diff options
Diffstat (limited to 'src/map/mercenary.c')
-rw-r--r-- | src/map/mercenary.c | 1914 |
1 files changed, 957 insertions, 957 deletions
diff --git a/src/map/mercenary.c b/src/map/mercenary.c index f83d3673c..3ae9f8ffb 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -1,957 +1,957 @@ -#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <ctype.h>
-#include <math.h>
-#include <limits.h>
-
-#include "../common/socket.h"
-#include "../common/timer.h"
-#include "../common/nullpo.h"
-#include "../common/mmo.h"
-#include "../common/showmsg.h"
-
-#include "log.h"
-#include "clif.h"
-#include "chrif.h"
-#include "intif.h"
-#include "itemdb.h"
-#include "map.h"
-#include "pc.h"
-#include "status.h"
-#include "skill.h"
-#include "mob.h"
-#include "pet.h"
-#include "battle.h"
-#include "party.h"
-#include "guild.h"
-#include "atcommand.h"
-#include "script.h"
-#include "npc.h"
-#include "trade.h"
-#include "unit.h"
-
-#include "mercenary.h"
-#include "charsave.h"
-
-//Better equiprobability than rand()% [orn]
-#define rand(a, b) a+(int) ((float)(b-a+1)*rand()/(RAND_MAX+1.0))
-
-struct homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn]
-struct skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE];
-
-static int merc_hom_hungry(int tid,unsigned int tick,int id,int data);
-
-static unsigned int hexptbl[MAX_LEVEL];
-
-void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp)
-{
- clif_hominfo(hd->master,hd,0);
-}
-
-int merc_hom_dead(struct homun_data *hd, struct block_list *src)
-{
- //There's no intimacy penalties on death (from Tharis)
- struct map_session_data *sd = hd->master;
-
- clif_emotion(&hd->bl, 16) ; //wah
-
- //Delete timers when dead.
- merc_hom_hungry_timer_delete(hd);
- hd->homunculus.hp = 0;
-
- if (!sd) //unit remove map will invoke unit free
- return 3;
-
- clif_hominfo(sd,hd,0); // Send dead flag
- clif_emotion(&sd->bl, 28) ; //sob
- //Remove from map (if it has no intimacy, it is auto-removed from memory)
- return 3;
-}
-
-//Vaporize a character's homun. If flag, HP needs to be 80% or above.
-int merc_hom_vaporize(struct map_session_data *sd, int flag)
-{
- struct homun_data *hd;
-
- nullpo_retr(0, sd);
-
- hd = sd->hd;
- if (!hd || hd->homunculus.vaporize)
- return 0;
-
- if (status_isdead(&hd->bl))
- return 0; //Can't vaporize a dead homun.
-
- if (flag && hd->battle_status.hp < (hd->battle_status.max_hp*80/100))
- return 0;
-
- hd->regen.state.block = 3; //Block regen while vaporized.
- //Delete timers when vaporized.
- merc_hom_hungry_timer_delete(hd);
- hd->homunculus.vaporize = 1;
- clif_hominfo(sd, sd->hd, 0);
- merc_save(hd);
- return unit_remove_map(&hd->bl, 0);
-}
-
-//delete a homunculus, completely "killing it".
-//Emote is the emotion the master should use, send negative to disable.
-int merc_hom_delete(struct homun_data *hd, int emote)
-{
- struct map_session_data *sd;
- nullpo_retr(0, hd);
- sd = hd->master;
-
- if (!sd)
- return unit_free(&hd->bl,1);
-
- if (emote >= 0)
- clif_emotion(&sd->bl, emote);
-
- //This makes it be deleted right away.
- hd->homunculus.intimacy = 0;
- // Send homunculus_dead to client
- hd->homunculus.hp = 0;
- clif_hominfo(sd, hd, 0);
- return unit_remove_map(&hd->bl,0);
-}
-
-int merc_hom_calc_skilltree(struct homun_data *hd)
-{
- int i,id=0 ;
- int j,f=1;
- int c=0;
-
- nullpo_retr(0, hd);
- c = hd->homunculus.class_ - HM_CLASS_BASE;
-
- for(i=0;i < MAX_SKILL_TREE && (id = hskill_tree[c][i].id) > 0;i++)
- {
- if(hd->homunculus.hskill[id-HM_SKILLBASE-1].id)
- continue; //Skill already known.
- if(!battle_config.skillfree)
- {
- for(j=0;j<5;j++)
- {
- if( hskill_tree[c][i].need[j].id &&
- merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv)
- {
- f=0;
- break;
- }
- }
- }
- if (f)
- hd->homunculus.hskill[id-HM_SKILLBASE-1].id = id ;
- }
- return 0;
-}
-
-int merc_hom_checkskill(struct homun_data *hd,int skill_id)
-{
- int i = skill_id - HM_SKILLBASE - 1;
- if(!hd)
- return 0;
-
- if(hd->homunculus.hskill[i].id == skill_id)
- return (hd->homunculus.hskill[i].lv);
-
- return 0;
-}
-
-int merc_skill_tree_get_max(int id, int b_class){
- int i, skillid;
- b_class -= HM_CLASS_BASE;
- for(i=0;(skillid=hskill_tree[b_class][i].id)>0;i++)
- if (id == skillid)
- return hskill_tree[b_class][i].max;
- return skill_get_max(id);
-}
-
-void merc_hom_skillup(struct homun_data *hd,int skillnum)
-{
- int i = 0 ;
- nullpo_retv(hd);
-
- if(!hd->homunculus.vaporize)
- {
- i = skillnum - HM_SKILLBASE - 1 ;
- if( hd->homunculus.skillpts > 0 &&
- hd->homunculus.hskill[i].id &&
- hd->homunculus.hskill[i].flag == 0 && //Don't allow raising while you have granted skills. [Skotlex]
- hd->homunculus.hskill[i].lv < merc_skill_tree_get_max(skillnum, hd->homunculus.class_)
- )
- {
- hd->homunculus.hskill[i].lv++ ;
- hd->homunculus.skillpts-- ;
- status_calc_homunculus(hd,0) ;
- if (hd->master) {
- clif_homskillup(hd->master, skillnum);
- clif_hominfo(hd->master,hd,0);
- clif_homskillinfoblock(hd->master);
- }
- }
- }
-}
-
-int merc_hom_levelup(struct homun_data *hd)
-{
- int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ;
- int growth_max_hp, growth_max_sp ;
- char output[256] ;
-
- if (hd->homunculus.level == MAX_LEVEL || !hd->exp_next || hd->homunculus.exp < hd->exp_next)
- return 0 ;
-
- hd->homunculus.level++ ;
- if (!(hd->homunculus.level % 3))
- hd->homunculus.skillpts++ ; //1 skillpoint each 3 base level
-
- hd->homunculus.exp -= hd->exp_next ;
- hd->exp_next = hexptbl[hd->homunculus.level - 1] ;
-
- if ( hd->homunculusDB->gmaxHP <= hd->homunculusDB->gminHP )
- growth_max_hp = hd->homunculusDB->gminHP ;
- else
- growth_max_hp = rand(hd->homunculusDB->gminHP, hd->homunculusDB->gmaxHP) ;
- if ( hd->homunculusDB->gmaxSP <= hd->homunculusDB->gminSP )
- growth_max_sp = hd->homunculusDB->gminSP ;
- else
- growth_max_sp = rand(hd->homunculusDB->gminSP, hd->homunculusDB->gmaxSP) ;
- if ( hd->homunculusDB->gmaxSTR <= hd->homunculusDB->gminSTR )
- growth_str = hd->homunculusDB->gminSTR ;
- else
- growth_str = rand(hd->homunculusDB->gminSTR, hd->homunculusDB->gmaxSTR) ;
- if ( hd->homunculusDB->gmaxAGI <= hd->homunculusDB->gminAGI )
- growth_agi = hd->homunculusDB->gminAGI ;
- else
- growth_agi = rand(hd->homunculusDB->gminAGI, hd->homunculusDB->gmaxAGI) ;
- if ( hd->homunculusDB->gmaxVIT <= hd->homunculusDB->gminVIT )
- growth_vit = hd->homunculusDB->gminVIT ;
- else
- growth_vit = rand(hd->homunculusDB->gminVIT, hd->homunculusDB->gmaxVIT) ;
- if ( hd->homunculusDB->gmaxDEX <= hd->homunculusDB->gminDEX )
- growth_dex = hd->homunculusDB->gminDEX ;
- else
- growth_dex = rand(hd->homunculusDB->gminDEX, hd->homunculusDB->gmaxDEX) ;
- if ( hd->homunculusDB->gmaxINT <= hd->homunculusDB->gminINT )
- growth_int = hd->homunculusDB->gminINT ;
- else
- growth_int = rand(hd->homunculusDB->gminINT, hd->homunculusDB->gmaxINT) ;
- if ( hd->homunculusDB->gmaxLUK <= hd->homunculusDB->gminLUK )
- growth_luk = hd->homunculusDB->gminLUK ;
- else
- growth_luk = rand(hd->homunculusDB->gminLUK, hd->homunculusDB->gmaxLUK) ;
-
- hd->homunculus.max_hp += growth_max_hp;
- hd->homunculus.max_sp += growth_max_sp;
- hd->homunculus.str += growth_str ;
- hd->homunculus.agi += growth_agi ;
- hd->homunculus.vit += growth_vit ;
- hd->homunculus.dex += growth_dex ;
- hd->homunculus.int_ += growth_int ;
- hd->homunculus.luk += growth_luk ;
-
- if ( battle_config.homunculus_show_growth ) {
- sprintf(output,
- "Growth : hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f) ", growth_max_hp, growth_max_sp, growth_str/(float)10, growth_agi/(float)10, growth_vit/(float)10, growth_int/(float)10, growth_dex/(float)10, growth_luk/(float)10 ) ;
- clif_disp_onlyself(hd->master,output,strlen(output));
- }
- return 1 ;
-}
-
-int merc_hom_change_class(struct homun_data *hd, short class_)
-{
- int i;
- i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS);
- if(i < 0)
- return 0;
- hd->homunculusDB = &homunculus_db[i];
- hd->homunculus.class_ = class_;
- status_set_viewdata(&hd->bl, class_);
- merc_hom_calc_skilltree(hd);
- return 1;
-}
-
-int merc_hom_evolution(struct homun_data *hd)
-{
- struct map_session_data *sd;
- nullpo_retr(0, hd);
-
- if(!hd->homunculusDB->evo_class)
- {
- clif_emotion(&hd->bl, 4) ; //swt
- return 0 ;
- }
- sd = hd->master;
- if (!sd)
- return 0;
-
- merc_hom_vaporize(sd, 0);
-
- if (!merc_hom_change_class(hd, hd->homunculusDB->evo_class)) {
- ShowError("merc_hom_evolution: Can't evoluate homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class);
- return 0;
- }
- hd->homunculus.intimacy = 500;
- merc_call_homunculus(sd);
- clif_emotion(&sd->bl, 21); //no1
- clif_misceffect2(&hd->bl,568);
- return 1 ;
-}
-
-int merc_hom_gainexp(struct homun_data *hd,int exp)
-{
- if(hd->homunculus.vaporize)
- return 1;
-
- if( hd->exp_next == 0 ) {
- hd->homunculus.exp = 0 ;
- return 0;
- }
-
- hd->homunculus.exp += exp;
-
- if(hd->homunculus.exp < hd->exp_next) {
- clif_hominfo(hd->master,hd,0);
- return 0;
- }
-
- //levelup
- do
- {
- merc_hom_levelup(hd) ;
- }
- while(hd->homunculus.exp > hd->exp_next && hd->exp_next != 0 );
-
- if( hd->exp_next == 0 )
- hd->homunculus.exp = 0 ;
-
- clif_misceffect2(&hd->bl,568);
- status_calc_homunculus(hd,0);
- status_percent_heal(&hd->bl, 100, 100);
- return 0;
-}
-
-// Return the new value
-int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value)
-{
- if (battle_config.homunculus_friendly_rate != 100)
- value = (value * battle_config.homunculus_friendly_rate) / 100;
-
- if (hd->homunculus.intimacy + value <= 100000)
- hd->homunculus.intimacy += value;
- else
- hd->homunculus.intimacy = 100000;
- return hd->homunculus.intimacy;
-}
-
-// Return 0 if decrease fails or intimacy became 0 else the new value
-int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value)
-{
- if (hd->homunculus.intimacy >= value)
- hd->homunculus.intimacy -= value;
- else
- hd->homunculus.intimacy = 0;
-
- return hd->homunculus.intimacy;
-}
-
-void merc_hom_heal(struct homun_data *hd,int hp,int sp)
-{
- clif_hominfo(hd->master,hd,0);
-}
-
-void merc_save(struct homun_data *hd)
-{
- // copy data that must be saved in homunculus struct ( hp / sp )
- TBL_PC * sd = hd->master;
- //Do not check for max_hp/max_sp caps as current could be higher to max due
- //to status changes/skills (they will be capped as needed upon stat
- //calculation on login)
- hd->homunculus.hp = hd->battle_status.hp;
- hd->homunculus.sp = hd->battle_status.sp;
- intif_homunculus_requestsave(sd->status.account_id, &hd->homunculus) ;
-}
-
-int merc_menu(struct map_session_data *sd,int menunum)
-{
- nullpo_retr(0, sd);
- if (sd->hd == NULL)
- return 1;
-
- switch(menunum) {
- case 0:
- break;
- case 1:
- merc_hom_food(sd, sd->hd);
- break;
- case 2:
- merc_hom_delete(sd->hd, -1);
- break;
- default:
- ShowError("merc_menu : unknown menu choice : %d\n", menunum) ;
- break;
- }
- return 0;
-}
-
-int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
-{
- int i, foodID, emotion;
-
- if(hd->homunculus.vaporize)
- return 1 ;
-
- foodID = hd->homunculusDB->foodID;
- i = pc_search_inventory(sd,foodID);
- if(i < 0) {
- clif_hom_food(sd,foodID,0);
- return 1;
- }
- pc_delitem(sd,i,1,0);
-
- if ( hd->homunculus.hunger >= 91 ) {
- merc_hom_decrease_intimacy(hd, 50);
- emotion = 16;
- } else if ( hd->homunculus.hunger >= 76 ) {
- merc_hom_decrease_intimacy(hd, 5);
- emotion = 19;
- } else if ( hd->homunculus.hunger >= 26 ) {
- merc_hom_increase_intimacy(hd, 75);
- emotion = 2;
- } else if ( hd->homunculus.hunger >= 11 ) {
- merc_hom_increase_intimacy(hd, 100);
- emotion = 2;
- } else {
- merc_hom_increase_intimacy(hd, 50);
- emotion = 2;
- }
-
- hd->homunculus.hunger += 10; //dunno increase value for each food
- if(hd->homunculus.hunger > 100)
- hd->homunculus.hunger = 100;
-
- clif_emotion(&hd->bl,emotion) ;
- clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger);
- clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100);
- clif_hom_food(sd,foodID,1);
-
- // Too much food :/
- if(hd->homunculus.intimacy == 0)
- return merc_hom_delete(sd->hd, 23); //omg
-
- return 0;
-}
-
-static int merc_hom_hungry(int tid,unsigned int tick,int id,int data)
-{
- struct map_session_data *sd;
- struct homun_data *hd;
-
- sd=map_id2sd(id);
- if(!sd)
- return 1;
-
- if(!sd->status.hom_id || !(hd=sd->hd))
- return 1;
-
- if(hd->hungry_timer != tid){
- if(battle_config.error_log)
- ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid);
- return 0;
- }
-
- hd->hungry_timer = -1;
-
- hd->homunculus.hunger-- ;
- if(hd->homunculus.hunger <= 10) {
- clif_emotion(&hd->bl, 6) ; //an
- } else if(hd->homunculus.hunger == 25) {
- clif_emotion(&hd->bl, 20) ; //hmm
- } else if(hd->homunculus.hunger == 75) {
- clif_emotion(&hd->bl, 33) ; //ok
- }
-
- if(hd->homunculus.hunger < 0) {
- hd->homunculus.hunger = 0;
- // Delete the homunculus if intimacy <= 100
- if ( !merc_hom_decrease_intimacy(hd, 100) )
- return merc_hom_delete(hd, 23); //omg
- clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100);
- }
-
- clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger);
- hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator
- return 0;
-}
-
-int merc_hom_hungry_timer_delete(struct homun_data *hd)
-{
- nullpo_retr(0, hd);
- if(hd->hungry_timer != -1) {
- delete_timer(hd->hungry_timer,merc_hom_hungry);
- hd->hungry_timer = -1;
- }
- return 1;
-}
-
-int search_homunculusDB_index(int key,int type)
-{
- int i;
-
- for(i=0;i<MAX_HOMUNCULUS_CLASS;i++) {
- if(homunculus_db[i].class_ <= 0)
- continue;
- switch(type) {
- case HOMUNCULUS_CLASS:
- if(homunculus_db[i].class_ == key)
- return i;
- break;
- case HOMUNCULUS_FOOD:
- if(homunculus_db[i].foodID == key)
- return i;
- break;
- default:
- return -1;
- }
- }
- return -1;
-}
-
-// Create homunc structure
-int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom)
-{
- struct homun_data *hd;
- int i = 0;
- short x,y;
-
- nullpo_retr(1, sd);
-
- Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd);
-
- i = search_homunculusDB_index(hom->class_,HOMUNCULUS_CLASS);
- if(i < 0) {
- ShowError("merc_hom_alloc: unknown homunculus class [%d]", hom->class_);
- sd->status.hom_id = 0;
- intif_homunculus_requestdelete(hom->hom_id);
- return 1;
- }
- sd->hd = hd = aCalloc(1,sizeof(struct homun_data));
- hd->bl.subtype = MONS;
- hd->bl.type = BL_HOM;
- hd->bl.id = npc_get_new_npc_id();
-
- hd->master = sd;
- hd->homunculusDB = &homunculus_db[i];
- memcpy(&hd->homunculus, hom, sizeof(struct s_homunculus));
- hd->exp_next = hexptbl[hd->homunculus.level - 1];
-
- status_set_viewdata(&hd->bl, hd->homunculus.class_);
- status_change_init(&hd->bl);
- unit_dataset(&hd->bl);
- hd->ud.dir = sd->ud.dir;
-
- // Find a random valid pos around the player
- hd->bl.m = sd->bl.m;
- hd->bl.x = sd->bl.x;
- hd->bl.y = sd->bl.y;
- x = sd->bl.x + 1;
- y = sd->bl.y + 1;
- map_random_dir(&hd->bl, &x, &y);
- hd->bl.x = x;
- hd->bl.y = y;
-
- map_addiddb(&hd->bl);
- status_calc_homunculus(hd,1);
-
- hd->hungry_timer = -1;
- return 0;
-}
-
-void merc_hom_init_timers(struct homun_data * hd)
-{
- if (hd->hungry_timer == -1)
- hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,hd->master->bl.id,0);
- hd->regen.state.block = 0; //Restore HP/SP block.
-}
-
-int merc_call_homunculus(struct map_session_data *sd)
-{
- struct homun_data *hd;
-
- if (!sd->status.hom_id) //Create a new homun.
- return merc_create_homunculus_request(sd, HM_CLASS_BASE + rand(0, 7)) ;
-
- // If homunc not yet loaded, load it
- if (!sd->hd)
- return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id);
-
- hd = sd->hd;
-
- if (!hd->homunculus.vaporize)
- return 0; //Can't use this if homun wasn't vaporized.
-
- merc_hom_init_timers(hd);
- hd->homunculus.vaporize = 0;
- if (hd->bl.prev == NULL)
- { //Spawn him
- hd->bl.x = sd->bl.x;
- hd->bl.y = sd->bl.y;
- hd->bl.m = sd->bl.m;
- map_addblock(&hd->bl);
- clif_spawn(&hd->bl);
- clif_send_homdata(sd,SP_ACK,0);
- clif_hominfo(sd,hd,1);
- clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
- clif_homskillinfoblock(sd);
- merc_save(hd);
- } else
- //Warp him to master.
- unit_warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,0);
- return 1;
-}
-
-// Recv homunculus data from char server
-int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag)
-{
- struct map_session_data *sd;
- struct homun_data *hd;
-
- sd = map_id2sd(account_id);
- if(!sd)
- return 0;
- if (sd->status.char_id != sh->char_id)
- {
- if (sd->status.hom_id == sh->hom_id)
- sh->char_id = sd->status.char_id; //Correct char id.
- else
- return 0;
- }
- if(!flag) { // Failed to load
- sd->status.hom_id = 0;
- return 0;
- }
-
- if (!sd->status.hom_id) //Hom just created.
- sd->status.hom_id = sh->hom_id;
- if (sd->hd) //uh? Overwrite the data.
- memcpy(&sd->hd->homunculus, sh, sizeof(struct s_homunculus));
- else
- merc_hom_alloc(sd, sh);
-
- hd = sd->hd;
- if(hd->homunculus.hp && !hd->homunculus.vaporize &&
- hd->bl.prev == NULL && sd->bl.prev != NULL)
- {
- map_addblock(&hd->bl);
- clif_spawn(&hd->bl);
- clif_hominfo(sd,hd,1);
- clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
- clif_homskillinfoblock(sd);
- clif_hominfo(sd,hd,0);
- clif_send_homdata(sd,SP_ACK,0);
- merc_hom_init_timers(hd);
- }
- return 1;
-}
-
-// Ask homunculus creation to char server
-int merc_create_homunculus_request(struct map_session_data *sd, int class_)
-{
- struct s_homunculus homun;
- int i;
-
- nullpo_retr(1, sd);
-
- i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS);
- if(i < 0) return 0;
-
- memset(&homun, 0, sizeof(struct s_homunculus));
- //Initial data
- strncpy(homun.name, homunculus_db[i].name, NAME_LENGTH-1);
- homun.class_ = class_;
- homun.level = 1;
-// FIXME: Commented value is what the map-server had as initial value,
-// Uncommented value is what the char-server was overwriting it with
-// So which one is correct?
-// homun.hunger = 50;
- homun.hunger = 32;
-// homun.intimacy = 500;
- homun.intimacy = 21;
- homun.char_id = sd->status.char_id;
-
- homun.hp = 10 ;
- homun.max_hp = homunculus_db[i].basemaxHP;
- homun.max_sp = homunculus_db[i].basemaxSP;
- homun.str = homunculus_db[i].baseSTR * 10;
- homun.agi = homunculus_db[i].baseAGI * 10;
- homun.vit = homunculus_db[i].baseVIT * 10;
- homun.int_ = homunculus_db[i].baseINT * 10;
- homun.dex = homunculus_db[i].baseDEX * 10;
- homun.luk = homunculus_db[i].baseLUK * 10;
-
- // Request homunculus creation
- intif_homunculus_create(sd->status.account_id, &homun);
- return 1;
-}
-
-int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y)
-{
- struct homun_data *hd;
- nullpo_retr(0, sd);
- if (!sd->status.hom_id)
- return 0;
-
- if (!sd->hd) //Load homun data;
- return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id);
-
- hd = sd->hd;
-
- if (hd->homunculus.vaporize)
- return 0;
-
- if (!status_isdead(&hd->bl))
- return 0;
-
- merc_hom_init_timers(hd);
-
- if (!hd->bl.prev)
- { //Add it back to the map.
- hd->bl.m = sd->bl.m;
- hd->bl.x = x;
- hd->bl.y = y;
- map_addblock(&hd->bl);
- clif_spawn(&hd->bl);
- }
- status_revive(&hd->bl, per, 0);
- return 1;
-}
-
-void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp)
-{
- struct map_session_data *sd = hd->master;
- hd->homunculus.hp = hd->battle_status.hp;
- if (!sd)
- return;
- clif_send_homdata(sd,SP_ACK,0);
- clif_hominfo(sd,hd,1);
- clif_hominfo(sd,hd,0);
- clif_homskillinfoblock(sd);
-}
-
-int read_homunculusdb(void)
-{
- FILE *fp;
- char line[1024], *p;
- int i, k, classid;
- int j = 0;
- char *filename[]={"homunculus_db.txt","homunculus_db2.txt"};
- char *str[36];
-
- malloc_set(homunculus_db,0,sizeof(homunculus_db));
- for(i = 0; i<2; i++)
- {
- sprintf(line, "%s/%s", db_path, filename[i]);
- fp = fopen(line,"r");
- if(!fp){
- if(i != 0)
- continue;
- ShowError("read_homunculusdb : can't read %s\n", line);
- return -1;
- }
-
- while(fgets(line,sizeof(line)-1,fp) && j < MAX_HOMUNCULUS_CLASS)
- {
- if(line[0] == '/' && line[1] == '/')
- continue;
-
- k = 0;
- p = strtok (line,",");
- while (p != NULL && k < 36)
- {
- str[k++] = p;
- p = strtok (NULL, ",");
- }
-
- classid = atoi(str[0]);
- if (k != 36 || classid < HM_CLASS_BASE || classid > HM_CLASS_MAX)
- {
- ShowError("read_homunculusdb : Error reading %s", filename[i]);
- continue;
- }
-
- //Class,Homunculus,HP,SP,ATK,MATK,HIT,CRI,DEF,MDEF,FLEE,ASPD,STR,AGI,VIT,INT,DEX,LUK
- homunculus_db[j].class_ = classid;
- strncpy(homunculus_db[j].name,str[1],NAME_LENGTH-1);
- homunculus_db[j].basemaxHP = atoi(str[2]);
- homunculus_db[j].basemaxSP = atoi(str[3]);
- homunculus_db[j].baseSTR = atoi(str[4]);
- homunculus_db[j].baseAGI = atoi(str[5]);
- homunculus_db[j].baseVIT = atoi(str[6]);
- homunculus_db[j].baseINT = atoi(str[7]);
- homunculus_db[j].baseDEX = atoi(str[8]);
- homunculus_db[j].baseLUK = atoi(str[9]);
- homunculus_db[j].baseIntimacy = atoi(str[10]);
- homunculus_db[j].baseHungry = atoi(str[11]);
- homunculus_db[j].hungryDelay = atoi(str[12]);
- homunculus_db[j].foodID = atoi(str[13]);
- homunculus_db[j].gminHP = atoi(str[14]);
- homunculus_db[j].gmaxHP = atoi(str[15]);
- homunculus_db[j].gminSP = atoi(str[16]);
- homunculus_db[j].gmaxSP = atoi(str[17]);
- homunculus_db[j].gminSTR = atoi(str[18]);
- homunculus_db[j].gmaxSTR = atoi(str[19]);
- homunculus_db[j].gminAGI = atoi(str[20]);
- homunculus_db[j].gmaxAGI = atoi(str[21]);
- homunculus_db[j].gminVIT = atoi(str[22]);
- homunculus_db[j].gmaxVIT = atoi(str[23]);
- homunculus_db[j].gminINT = atoi(str[24]);
- homunculus_db[j].gmaxINT = atoi(str[25]);
- homunculus_db[j].gminDEX = atoi(str[26]);
- homunculus_db[j].gmaxDEX = atoi(str[27]);
- homunculus_db[j].gminLUK = atoi(str[28]);
- homunculus_db[j].gmaxLUK = atoi(str[29]);
- homunculus_db[j].evo_class = atoi(str[30]);
- homunculus_db[j].baseASPD = atoi(str[31]);
- homunculus_db[j].size = atoi(str[32]);
- homunculus_db[j].race = atoi(str[33]);
- homunculus_db[j].element = atoi(str[34]);
- homunculus_db[j].accessID = atoi(str[35]);
- j++;
- }
- if (j > MAX_HOMUNCULUS_CLASS)
- ShowWarning("read_homunculusdb: Reached max number of homunculus [%d]. Remaining homunculus were not read.\n ", MAX_HOMUNCULUS_CLASS);
- fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' homunculus in '"CL_WHITE"db/%s"CL_RESET"'.\n",j,filename[i]);
- }
- return 0;
-}
-
-int read_homunculus_skilldb(void)
-{
- FILE *fp;
- char line[1024], *p;
- int k, classid;
- int j = 0;
- char *split[15];
-
- malloc_tsetdword(hskill_tree,0,sizeof(hskill_tree));
- sprintf(line, "%s/homun_skill_tree.txt", db_path);
- fp=fopen(line,"r");
- if(fp==NULL){
- ShowError("can't read %s\n", line);
- return 1;
- }
-
- while(fgets(line, sizeof(line)-1, fp))
- {
- int minJobLevelPresent = 0;
-
- if(line[0]=='/' && line[1]=='/')
- continue;
-
- k = 0;
- p = strtok(line,",");
- while (p != NULL && k < 15)
- {
- split[k++] = p;
- p = strtok(NULL, ",");
- }
-
- if(k < 13)
- continue;
-
- if (k == 14)
- minJobLevelPresent = 1; // MinJobLvl has been added
-
- // check for bounds [celest]
- classid = atoi(split[0]) - HM_CLASS_BASE;
- if ( classid >= MAX_HOMUNCULUS_CLASS )
- continue;
-
- k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex]
- // Search an empty line or a line with the same skill_id (stored in j)
- for(j = 0; j < MAX_SKILL_TREE && hskill_tree[classid][j].id && hskill_tree[classid][j].id != k; j++);
-
- if (j == MAX_SKILL_TREE)
- {
- ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", k, classid);
- continue;
- }
-
- hskill_tree[classid][j].id=k;
- hskill_tree[classid][j].max=atoi(split[2]);
- if (minJobLevelPresent)
- hskill_tree[classid][j].joblv=atoi(split[3]);
-
- for(k=0;k<5;k++){
- hskill_tree[classid][j].need[k].id=atoi(split[3+k*2+minJobLevelPresent]);
- hskill_tree[classid][j].need[k].lv=atoi(split[3+k*2+minJobLevelPresent+1]);
- }
- }
-
- fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","homun_skill_tree.txt");
- return 0;
-}
-
-void read_homunculus_expdb(void)
-{
- FILE *fp;
- char line[1024];
- int i, j=0;
- char *filename[]={"exp_homun.txt","exp_homun2.txt"};
-
- malloc_tsetdword(hexptbl,0,sizeof(hexptbl));
- for(i=0; i<2; i++){
- sprintf(line, "%s/%s", db_path, filename[i]);
- fp=fopen(line,"r");
- if(fp == NULL){
- if(i != 0)
- continue;
- ShowError("can't read %s\n",line);
- return;
- }
- while(fgets(line,sizeof(line)-1,fp) && j < MAX_LEVEL)
- {
- if(line[0] == '/' && line[1] == '/')
- continue;
-
- hexptbl[j] = strtoul(line, NULL, 10);
- if (!hexptbl[j++])
- break;
- }
- if (hexptbl[MAX_LEVEL - 1]) // Last permitted level have to be 0!
- {
- ShowWarning("read_hexptbl: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL);
- hexptbl[MAX_LEVEL - 1] = 0;
- }
- fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s"CL_RESET"'.\n", j, filename[i]);
- }
-}
-
-void merc_reload(void)
-{
- read_homunculusdb();
- read_homunculus_expdb();
-}
-
-void merc_skill_reload(void)
-{
- read_homunculus_skilldb();
-}
-
-int do_init_merc(void)
-{
- read_homunculusdb();
- read_homunculus_expdb();
- read_homunculus_skilldb();
- // Add homunc timer function to timer func list [Toms]
- add_timer_func_list(merc_hom_hungry, "merc_hom_hungry");
- return 0;
-}
-
-int do_final_merc(void);
+#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <ctype.h> +#include <math.h> +#include <limits.h> + +#include "../common/socket.h" +#include "../common/timer.h" +#include "../common/nullpo.h" +#include "../common/mmo.h" +#include "../common/showmsg.h" + +#include "log.h" +#include "clif.h" +#include "chrif.h" +#include "intif.h" +#include "itemdb.h" +#include "map.h" +#include "pc.h" +#include "status.h" +#include "skill.h" +#include "mob.h" +#include "pet.h" +#include "battle.h" +#include "party.h" +#include "guild.h" +#include "atcommand.h" +#include "script.h" +#include "npc.h" +#include "trade.h" +#include "unit.h" + +#include "mercenary.h" +#include "charsave.h" + +//Better equiprobability than rand()% [orn] +#define rand(a, b) a+(int) ((float)(b-a+1)*rand()/(RAND_MAX+1.0)) + +struct homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn] +struct skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE]; + +static int merc_hom_hungry(int tid,unsigned int tick,int id,int data); + +static unsigned int hexptbl[MAX_LEVEL]; + +void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp) +{ + clif_hominfo(hd->master,hd,0); +} + +int merc_hom_dead(struct homun_data *hd, struct block_list *src) +{ + //There's no intimacy penalties on death (from Tharis) + struct map_session_data *sd = hd->master; + + clif_emotion(&hd->bl, 16) ; //wah + + //Delete timers when dead. + merc_hom_hungry_timer_delete(hd); + hd->homunculus.hp = 0; + + if (!sd) //unit remove map will invoke unit free + return 3; + + clif_hominfo(sd,hd,0); // Send dead flag + clif_emotion(&sd->bl, 28) ; //sob + //Remove from map (if it has no intimacy, it is auto-removed from memory) + return 3; +} + +//Vaporize a character's homun. If flag, HP needs to be 80% or above. +int merc_hom_vaporize(struct map_session_data *sd, int flag) +{ + struct homun_data *hd; + + nullpo_retr(0, sd); + + hd = sd->hd; + if (!hd || hd->homunculus.vaporize) + return 0; + + if (status_isdead(&hd->bl)) + return 0; //Can't vaporize a dead homun. + + if (flag && hd->battle_status.hp < (hd->battle_status.max_hp*80/100)) + return 0; + + hd->regen.state.block = 3; //Block regen while vaporized. + //Delete timers when vaporized. + merc_hom_hungry_timer_delete(hd); + hd->homunculus.vaporize = 1; + clif_hominfo(sd, sd->hd, 0); + merc_save(hd); + return unit_remove_map(&hd->bl, 0); +} + +//delete a homunculus, completely "killing it". +//Emote is the emotion the master should use, send negative to disable. +int merc_hom_delete(struct homun_data *hd, int emote) +{ + struct map_session_data *sd; + nullpo_retr(0, hd); + sd = hd->master; + + if (!sd) + return unit_free(&hd->bl,1); + + if (emote >= 0) + clif_emotion(&sd->bl, emote); + + //This makes it be deleted right away. + hd->homunculus.intimacy = 0; + // Send homunculus_dead to client + hd->homunculus.hp = 0; + clif_hominfo(sd, hd, 0); + return unit_remove_map(&hd->bl,0); +} + +int merc_hom_calc_skilltree(struct homun_data *hd) +{ + int i,id=0 ; + int j,f=1; + int c=0; + + nullpo_retr(0, hd); + c = hd->homunculus.class_ - HM_CLASS_BASE; + + for(i=0;i < MAX_SKILL_TREE && (id = hskill_tree[c][i].id) > 0;i++) + { + if(hd->homunculus.hskill[id-HM_SKILLBASE-1].id) + continue; //Skill already known. + if(!battle_config.skillfree) + { + for(j=0;j<5;j++) + { + if( hskill_tree[c][i].need[j].id && + merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv) + { + f=0; + break; + } + } + } + if (f) + hd->homunculus.hskill[id-HM_SKILLBASE-1].id = id ; + } + return 0; +} + +int merc_hom_checkskill(struct homun_data *hd,int skill_id) +{ + int i = skill_id - HM_SKILLBASE - 1; + if(!hd) + return 0; + + if(hd->homunculus.hskill[i].id == skill_id) + return (hd->homunculus.hskill[i].lv); + + return 0; +} + +int merc_skill_tree_get_max(int id, int b_class){ + int i, skillid; + b_class -= HM_CLASS_BASE; + for(i=0;(skillid=hskill_tree[b_class][i].id)>0;i++) + if (id == skillid) + return hskill_tree[b_class][i].max; + return skill_get_max(id); +} + +void merc_hom_skillup(struct homun_data *hd,int skillnum) +{ + int i = 0 ; + nullpo_retv(hd); + + if(!hd->homunculus.vaporize) + { + i = skillnum - HM_SKILLBASE - 1 ; + if( hd->homunculus.skillpts > 0 && + hd->homunculus.hskill[i].id && + hd->homunculus.hskill[i].flag == 0 && //Don't allow raising while you have granted skills. [Skotlex] + hd->homunculus.hskill[i].lv < merc_skill_tree_get_max(skillnum, hd->homunculus.class_) + ) + { + hd->homunculus.hskill[i].lv++ ; + hd->homunculus.skillpts-- ; + status_calc_homunculus(hd,0) ; + if (hd->master) { + clif_homskillup(hd->master, skillnum); + clif_hominfo(hd->master,hd,0); + clif_homskillinfoblock(hd->master); + } + } + } +} + +int merc_hom_levelup(struct homun_data *hd) +{ + int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ; + int growth_max_hp, growth_max_sp ; + char output[256] ; + + if (hd->homunculus.level == MAX_LEVEL || !hd->exp_next || hd->homunculus.exp < hd->exp_next) + return 0 ; + + hd->homunculus.level++ ; + if (!(hd->homunculus.level % 3)) + hd->homunculus.skillpts++ ; //1 skillpoint each 3 base level + + hd->homunculus.exp -= hd->exp_next ; + hd->exp_next = hexptbl[hd->homunculus.level - 1] ; + + if ( hd->homunculusDB->gmaxHP <= hd->homunculusDB->gminHP ) + growth_max_hp = hd->homunculusDB->gminHP ; + else + growth_max_hp = rand(hd->homunculusDB->gminHP, hd->homunculusDB->gmaxHP) ; + if ( hd->homunculusDB->gmaxSP <= hd->homunculusDB->gminSP ) + growth_max_sp = hd->homunculusDB->gminSP ; + else + growth_max_sp = rand(hd->homunculusDB->gminSP, hd->homunculusDB->gmaxSP) ; + if ( hd->homunculusDB->gmaxSTR <= hd->homunculusDB->gminSTR ) + growth_str = hd->homunculusDB->gminSTR ; + else + growth_str = rand(hd->homunculusDB->gminSTR, hd->homunculusDB->gmaxSTR) ; + if ( hd->homunculusDB->gmaxAGI <= hd->homunculusDB->gminAGI ) + growth_agi = hd->homunculusDB->gminAGI ; + else + growth_agi = rand(hd->homunculusDB->gminAGI, hd->homunculusDB->gmaxAGI) ; + if ( hd->homunculusDB->gmaxVIT <= hd->homunculusDB->gminVIT ) + growth_vit = hd->homunculusDB->gminVIT ; + else + growth_vit = rand(hd->homunculusDB->gminVIT, hd->homunculusDB->gmaxVIT) ; + if ( hd->homunculusDB->gmaxDEX <= hd->homunculusDB->gminDEX ) + growth_dex = hd->homunculusDB->gminDEX ; + else + growth_dex = rand(hd->homunculusDB->gminDEX, hd->homunculusDB->gmaxDEX) ; + if ( hd->homunculusDB->gmaxINT <= hd->homunculusDB->gminINT ) + growth_int = hd->homunculusDB->gminINT ; + else + growth_int = rand(hd->homunculusDB->gminINT, hd->homunculusDB->gmaxINT) ; + if ( hd->homunculusDB->gmaxLUK <= hd->homunculusDB->gminLUK ) + growth_luk = hd->homunculusDB->gminLUK ; + else + growth_luk = rand(hd->homunculusDB->gminLUK, hd->homunculusDB->gmaxLUK) ; + + hd->homunculus.max_hp += growth_max_hp; + hd->homunculus.max_sp += growth_max_sp; + hd->homunculus.str += growth_str ; + hd->homunculus.agi += growth_agi ; + hd->homunculus.vit += growth_vit ; + hd->homunculus.dex += growth_dex ; + hd->homunculus.int_ += growth_int ; + hd->homunculus.luk += growth_luk ; + + if ( battle_config.homunculus_show_growth ) { + sprintf(output, + "Growth : hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f) ", growth_max_hp, growth_max_sp, growth_str/(float)10, growth_agi/(float)10, growth_vit/(float)10, growth_int/(float)10, growth_dex/(float)10, growth_luk/(float)10 ) ; + clif_disp_onlyself(hd->master,output,strlen(output)); + } + return 1 ; +} + +int merc_hom_change_class(struct homun_data *hd, short class_) +{ + int i; + i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); + if(i < 0) + return 0; + hd->homunculusDB = &homunculus_db[i]; + hd->homunculus.class_ = class_; + status_set_viewdata(&hd->bl, class_); + merc_hom_calc_skilltree(hd); + return 1; +} + +int merc_hom_evolution(struct homun_data *hd) +{ + struct map_session_data *sd; + nullpo_retr(0, hd); + + if(!hd->homunculusDB->evo_class) + { + clif_emotion(&hd->bl, 4) ; //swt + return 0 ; + } + sd = hd->master; + if (!sd) + return 0; + + merc_hom_vaporize(sd, 0); + + if (!merc_hom_change_class(hd, hd->homunculusDB->evo_class)) { + ShowError("merc_hom_evolution: Can't evoluate homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class); + return 0; + } + hd->homunculus.intimacy = 500; + merc_call_homunculus(sd); + clif_emotion(&sd->bl, 21); //no1 + clif_misceffect2(&hd->bl,568); + return 1 ; +} + +int merc_hom_gainexp(struct homun_data *hd,int exp) +{ + if(hd->homunculus.vaporize) + return 1; + + if( hd->exp_next == 0 ) { + hd->homunculus.exp = 0 ; + return 0; + } + + hd->homunculus.exp += exp; + + if(hd->homunculus.exp < hd->exp_next) { + clif_hominfo(hd->master,hd,0); + return 0; + } + + //levelup + do + { + merc_hom_levelup(hd) ; + } + while(hd->homunculus.exp > hd->exp_next && hd->exp_next != 0 ); + + if( hd->exp_next == 0 ) + hd->homunculus.exp = 0 ; + + clif_misceffect2(&hd->bl,568); + status_calc_homunculus(hd,0); + status_percent_heal(&hd->bl, 100, 100); + return 0; +} + +// Return the new value +int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value) +{ + if (battle_config.homunculus_friendly_rate != 100) + value = (value * battle_config.homunculus_friendly_rate) / 100; + + if (hd->homunculus.intimacy + value <= 100000) + hd->homunculus.intimacy += value; + else + hd->homunculus.intimacy = 100000; + return hd->homunculus.intimacy; +} + +// Return 0 if decrease fails or intimacy became 0 else the new value +int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value) +{ + if (hd->homunculus.intimacy >= value) + hd->homunculus.intimacy -= value; + else + hd->homunculus.intimacy = 0; + + return hd->homunculus.intimacy; +} + +void merc_hom_heal(struct homun_data *hd,int hp,int sp) +{ + clif_hominfo(hd->master,hd,0); +} + +void merc_save(struct homun_data *hd) +{ + // copy data that must be saved in homunculus struct ( hp / sp ) + TBL_PC * sd = hd->master; + //Do not check for max_hp/max_sp caps as current could be higher to max due + //to status changes/skills (they will be capped as needed upon stat + //calculation on login) + hd->homunculus.hp = hd->battle_status.hp; + hd->homunculus.sp = hd->battle_status.sp; + intif_homunculus_requestsave(sd->status.account_id, &hd->homunculus) ; +} + +int merc_menu(struct map_session_data *sd,int menunum) +{ + nullpo_retr(0, sd); + if (sd->hd == NULL) + return 1; + + switch(menunum) { + case 0: + break; + case 1: + merc_hom_food(sd, sd->hd); + break; + case 2: + merc_hom_delete(sd->hd, -1); + break; + default: + ShowError("merc_menu : unknown menu choice : %d\n", menunum) ; + break; + } + return 0; +} + +int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) +{ + int i, foodID, emotion; + + if(hd->homunculus.vaporize) + return 1 ; + + foodID = hd->homunculusDB->foodID; + i = pc_search_inventory(sd,foodID); + if(i < 0) { + clif_hom_food(sd,foodID,0); + return 1; + } + pc_delitem(sd,i,1,0); + + if ( hd->homunculus.hunger >= 91 ) { + merc_hom_decrease_intimacy(hd, 50); + emotion = 16; + } else if ( hd->homunculus.hunger >= 76 ) { + merc_hom_decrease_intimacy(hd, 5); + emotion = 19; + } else if ( hd->homunculus.hunger >= 26 ) { + merc_hom_increase_intimacy(hd, 75); + emotion = 2; + } else if ( hd->homunculus.hunger >= 11 ) { + merc_hom_increase_intimacy(hd, 100); + emotion = 2; + } else { + merc_hom_increase_intimacy(hd, 50); + emotion = 2; + } + + hd->homunculus.hunger += 10; //dunno increase value for each food + if(hd->homunculus.hunger > 100) + hd->homunculus.hunger = 100; + + clif_emotion(&hd->bl,emotion) ; + clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); + clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); + clif_hom_food(sd,foodID,1); + + // Too much food :/ + if(hd->homunculus.intimacy == 0) + return merc_hom_delete(sd->hd, 23); //omg + + return 0; +} + +static int merc_hom_hungry(int tid,unsigned int tick,int id,int data) +{ + struct map_session_data *sd; + struct homun_data *hd; + + sd=map_id2sd(id); + if(!sd) + return 1; + + if(!sd->status.hom_id || !(hd=sd->hd)) + return 1; + + if(hd->hungry_timer != tid){ + if(battle_config.error_log) + ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid); + return 0; + } + + hd->hungry_timer = -1; + + hd->homunculus.hunger-- ; + if(hd->homunculus.hunger <= 10) { + clif_emotion(&hd->bl, 6) ; //an + } else if(hd->homunculus.hunger == 25) { + clif_emotion(&hd->bl, 20) ; //hmm + } else if(hd->homunculus.hunger == 75) { + clif_emotion(&hd->bl, 33) ; //ok + } + + if(hd->homunculus.hunger < 0) { + hd->homunculus.hunger = 0; + // Delete the homunculus if intimacy <= 100 + if ( !merc_hom_decrease_intimacy(hd, 100) ) + return merc_hom_delete(hd, 23); //omg + clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); + } + + clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); + hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator + return 0; +} + +int merc_hom_hungry_timer_delete(struct homun_data *hd) +{ + nullpo_retr(0, hd); + if(hd->hungry_timer != -1) { + delete_timer(hd->hungry_timer,merc_hom_hungry); + hd->hungry_timer = -1; + } + return 1; +} + +int search_homunculusDB_index(int key,int type) +{ + int i; + + for(i=0;i<MAX_HOMUNCULUS_CLASS;i++) { + if(homunculus_db[i].class_ <= 0) + continue; + switch(type) { + case HOMUNCULUS_CLASS: + if(homunculus_db[i].class_ == key) + return i; + break; + case HOMUNCULUS_FOOD: + if(homunculus_db[i].foodID == key) + return i; + break; + default: + return -1; + } + } + return -1; +} + +// Create homunc structure +int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom) +{ + struct homun_data *hd; + int i = 0; + short x,y; + + nullpo_retr(1, sd); + + Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd); + + i = search_homunculusDB_index(hom->class_,HOMUNCULUS_CLASS); + if(i < 0) { + ShowError("merc_hom_alloc: unknown homunculus class [%d]", hom->class_); + sd->status.hom_id = 0; + intif_homunculus_requestdelete(hom->hom_id); + return 1; + } + sd->hd = hd = aCalloc(1,sizeof(struct homun_data)); + hd->bl.subtype = MONS; + hd->bl.type = BL_HOM; + hd->bl.id = npc_get_new_npc_id(); + + hd->master = sd; + hd->homunculusDB = &homunculus_db[i]; + memcpy(&hd->homunculus, hom, sizeof(struct s_homunculus)); + hd->exp_next = hexptbl[hd->homunculus.level - 1]; + + status_set_viewdata(&hd->bl, hd->homunculus.class_); + status_change_init(&hd->bl); + unit_dataset(&hd->bl); + hd->ud.dir = sd->ud.dir; + + // Find a random valid pos around the player + hd->bl.m = sd->bl.m; + hd->bl.x = sd->bl.x; + hd->bl.y = sd->bl.y; + x = sd->bl.x + 1; + y = sd->bl.y + 1; + map_random_dir(&hd->bl, &x, &y); + hd->bl.x = x; + hd->bl.y = y; + + map_addiddb(&hd->bl); + status_calc_homunculus(hd,1); + + hd->hungry_timer = -1; + return 0; +} + +void merc_hom_init_timers(struct homun_data * hd) +{ + if (hd->hungry_timer == -1) + hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,hd->master->bl.id,0); + hd->regen.state.block = 0; //Restore HP/SP block. +} + +int merc_call_homunculus(struct map_session_data *sd) +{ + struct homun_data *hd; + + if (!sd->status.hom_id) //Create a new homun. + return merc_create_homunculus_request(sd, HM_CLASS_BASE + rand(0, 7)) ; + + // If homunc not yet loaded, load it + if (!sd->hd) + return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); + + hd = sd->hd; + + if (!hd->homunculus.vaporize) + return 0; //Can't use this if homun wasn't vaporized. + + merc_hom_init_timers(hd); + hd->homunculus.vaporize = 0; + if (hd->bl.prev == NULL) + { //Spawn him + hd->bl.x = sd->bl.x; + hd->bl.y = sd->bl.y; + hd->bl.m = sd->bl.m; + map_addblock(&hd->bl); + clif_spawn(&hd->bl); + clif_send_homdata(sd,SP_ACK,0); + clif_hominfo(sd,hd,1); + clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] + clif_homskillinfoblock(sd); + merc_save(hd); + } else + //Warp him to master. + unit_warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,0); + return 1; +} + +// Recv homunculus data from char server +int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag) +{ + struct map_session_data *sd; + struct homun_data *hd; + + sd = map_id2sd(account_id); + if(!sd) + return 0; + if (sd->status.char_id != sh->char_id) + { + if (sd->status.hom_id == sh->hom_id) + sh->char_id = sd->status.char_id; //Correct char id. + else + return 0; + } + if(!flag) { // Failed to load + sd->status.hom_id = 0; + return 0; + } + + if (!sd->status.hom_id) //Hom just created. + sd->status.hom_id = sh->hom_id; + if (sd->hd) //uh? Overwrite the data. + memcpy(&sd->hd->homunculus, sh, sizeof(struct s_homunculus)); + else + merc_hom_alloc(sd, sh); + + hd = sd->hd; + if(hd->homunculus.hp && !hd->homunculus.vaporize && + hd->bl.prev == NULL && sd->bl.prev != NULL) + { + map_addblock(&hd->bl); + clif_spawn(&hd->bl); + clif_hominfo(sd,hd,1); + clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] + clif_homskillinfoblock(sd); + clif_hominfo(sd,hd,0); + clif_send_homdata(sd,SP_ACK,0); + merc_hom_init_timers(hd); + } + return 1; +} + +// Ask homunculus creation to char server +int merc_create_homunculus_request(struct map_session_data *sd, int class_) +{ + struct s_homunculus homun; + int i; + + nullpo_retr(1, sd); + + i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); + if(i < 0) return 0; + + memset(&homun, 0, sizeof(struct s_homunculus)); + //Initial data + strncpy(homun.name, homunculus_db[i].name, NAME_LENGTH-1); + homun.class_ = class_; + homun.level = 1; +// FIXME: Commented value is what the map-server had as initial value, +// Uncommented value is what the char-server was overwriting it with +// So which one is correct? +// homun.hunger = 50; + homun.hunger = 32; +// homun.intimacy = 500; + homun.intimacy = 21; + homun.char_id = sd->status.char_id; + + homun.hp = 10 ; + homun.max_hp = homunculus_db[i].basemaxHP; + homun.max_sp = homunculus_db[i].basemaxSP; + homun.str = homunculus_db[i].baseSTR * 10; + homun.agi = homunculus_db[i].baseAGI * 10; + homun.vit = homunculus_db[i].baseVIT * 10; + homun.int_ = homunculus_db[i].baseINT * 10; + homun.dex = homunculus_db[i].baseDEX * 10; + homun.luk = homunculus_db[i].baseLUK * 10; + + // Request homunculus creation + intif_homunculus_create(sd->status.account_id, &homun); + return 1; +} + +int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y) +{ + struct homun_data *hd; + nullpo_retr(0, sd); + if (!sd->status.hom_id) + return 0; + + if (!sd->hd) //Load homun data; + return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); + + hd = sd->hd; + + if (hd->homunculus.vaporize) + return 0; + + if (!status_isdead(&hd->bl)) + return 0; + + merc_hom_init_timers(hd); + + if (!hd->bl.prev) + { //Add it back to the map. + hd->bl.m = sd->bl.m; + hd->bl.x = x; + hd->bl.y = y; + map_addblock(&hd->bl); + clif_spawn(&hd->bl); + } + status_revive(&hd->bl, per, 0); + return 1; +} + +void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) +{ + struct map_session_data *sd = hd->master; + hd->homunculus.hp = hd->battle_status.hp; + if (!sd) + return; + clif_send_homdata(sd,SP_ACK,0); + clif_hominfo(sd,hd,1); + clif_hominfo(sd,hd,0); + clif_homskillinfoblock(sd); +} + +int read_homunculusdb(void) +{ + FILE *fp; + char line[1024], *p; + int i, k, classid; + int j = 0; + char *filename[]={"homunculus_db.txt","homunculus_db2.txt"}; + char *str[36]; + + malloc_set(homunculus_db,0,sizeof(homunculus_db)); + for(i = 0; i<2; i++) + { + sprintf(line, "%s/%s", db_path, filename[i]); + fp = fopen(line,"r"); + if(!fp){ + if(i != 0) + continue; + ShowError("read_homunculusdb : can't read %s\n", line); + return -1; + } + + while(fgets(line,sizeof(line)-1,fp) && j < MAX_HOMUNCULUS_CLASS) + { + if(line[0] == '/' && line[1] == '/') + continue; + + k = 0; + p = strtok (line,","); + while (p != NULL && k < 36) + { + str[k++] = p; + p = strtok (NULL, ","); + } + + classid = atoi(str[0]); + if (k != 36 || classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) + { + ShowError("read_homunculusdb : Error reading %s", filename[i]); + continue; + } + + //Class,Homunculus,HP,SP,ATK,MATK,HIT,CRI,DEF,MDEF,FLEE,ASPD,STR,AGI,VIT,INT,DEX,LUK + homunculus_db[j].class_ = classid; + strncpy(homunculus_db[j].name,str[1],NAME_LENGTH-1); + homunculus_db[j].basemaxHP = atoi(str[2]); + homunculus_db[j].basemaxSP = atoi(str[3]); + homunculus_db[j].baseSTR = atoi(str[4]); + homunculus_db[j].baseAGI = atoi(str[5]); + homunculus_db[j].baseVIT = atoi(str[6]); + homunculus_db[j].baseINT = atoi(str[7]); + homunculus_db[j].baseDEX = atoi(str[8]); + homunculus_db[j].baseLUK = atoi(str[9]); + homunculus_db[j].baseIntimacy = atoi(str[10]); + homunculus_db[j].baseHungry = atoi(str[11]); + homunculus_db[j].hungryDelay = atoi(str[12]); + homunculus_db[j].foodID = atoi(str[13]); + homunculus_db[j].gminHP = atoi(str[14]); + homunculus_db[j].gmaxHP = atoi(str[15]); + homunculus_db[j].gminSP = atoi(str[16]); + homunculus_db[j].gmaxSP = atoi(str[17]); + homunculus_db[j].gminSTR = atoi(str[18]); + homunculus_db[j].gmaxSTR = atoi(str[19]); + homunculus_db[j].gminAGI = atoi(str[20]); + homunculus_db[j].gmaxAGI = atoi(str[21]); + homunculus_db[j].gminVIT = atoi(str[22]); + homunculus_db[j].gmaxVIT = atoi(str[23]); + homunculus_db[j].gminINT = atoi(str[24]); + homunculus_db[j].gmaxINT = atoi(str[25]); + homunculus_db[j].gminDEX = atoi(str[26]); + homunculus_db[j].gmaxDEX = atoi(str[27]); + homunculus_db[j].gminLUK = atoi(str[28]); + homunculus_db[j].gmaxLUK = atoi(str[29]); + homunculus_db[j].evo_class = atoi(str[30]); + homunculus_db[j].baseASPD = atoi(str[31]); + homunculus_db[j].size = atoi(str[32]); + homunculus_db[j].race = atoi(str[33]); + homunculus_db[j].element = atoi(str[34]); + homunculus_db[j].accessID = atoi(str[35]); + j++; + } + if (j > MAX_HOMUNCULUS_CLASS) + ShowWarning("read_homunculusdb: Reached max number of homunculus [%d]. Remaining homunculus were not read.\n ", MAX_HOMUNCULUS_CLASS); + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' homunculus in '"CL_WHITE"db/%s"CL_RESET"'.\n",j,filename[i]); + } + return 0; +} + +int read_homunculus_skilldb(void) +{ + FILE *fp; + char line[1024], *p; + int k, classid; + int j = 0; + char *split[15]; + + malloc_tsetdword(hskill_tree,0,sizeof(hskill_tree)); + sprintf(line, "%s/homun_skill_tree.txt", db_path); + fp=fopen(line,"r"); + if(fp==NULL){ + ShowError("can't read %s\n", line); + return 1; + } + + while(fgets(line, sizeof(line)-1, fp)) + { + int minJobLevelPresent = 0; + + if(line[0]=='/' && line[1]=='/') + continue; + + k = 0; + p = strtok(line,","); + while (p != NULL && k < 15) + { + split[k++] = p; + p = strtok(NULL, ","); + } + + if(k < 13) + continue; + + if (k == 14) + minJobLevelPresent = 1; // MinJobLvl has been added + + // check for bounds [celest] + classid = atoi(split[0]) - HM_CLASS_BASE; + if ( classid >= MAX_HOMUNCULUS_CLASS ) + continue; + + k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex] + // Search an empty line or a line with the same skill_id (stored in j) + for(j = 0; j < MAX_SKILL_TREE && hskill_tree[classid][j].id && hskill_tree[classid][j].id != k; j++); + + if (j == MAX_SKILL_TREE) + { + ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", k, classid); + continue; + } + + hskill_tree[classid][j].id=k; + hskill_tree[classid][j].max=atoi(split[2]); + if (minJobLevelPresent) + hskill_tree[classid][j].joblv=atoi(split[3]); + + for(k=0;k<5;k++){ + hskill_tree[classid][j].need[k].id=atoi(split[3+k*2+minJobLevelPresent]); + hskill_tree[classid][j].need[k].lv=atoi(split[3+k*2+minJobLevelPresent+1]); + } + } + + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","homun_skill_tree.txt"); + return 0; +} + +void read_homunculus_expdb(void) +{ + FILE *fp; + char line[1024]; + int i, j=0; + char *filename[]={"exp_homun.txt","exp_homun2.txt"}; + + malloc_tsetdword(hexptbl,0,sizeof(hexptbl)); + for(i=0; i<2; i++){ + sprintf(line, "%s/%s", db_path, filename[i]); + fp=fopen(line,"r"); + if(fp == NULL){ + if(i != 0) + continue; + ShowError("can't read %s\n",line); + return; + } + while(fgets(line,sizeof(line)-1,fp) && j < MAX_LEVEL) + { + if(line[0] == '/' && line[1] == '/') + continue; + + hexptbl[j] = strtoul(line, NULL, 10); + if (!hexptbl[j++]) + break; + } + if (hexptbl[MAX_LEVEL - 1]) // Last permitted level have to be 0! + { + ShowWarning("read_hexptbl: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL); + hexptbl[MAX_LEVEL - 1] = 0; + } + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s"CL_RESET"'.\n", j, filename[i]); + } +} + +void merc_reload(void) +{ + read_homunculusdb(); + read_homunculus_expdb(); +} + +void merc_skill_reload(void) +{ + read_homunculus_skilldb(); +} + +int do_init_merc(void) +{ + read_homunculusdb(); + read_homunculus_expdb(); + read_homunculus_skilldb(); + // Add homunc timer function to timer func list [Toms] + add_timer_func_list(merc_hom_hungry, "merc_hom_hungry"); + return 0; +} + +int do_final_merc(void); |