
+ td = iTimer->get_timer(md->contract_timer);
+ return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0;
+}
+
+int mercenary_get_guild(struct mercenary_data *md)
+{
+ int class_;
+
+ if( md == NULL || md->db == NULL )
+ return -1;
+
+ class_ = md->db->class_;
+
+ if( class_ >= 6017 && class_ <= 6026 )
+ return ARCH_MERC_GUILD;
+ if( class_ >= 6027 && class_ <= 6036 )
+ return SPEAR_MERC_GUILD;
+ if( class_ >= 6037 && class_ <= 6046 )
+ return SWORD_MERC_GUILD;
+
+ return -1;
+}
+
+int mercenary_get_faith(struct mercenary_data *md)
+{
+ struct map_session_data *sd;
+ int class_;
+
+ if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
+ return 0;
+
+ class_ = md->db->class_;
+
+ if( class_ >= 6017 && class_ <= 6026 )
+ return sd->status.arch_faith;
+ if( class_ >= 6027 && class_ <= 6036 )
+ return sd->status.spear_faith;
+ if( class_ >= 6037 && class_ <= 6046 )
+ return sd->status.sword_faith;
+
+ return 0;
+}
+
+int mercenary_set_faith(struct mercenary_data *md, int value)
+{
+ struct map_session_data *sd;
+ int class_, *faith;
+
+ if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
+ return 0;
+
+ class_ = md->db->class_;
+
+ if( class_ >= 6017 && class_ <= 6026 )
+ faith = &sd->status.arch_faith;
+ else if( class_ >= 6027 && class_ <= 6036 )
+ faith = &sd->status.spear_faith;
+ else if( class_ >= 6037 && class_ <= 6046 )
+ faith = &sd->status.sword_faith;
+ else
+ return 0;
+
+ *faith += value;
+ *faith = cap_value(*faith, 0, SHRT_MAX);
+ clif->mercenary_updatestatus(sd, SP_MERCFAITH);
+
+ return 0;
+}
+
+int mercenary_get_calls(struct mercenary_data *md)
+{
+ struct map_session_data *sd;
+ int class_;
+
+ if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
+ return 0;
+
+ class_ = md->db->class_;
+
+ if( class_ >= 6017 && class_ <= 6026 )
+ return sd->status.arch_calls;
+ if( class_ >= 6027 && class_ <= 6036 )
+ return sd->status.spear_calls;
+ if( class_ >= 6037 && class_ <= 6046 )
+ return sd->status.sword_calls;
+
+ return 0;
+}
+
+int mercenary_set_calls(struct mercenary_data *md, int value)
+{
+ struct map_session_data *sd;
+ int class_, *calls;
+
+ if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
+ return 0;
+
+ class_ = md->db->class_;
+
+ if( class_ >= 6017 && class_ <= 6026 )
+ calls = &sd->status.arch_calls;
+ else if( class_ >= 6027 && class_ <= 6036 )
+ calls = &sd->status.spear_calls;
+ else if( class_ >= 6037 && class_ <= 6046 )
+ calls = &sd->status.sword_calls;
+ else
+ return 0;
+
+ *calls += value;
+ *calls = cap_value(*calls, 0, INT_MAX);
+
+ return 0;
+}
+
+int mercenary_save(struct mercenary_data *md)
+{
+ md->mercenary.hp = md->battle_status.hp;
+ md->mercenary.sp = md->battle_status.sp;
+ md->mercenary.life_time = mercenary->get_lifetime(md);
+
+ intif->mercenary_save(&md->mercenary);
+ return 1;
+}
+
+static int merc_contract_end(int tid, unsigned int tick, int id, intptr_t data)
+{
+ struct map_session_data *sd;
+ struct mercenary_data *md;
+
+ if( (sd = iMap->id2sd(id)) == NULL )
+ return 1;
+ if( (md = sd->md) == NULL )
+ return 1;
+
+ if( md->contract_timer != tid )
+ {
+ ShowError("merc_contract_end %d != %d.\n", md->contract_timer, tid);
+ return 0;
+ }
+
+ md->contract_timer = INVALID_TIMER;
+ mercenary->merc_delete(md, 0); // Mercenary soldier's duty hour is over.
+
+ return 0;
+}
+
+int merc_delete(struct mercenary_data *md, int reply)
+{
+ struct map_session_data *sd = md->master;
+ md->mercenary.life_time = 0;
+
+ mercenary->merc_contract_stop(md);
+
+ if( !sd )
+ return unit_free(&md->bl, CLR_OUTSIGHT);
+
+ if( md->devotion_flag )
+ {
+ md->devotion_flag = 0;
+ status_change_end(&sd->bl, SC_DEVOTION, INVALID_TIMER);
+ }
+
+ switch( reply )
+ {
+ case 0: mercenary->set_faith(md, 1); break; // +1 Loyalty on Contract ends.
+ case 1: mercenary->set_faith(md, -1); break; // -1 Loyalty on Mercenary killed
+ }
+
+ clif->mercenary_message(sd, reply);
+ return unit_remove_map(&md->bl, CLR_OUTSIGHT);
+}
+
+void merc_contract_stop(struct mercenary_data *md)
+{
+ nullpo_retv(md);
+ if( md->contract_timer != INVALID_TIMER )
+ iTimer->delete_timer(md->contract_timer, merc_contract_end);
+ md->contract_timer = INVALID_TIMER;
+}
+
+void merc_contract_init(struct mercenary_data *md)
+{
+ if( md->contract_timer == INVALID_TIMER )
+ md->contract_timer = iTimer->add_timer(iTimer->gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0);
+
+ md->regen.state.block = 0;
+}
+
+int merc_data_received(struct s_mercenary *merc, bool flag)
+{
+ struct map_session_data *sd;
+ struct mercenary_data *md;
+ struct s_mercenary_db *db;
+ int i = merc_search_index(merc->class_);
+
+ if( (sd = iMap->charid2sd(merc->char_id)) == NULL )
+ return 0;
+ if( !flag || i < 0 )
+ { // Not created - loaded - DB info
+ sd->status.mer_id = 0;
+ return 0;
+ }
+
+ db = &mercenary_db[i];
+ if( !sd->md )
+ {
+ sd->md = md = (struct mercenary_data*)aCalloc(1,sizeof(struct mercenary_data));
+ md->bl.type = BL_MER;
+ md->bl.id = npc_get_new_npc_id();
+ md->devotion_flag = 0;
+
+ md->master = sd;
+ md->db = db;
+ memcpy(&md->mercenary, merc, sizeof(struct s_mercenary));
+ iStatus->set_viewdata(&md->bl, md->mercenary.class_);
+ iStatus->change_init(&md->bl);
+ unit_dataset(&md->bl);
+ md->ud.dir = sd->ud.dir;
+
+ md->bl.m = sd->bl.m;
+ md->bl.x = sd->bl.x;
+ md->bl.y = sd->bl.y;
+ unit_calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
+ md->bl.x = md->ud.to_x;
+ md->bl.y = md->ud.to_y;
+
+ iMap->addiddb(&md->bl);
+ status_calc_mercenary(md,1);
+ md->contract_timer = INVALID_TIMER;
+ merc_contract_init(md);
+ }
+ else
+ {
+ memcpy(&sd->md->mercenary, merc, sizeof(struct s_mercenary));
+ md = sd->md;
+ }
+
+ if( sd->status.mer_id == 0 )
+ mercenary->set_calls(md, 1);
+ sd->status.mer_id = merc->mercenary_id;
+
+ if( md && md->bl.prev == NULL && sd->bl.prev != NULL )
+ {
+ iMap->addblock(&md->bl);
+ clif->spawn(&md->bl);
+ clif->mercenary_info(sd);
+ clif->mercenary_skillblock(sd);
+ }
+
+ return 1;
+}
+
+void mercenary_heal(struct mercenary_data *md, int hp, int sp)
+{
+ if( hp )
+ clif->mercenary_updatestatus(md->master, SP_HP);
+ if( sp )
+ clif->mercenary_updatestatus(md->master, SP_SP);
+}
+
+int mercenary_dead(struct mercenary_data *md)
+{
+ mercenary->merc_delete(md, 1);
+ return 0;
+}
+
+int mercenary_killbonus(struct mercenary_data *md)
+{
+ const enum sc_type scs[] = { SC_MER_FLEE, SC_MER_ATK, SC_MER_HP, SC_MER_SP, SC_MER_HIT };
+ int index = rnd() % ARRAYLENGTH(scs);
+
+ sc_start(&md->bl, scs[index], 100, rnd() % 5, 600000);
+ return 0;
+}
+
+int mercenary_kills(struct mercenary_data *md)
+{
+ md->mercenary.kill_count++;
+ md->mercenary.kill_count = cap_value(md->mercenary.kill_count, 0, INT_MAX);
+
+ if( (md->mercenary.kill_count % 50) == 0 )
+ {
+ mercenary->set_faith(md, 1);
+ mercenary_killbonus(md);
+ }
+
+ if( md->master )
+ clif->mercenary_updatestatus(md->master, SP_MERCKILLS);
+
+ return 0;
+}
+
+int mercenary_checkskill(struct mercenary_data *md, uint16 skill_id)
+{
+ int i = skill_id - MC_SKILLBASE;
+
+ if( !md || !md->db )
+ return 0;
+ if( md->db->skill[i].id == skill_id )
+ return md->db->skill[i].lv;
+
+ return 0;
+}
+
+static bool read_mercenarydb_sub(char* str[], int columns, int current)
+{
+ int ele;
+ struct s_mercenary_db *db;
+ struct status_data *status;
+
+ db = &mercenary_db[current];
+ db->class_ = atoi(str[0]);
+ safestrncpy(db->sprite, str[1], NAME_LENGTH);
+ safestrncpy(db->name, str[2], NAME_LENGTH);
+ db->lv = atoi(str[3]);
+
+ status = &db->status;
+ db->vd.class_ = db->class_;
+
+ status->max_hp = atoi(str[4]);
+ status->max_sp = atoi(str[5]);
+ status->rhw.range = atoi(str[6]);
+ status->rhw.atk = atoi(str[7]);
+ status->rhw.atk2 = status->rhw.atk + atoi(str[8]);
+ status->def = atoi(str[9]);
+ status->mdef = atoi(str[10]);
+ status->str = atoi(str[11]);
+ status->agi = atoi(str[12]);
+ status->vit = atoi(str[13]);
+ status->int_ = atoi(str[14]);
+ status->dex = atoi(str[15]);
+ status->luk = atoi(str[16]);
+ db->range2 = atoi(str[17]);
+ db->range3 = atoi(str[18]);
+ status->size = atoi(str[19]);
+ status->race = atoi(str[20]);
+
+ ele = atoi(str[21]);
+ status->def_ele = ele%10;
+ status->ele_lv = ele/20;
+ if( status->def_ele >= ELE_MAX )
+ {
+ ShowWarning("Mercenary %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_MAX - 1);
+ status->def_ele = ELE_NEUTRAL;
+ }
+ if( status->ele_lv < 1 || status->ele_lv > 4 )
+ {
+ ShowWarning("Mercenary %d has invalid element level %d (max is 4)\n", db->class_, status->ele_lv);
+ status->ele_lv = 1;
+ }
+
+ status->aspd_rate = 1000;
+ status->speed = atoi(str[22]);
+ status->adelay = atoi(str[23]);
+ status->amotion = atoi(str[24]);
+ status->dmotion = atoi(str[25]);
+
+ return true;
+}
+
+int read_mercenarydb(void)
+{
+ memset(mercenary_db,0,sizeof(mercenary_db));
+ sv->readdb(iMap->db_path, "mercenary_db.txt", ',', 26, 26, MAX_MERCENARY_CLASS, &read_mercenarydb_sub);
+
+ return 0;
+}
+
+static bool read_mercenary_skilldb_sub(char* str[], int columns, int current)
+{// <merc id>,<skill id>,<skill level>
+ struct s_mercenary_db *db;
+ int i, class_;
+ uint16 skill_id, skill_lv;
+
+ class_ = atoi(str[0]);
+ ARR_FIND(0, MAX_MERCENARY_CLASS, i, class_ == mercenary_db[i].class_);
+ if( i == MAX_MERCENARY_CLASS )
+ {
+ ShowError("read_mercenary_skilldb : Class %d not found in mercenary_db for skill entry.\n", class_);
+ return false;
+ }
+
+ skill_id = atoi(str[1]);
+ if( skill_id < MC_SKILLBASE || skill_id >= MC_SKILLBASE + MAX_MERCSKILL )
+ {
+ ShowError("read_mercenary_skilldb : Skill %d out of range.\n", skill_id);
+ return false;
+ }
+
+ db = &mercenary_db[i];
+ skill_lv = atoi(str[2]);
+
+ i = skill_id - MC_SKILLBASE;
+ db->skill[i].id = skill_id;
+ db->skill[i].lv = skill_lv;
+
+ return true;
+}
+
+int read_mercenary_skilldb(void)
+{
+ sv->readdb(iMap->db_path, "mercenary_skill_db.txt", ',', 3, 3, -1, &read_mercenary_skilldb_sub);
+
+ return 0;
+}
+
+int do_init_mercenary(void)
+{
+ mercenary->read_mercenarydb();
+ mercenary->read_skilldb();
+
+ //add_timer_func_list(mercenary_contract, "mercenary_contract");
+ return 0;
+}
+
+int do_final_mercenary(void);
+
+/*=====================================
+* Default Functions : mercenary.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+void mercenary_defaults(void) {
+ mercenary = &mercenary_s;
+ /* vars */
+
+ mercenary->mercenary_db[MAX_MERCENARY_CLASS] = mercenary_db[MAX_MERCENARY_CLASS];
+ /* funcs */
+
+ mercenary->merc_class = merc_class;
+ mercenary->merc_get_viewdata = merc_get_viewdata;
+
+ mercenary->merc_create = merc_create;
+ mercenary->merc_data_received = merc_data_received;
+ mercenary->save = mercenary_save;
+
+ mercenary->heal = mercenary_heal;
+ mercenary->dead = mercenary_dead;
+
+ mercenary->merc_delete = merc_delete;
+ mercenary->merc_contract_stop = merc_contract_stop;
+
+ mercenary->get_lifetime = mercenary_get_lifetime;
+ mercenary->get_guild = mercenary_get_guild;
+ mercenary->get_faith = mercenary_get_faith;
+ mercenary->set_faith = mercenary_set_faith;
+ mercenary->get_calls = mercenary_get_calls;
+ mercenary->set_calls = mercenary_set_calls;
+ mercenary->kills = mercenary_kills;
+
+ mercenary->checkskill = mercenary_checkskill;
+ mercenary->read_mercenarydb = read_mercenarydb;
+ mercenary->read_skilldb = read_mercenary_skilldb;
+
+ mercenary->do_init_mercenary = do_init_mercenary;
+}