diff options
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 967 |
1 files changed, 485 insertions, 482 deletions
diff --git a/src/map/map.h b/src/map/map.h index e8c95ed35..b011c8193 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -20,10 +20,11 @@ struct npc_data; struct item_data; -enum E_MAPSERVER_ST { - MAPSERVER_ST_RUNNING = CORE_ST_LAST, - MAPSERVER_ST_SHUTDOWN, - MAPSERVER_ST_LAST +enum E_MAPSERVER_ST +{ + MAPSERVER_ST_RUNNING = CORE_ST_LAST, + MAPSERVER_ST_SHUTDOWN, + MAPSERVER_ST_LAST }; @@ -82,130 +83,130 @@ enum MOBID { //Note the oddity of the novice: //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too... enum { - //Novice And 1-1 Jobs - MAPID_NOVICE = 0x0, - MAPID_SWORDMAN, - MAPID_MAGE, - MAPID_ARCHER, - MAPID_ACOLYTE, - MAPID_MERCHANT, - MAPID_THIEF, - MAPID_TAEKWON, - MAPID_WEDDING, - MAPID_GUNSLINGER, - MAPID_NINJA, - MAPID_XMAS, - MAPID_SUMMER, - MAPID_GANGSI, - //2-1 Jobs - MAPID_SUPER_NOVICE = JOBL_2_1|0x0, - MAPID_KNIGHT, - MAPID_WIZARD, - MAPID_HUNTER, - MAPID_PRIEST, - MAPID_BLACKSMITH, - MAPID_ASSASSIN, - MAPID_STAR_GLADIATOR, - MAPID_KAGEROUOBORO = JOBL_2_1|0x0A, - MAPID_DEATH_KNIGHT = JOBL_2_1|0x0D, - //2-2 Jobs - MAPID_CRUSADER = JOBL_2_2|0x1, - MAPID_SAGE, - MAPID_BARDDANCER, - MAPID_MONK, - MAPID_ALCHEMIST, - MAPID_ROGUE, - MAPID_SOUL_LINKER, - MAPID_DARK_COLLECTOR = JOBL_2_2|0x0D, - //Trans Novice And Trans 1-1 Jobs - MAPID_NOVICE_HIGH = JOBL_UPPER|0x0, - MAPID_SWORDMAN_HIGH, - MAPID_MAGE_HIGH, - MAPID_ARCHER_HIGH, - MAPID_ACOLYTE_HIGH, - MAPID_MERCHANT_HIGH, - MAPID_THIEF_HIGH, - //Trans 2-1 Jobs - MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1, - MAPID_HIGH_WIZARD, - MAPID_SNIPER, - MAPID_HIGH_PRIEST, - MAPID_WHITESMITH, - MAPID_ASSASSIN_CROSS, - //Trans 2-2 Jobs - MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1, - MAPID_PROFESSOR, - MAPID_CLOWNGYPSY, - MAPID_CHAMPION, - MAPID_CREATOR, - MAPID_STALKER, - //Baby Novice And Baby 1-1 Jobs - MAPID_BABY = JOBL_BABY|0x0, - MAPID_BABY_SWORDMAN, - MAPID_BABY_MAGE, - MAPID_BABY_ARCHER, - MAPID_BABY_ACOLYTE, - MAPID_BABY_MERCHANT, - MAPID_BABY_THIEF, - //Baby 2-1 Jobs - MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0, - MAPID_BABY_KNIGHT, - MAPID_BABY_WIZARD, - MAPID_BABY_HUNTER, - MAPID_BABY_PRIEST, - MAPID_BABY_BLACKSMITH, - MAPID_BABY_ASSASSIN, - //Baby 2-2 Jobs - MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1, - MAPID_BABY_SAGE, - MAPID_BABY_BARDDANCER, - MAPID_BABY_MONK, - MAPID_BABY_ALCHEMIST, - MAPID_BABY_ROGUE, - //3-1 Jobs - MAPID_SUPER_NOVICE_E = JOBL_THIRD|JOBL_2_1|0x0, - MAPID_RUNE_KNIGHT, - MAPID_WARLOCK, - MAPID_RANGER, - MAPID_ARCH_BISHOP, - MAPID_MECHANIC, - MAPID_GUILLOTINE_CROSS, - //3-2 Jobs - MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1, - MAPID_SORCERER, - MAPID_MINSTRELWANDERER, - MAPID_SURA, - MAPID_GENETIC, - MAPID_SHADOW_CHASER, - //Trans 3-1 Jobs - MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1, - MAPID_WARLOCK_T, - MAPID_RANGER_T, - MAPID_ARCH_BISHOP_T, - MAPID_MECHANIC_T, - MAPID_GUILLOTINE_CROSS_T, - //Trans 3-2 Jobs - MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1, - MAPID_SORCERER_T, - MAPID_MINSTRELWANDERER_T, - MAPID_SURA_T, - MAPID_GENETIC_T, - MAPID_SHADOW_CHASER_T, - //Baby 3-1 Jobs - MAPID_SUPER_BABY_E = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x0, - MAPID_BABY_RUNE, - MAPID_BABY_WARLOCK, - MAPID_BABY_RANGER, - MAPID_BABY_BISHOP, - MAPID_BABY_MECHANIC, - MAPID_BABY_CROSS, - //Baby 3-2 Jobs - MAPID_BABY_GUARD = JOBL_THIRD|JOBL_BABY|JOBL_2_2|0x1, - MAPID_BABY_SORCERER, - MAPID_BABY_MINSTRELWANDERER, - MAPID_BABY_SURA, - MAPID_BABY_GENETIC, - MAPID_BABY_CHASER, +//Novice And 1-1 Jobs + MAPID_NOVICE = 0x0, + MAPID_SWORDMAN, + MAPID_MAGE, + MAPID_ARCHER, + MAPID_ACOLYTE, + MAPID_MERCHANT, + MAPID_THIEF, + MAPID_TAEKWON, + MAPID_WEDDING, + MAPID_GUNSLINGER, + MAPID_NINJA, + MAPID_XMAS, + MAPID_SUMMER, + MAPID_GANGSI, +//2-1 Jobs + MAPID_SUPER_NOVICE = JOBL_2_1|0x0, + MAPID_KNIGHT, + MAPID_WIZARD, + MAPID_HUNTER, + MAPID_PRIEST, + MAPID_BLACKSMITH, + MAPID_ASSASSIN, + MAPID_STAR_GLADIATOR, + MAPID_KAGEROUOBORO = JOBL_2_1|0x0A, + MAPID_DEATH_KNIGHT = JOBL_2_1|0x0D, +//2-2 Jobs + MAPID_CRUSADER = JOBL_2_2|0x1, + MAPID_SAGE, + MAPID_BARDDANCER, + MAPID_MONK, + MAPID_ALCHEMIST, + MAPID_ROGUE, + MAPID_SOUL_LINKER, + MAPID_DARK_COLLECTOR = JOBL_2_2|0x0D, +//Trans Novice And Trans 1-1 Jobs + MAPID_NOVICE_HIGH = JOBL_UPPER|0x0, + MAPID_SWORDMAN_HIGH, + MAPID_MAGE_HIGH, + MAPID_ARCHER_HIGH, + MAPID_ACOLYTE_HIGH, + MAPID_MERCHANT_HIGH, + MAPID_THIEF_HIGH, +//Trans 2-1 Jobs + MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1, + MAPID_HIGH_WIZARD, + MAPID_SNIPER, + MAPID_HIGH_PRIEST, + MAPID_WHITESMITH, + MAPID_ASSASSIN_CROSS, +//Trans 2-2 Jobs + MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1, + MAPID_PROFESSOR, + MAPID_CLOWNGYPSY, + MAPID_CHAMPION, + MAPID_CREATOR, + MAPID_STALKER, +//Baby Novice And Baby 1-1 Jobs + MAPID_BABY = JOBL_BABY|0x0, + MAPID_BABY_SWORDMAN, + MAPID_BABY_MAGE, + MAPID_BABY_ARCHER, + MAPID_BABY_ACOLYTE, + MAPID_BABY_MERCHANT, + MAPID_BABY_THIEF, +//Baby 2-1 Jobs + MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0, + MAPID_BABY_KNIGHT, + MAPID_BABY_WIZARD, + MAPID_BABY_HUNTER, + MAPID_BABY_PRIEST, + MAPID_BABY_BLACKSMITH, + MAPID_BABY_ASSASSIN, +//Baby 2-2 Jobs + MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1, + MAPID_BABY_SAGE, + MAPID_BABY_BARDDANCER, + MAPID_BABY_MONK, + MAPID_BABY_ALCHEMIST, + MAPID_BABY_ROGUE, +//3-1 Jobs + MAPID_SUPER_NOVICE_E = JOBL_THIRD|JOBL_2_1|0x0, + MAPID_RUNE_KNIGHT, + MAPID_WARLOCK, + MAPID_RANGER, + MAPID_ARCH_BISHOP, + MAPID_MECHANIC, + MAPID_GUILLOTINE_CROSS, +//3-2 Jobs + MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1, + MAPID_SORCERER, + MAPID_MINSTRELWANDERER, + MAPID_SURA, + MAPID_GENETIC, + MAPID_SHADOW_CHASER, +//Trans 3-1 Jobs + MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1, + MAPID_WARLOCK_T, + MAPID_RANGER_T, + MAPID_ARCH_BISHOP_T, + MAPID_MECHANIC_T, + MAPID_GUILLOTINE_CROSS_T, +//Trans 3-2 Jobs + MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1, + MAPID_SORCERER_T, + MAPID_MINSTRELWANDERER_T, + MAPID_SURA_T, + MAPID_GENETIC_T, + MAPID_SHADOW_CHASER_T, +//Baby 3-1 Jobs + MAPID_SUPER_BABY_E = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x0, + MAPID_BABY_RUNE, + MAPID_BABY_WARLOCK, + MAPID_BABY_RANGER, + MAPID_BABY_BISHOP, + MAPID_BABY_MECHANIC, + MAPID_BABY_CROSS, +//Baby 3-2 Jobs + MAPID_BABY_GUARD = JOBL_THIRD|JOBL_BABY|JOBL_2_2|0x1, + MAPID_BABY_SORCERER, + MAPID_BABY_MINSTRELWANDERER, + MAPID_BABY_SURA, + MAPID_BABY_GENETIC, + MAPID_BABY_CHASER, }; //Max size for inputs to Graffiti, Talkie Box and Vending text prompts @@ -234,19 +235,19 @@ enum { //This stackable implementation does not means a BL can be more than one type at a time, but it's //meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex] enum bl_type { - BL_NUL = 0x000, - BL_PC = 0x001, - BL_MOB = 0x002, - BL_PET = 0x004, - BL_HOM = 0x008, - BL_MER = 0x010, - BL_ITEM = 0x020, - BL_SKILL = 0x040, - BL_NPC = 0x080, - BL_CHAT = 0x100, - BL_ELEM = 0x200, - - BL_ALL = 0xFFF, + BL_NUL = 0x000, + BL_PC = 0x001, + BL_MOB = 0x002, + BL_PET = 0x004, + BL_HOM = 0x008, + BL_MER = 0x010, + BL_ITEM = 0x020, + BL_SKILL = 0x040, + BL_NPC = 0x080, + BL_CHAT = 0x100, + BL_ELEM = 0x200, + + BL_ALL = 0xFFF, }; //For common mapforeach calls. Since pets cannot be affected, they aren't included here yet. @@ -255,349 +256,350 @@ enum bl_type { enum npc_subtype { WARP, SHOP, SCRIPT, CASHSHOP, TOMB }; enum { - RC_FORMLESS=0, - RC_UNDEAD, - RC_BRUTE, - RC_PLANT, - RC_INSECT, - RC_FISH, - RC_DEMON, - RC_DEMIHUMAN, - RC_ANGEL, - RC_DRAGON, - RC_BOSS, - RC_NONBOSS, - RC_NONDEMIHUMAN, - RC_MAX + RC_FORMLESS=0, + RC_UNDEAD, + RC_BRUTE, + RC_PLANT, + RC_INSECT, + RC_FISH, + RC_DEMON, + RC_DEMIHUMAN, + RC_ANGEL, + RC_DRAGON, + RC_BOSS, + RC_NONBOSS, + RC_NONDEMIHUMAN, + RC_MAX }; enum { - RC2_NONE = 0, - RC2_GOBLIN, - RC2_KOBOLD, - RC2_ORC, - RC2_GOLEM, - RC2_GUARDIAN, - RC2_NINJA, - RC2_MAX + RC2_NONE = 0, + RC2_GOBLIN, + RC2_KOBOLD, + RC2_ORC, + RC2_GOLEM, + RC2_GUARDIAN, + RC2_NINJA, + RC2_MAX }; enum { - ELE_NEUTRAL=0, - ELE_WATER, - ELE_EARTH, - ELE_FIRE, - ELE_WIND, - ELE_POISON, - ELE_HOLY, - ELE_DARK, - ELE_GHOST, - ELE_UNDEAD, - ELE_MAX + ELE_NEUTRAL=0, + ELE_WATER, + ELE_EARTH, + ELE_FIRE, + ELE_WIND, + ELE_POISON, + ELE_HOLY, + ELE_DARK, + ELE_GHOST, + ELE_UNDEAD, + ELE_MAX }; enum auto_trigger_flag { - ATF_SELF=0x01, - ATF_TARGET=0x02, - ATF_SHORT=0x04, - ATF_LONG=0x08, - ATF_WEAPON=0x10, - ATF_MAGIC=0x20, - ATF_MISC=0x40, + ATF_SELF=0x01, + ATF_TARGET=0x02, + ATF_SHORT=0x04, + ATF_LONG=0x08, + ATF_WEAPON=0x10, + ATF_MAGIC=0x20, + ATF_MISC=0x40, }; struct block_list { - struct block_list *next,*prev; - int id; - short m,x,y; - enum bl_type type; + struct block_list *next,*prev; + int id; + short m,x,y; + enum bl_type type; }; // Mob List Held in memory for Dynamic Mobs [Wizputer] // Expanded to specify all mob-related spawn data by [Skotlex] struct spawn_data { - short class_; //Class, used because a mob can change it's class - unsigned short m, x, y; //Spawn information (map, point, spawn-area around point) - signed short xs, ys; - unsigned short num; //Number of mobs using this structure - unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no) - unsigned int delay1, delay2; //Spawn delay (fixed base + random variance) - unsigned int level; - struct { - unsigned int size : 2; //Holds if mob has to be tiny/large - unsigned int ai : 4; //Special ai for summoned monsters. - //0: Normal mob | 1: Standard summon, attacks mobs - //2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou - unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list - unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster - } state; - char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event + short class_; //Class, used because a mob can change it's class + unsigned short m, x, y; //Spawn information (map, point, spawn-area around point) + signed short xs, ys; + unsigned short num; //Number of mobs using this structure + unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no) + unsigned int delay1, delay2; //Spawn delay (fixed base + random variance) + unsigned int level; + struct { + unsigned int size : 2; //Holds if mob has to be tiny/large + unsigned int ai : 4; //Special ai for summoned monsters. + //0: Normal mob | 1: Standard summon, attacks mobs + //2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou + unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list + unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster + } state; + char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event }; struct flooritem_data { - struct block_list bl; - unsigned char subx,suby; - int cleartimer; - int first_get_charid,second_get_charid,third_get_charid; - unsigned int first_get_tick,second_get_tick,third_get_tick; - struct item item_data; + struct block_list bl; + unsigned char subx,suby; + int cleartimer; + int first_get_charid,second_get_charid,third_get_charid; + unsigned int first_get_tick,second_get_tick,third_get_tick; + struct item item_data; }; enum _sp { - SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7 - SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15 - SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23 - SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31 - SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39 - SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47 - SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55 - SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60 - SP_CARTINFO=99, // 99 - - SP_BASEJOB=119, // 100+19 - celest - SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex] - SP_KILLERRID=121, - SP_KILLEDRID=122, - - // Mercenaries - SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190, - - // original 1000- - SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002 - SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006 - SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011 - SP_ADDEFF, SP_RESEFF, // 1012-1013 - SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018 - SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021 - SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025 - SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027 - SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030 - SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032 - SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034 - SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037 - SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042 - SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046 - SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050 - SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057 - SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062 - SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066 - SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070 - SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076 - SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078 - SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080 - SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082 - SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085 - SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089 - SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, //1090-1091 - - SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005 - SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010 - SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012 - - SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017 - SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020 - SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025 - SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030 - SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033 - SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037 - SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040 - SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_CLASS_DROP_ITEM, //2041-2045 - SP_EMATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2049 - SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054 - SP_SKILL_USE_SP //2055 + SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7 + SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15 + SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23 + SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31 + SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39 + SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47 + SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55 + SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60 + SP_CARTINFO=99, // 99 + + SP_BASEJOB=119, // 100+19 - celest + SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex] + SP_KILLERRID=121, + SP_KILLEDRID=122, + + // Mercenaries + SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190, + + // original 1000- + SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002 + SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006 + SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011 + SP_ADDEFF, SP_RESEFF, // 1012-1013 + SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018 + SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021 + SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025 + SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027 + SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030 + SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032 + SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034 + SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037 + SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042 + SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046 + SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050 + SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057 + SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062 + SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066 + SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070 + SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076 + SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078 + SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080 + SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082 + SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085 + SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089 + SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, //1090-1091 + + SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005 + SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010 + SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012 + + SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017 + SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020 + SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025 + SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030 + SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033 + SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037 + SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040 + SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_CLASS_DROP_ITEM, //2041-2045 + SP_WEAPON_MATK, SP_BASE_MATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2050 + SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2051-2055 + SP_SKILL_USE_SP //2056 }; enum _look { - LOOK_BASE, - LOOK_HAIR, - LOOK_WEAPON, - LOOK_HEAD_BOTTOM, - LOOK_HEAD_TOP, - LOOK_HEAD_MID, - LOOK_HAIR_COLOR, - LOOK_CLOTHES_COLOR, - LOOK_SHIELD, - LOOK_SHOES, - LOOK_BODY, - LOOK_FLOOR, - LOOK_ROBE, + LOOK_BASE, + LOOK_HAIR, + LOOK_WEAPON, + LOOK_HEAD_BOTTOM, + LOOK_HEAD_TOP, + LOOK_HEAD_MID, + LOOK_HAIR_COLOR, + LOOK_CLOTHES_COLOR, + LOOK_SHIELD, + LOOK_SHOES, + LOOK_BODY, + LOOK_FLOOR, + LOOK_ROBE, }; // used by map_setcell() typedef enum { - CELL_WALKABLE, - CELL_SHOOTABLE, - CELL_WATER, - - CELL_NPC, - CELL_BASILICA, - CELL_LANDPROTECTOR, - CELL_NOVENDING, - CELL_NOCHAT, - CELL_MAELSTROM, - CELL_ICEWALL, + CELL_WALKABLE, + CELL_SHOOTABLE, + CELL_WATER, + + CELL_NPC, + CELL_BASILICA, + CELL_LANDPROTECTOR, + CELL_NOVENDING, + CELL_NOCHAT, + CELL_MAELSTROM, + CELL_ICEWALL, } cell_t; // used by map_getcell() typedef enum { - CELL_GETTYPE, // retrieves a cell's 'gat' type - - CELL_CHKWALL, // wall (gat type 1) - CELL_CHKWATER, // water (gat type 3) - CELL_CHKCLIFF, // cliff/gap (gat type 5) - - CELL_CHKPASS, // passable cell (gat type non-1/5) - CELL_CHKREACH, // Same as PASS, but ignores the cell-stacking mod. - CELL_CHKNOPASS, // non-passable cell (gat types 1 and 5) - CELL_CHKNOREACH, // Same as NOPASS, but ignores the cell-stacking mod. - CELL_CHKSTACK, // whether cell is full (reached cell stacking limit) - - CELL_CHKNPC, - CELL_CHKBASILICA, - CELL_CHKLANDPROTECTOR, - CELL_CHKNOVENDING, - CELL_CHKNOCHAT, - CELL_CHKMAELSTROM, - CELL_CHKICEWALL, + CELL_GETTYPE, // retrieves a cell's 'gat' type + + CELL_CHKWALL, // wall (gat type 1) + CELL_CHKWATER, // water (gat type 3) + CELL_CHKCLIFF, // cliff/gap (gat type 5) + + CELL_CHKPASS, // passable cell (gat type non-1/5) + CELL_CHKREACH, // Same as PASS, but ignores the cell-stacking mod. + CELL_CHKNOPASS, // non-passable cell (gat types 1 and 5) + CELL_CHKNOREACH, // Same as NOPASS, but ignores the cell-stacking mod. + CELL_CHKSTACK, // whether cell is full (reached cell stacking limit) + + CELL_CHKNPC, + CELL_CHKBASILICA, + CELL_CHKLANDPROTECTOR, + CELL_CHKNOVENDING, + CELL_CHKNOCHAT, + CELL_CHKMAELSTROM, + CELL_CHKICEWALL, } cell_chk; -struct mapcell { - // terrain flags - unsigned char - walkable : 1, - shootable : 1, - water : 1; - - // dynamic flags - unsigned char - npc : 1, - basilica : 1, - landprotector : 1, - novending : 1, - nochat : 1, - maelstrom : 1, - icewall : 1; +struct mapcell +{ + // terrain flags + unsigned char + walkable : 1, + shootable : 1, + water : 1; + + // dynamic flags + unsigned char + npc : 1, + basilica : 1, + landprotector : 1, + novending : 1, + nochat : 1, + maelstrom : 1, + icewall : 1; #ifdef CELL_NOSTACK - unsigned char cell_bl; //Holds amount of bls in this cell. + unsigned char cell_bl; //Holds amount of bls in this cell. #endif }; struct iwall_data { - char wall_name[50]; - short m, x, y, size, dir; - bool shootable; + char wall_name[50]; + short m, x, y, size, dir; + bool shootable; }; struct map_data { - char name[MAP_NAME_LENGTH]; - unsigned short index; // The map index used by the mapindex* functions. - struct mapcell *cell; // Holds the information of each map cell (NULL if the map is not on this map-server). - struct block_list **block; - struct block_list **block_mob; - int m; - short xs,ys; // map dimensions (in cells) - short bxs,bys; // map dimensions (in blocks) - short bgscore_lion, bgscore_eagle; // Battleground ScoreBoard - int npc_num; - int users; - int users_pvp; - int iwall_num; // Total of invisible walls in this map - struct map_flag { - unsigned town : 1; // [Suggestion to protect Mail System] - unsigned autotrade : 1; - unsigned allowks : 1; // [Kill Steal Protection] - unsigned nomemo : 1; - unsigned noteleport : 1; - unsigned noreturn : 1; - unsigned monster_noteleport : 1; - unsigned nosave : 1; - unsigned nobranch : 1; - unsigned noexppenalty : 1; - unsigned pvp : 1; - unsigned pvp_noparty : 1; - unsigned pvp_noguild : 1; - unsigned pvp_nightmaredrop :1; - unsigned pvp_nocalcrank : 1; - unsigned gvg_castle : 1; - unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7 - unsigned gvg_dungeon : 1; // Celest - unsigned gvg_noparty : 1; - unsigned battleground : 2; // [BattleGround System] - unsigned nozenypenalty : 1; - unsigned notrade : 1; - unsigned noskill : 1; - unsigned nowarp : 1; - unsigned nowarpto : 1; - unsigned noicewall : 1; // [Valaris] - unsigned snow : 1; // [Valaris] - unsigned clouds : 1; - unsigned clouds2 : 1; // [Valaris] - unsigned fog : 1; // [Valaris] - unsigned fireworks : 1; - unsigned sakura : 1; // [Valaris] - unsigned leaves : 1; // [Valaris] - /** - * No longer available, keeping here just in case it's back someday. [Ind] - **/ - //unsigned rain : 1; // [Valaris] - unsigned nogo : 1; // [Valaris] - unsigned nobaseexp : 1; // [Lorky] added by Lupus - unsigned nojobexp : 1; // [Lorky] - unsigned nomobloot : 1; // [Lorky] - unsigned nomvploot : 1; // [Lorky] - unsigned nightenabled :1; //For night display. [Skotlex] - unsigned restricted : 1; // [Komurka] - unsigned nodrop : 1; - unsigned novending : 1; - unsigned loadevent : 1; - unsigned nochat :1; - unsigned partylock :1; - unsigned guildlock :1; - unsigned src4instance : 1; // To flag this map when it's used as a src map for instances - unsigned reset :1; // [Daegaladh] - } flag; - struct point save; - struct npc_data *npc[MAX_NPC_PER_MAP]; - struct { - int drop_id; - int drop_type; - int drop_per; - } drop_list[MAX_DROP_PER_MAP]; - - struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer] - int mob_delete_timer; // [Skotlex] - int zone; // zone number (for item/skill restrictions) - int jexp; // map experience multiplicator - int bexp; // map experience multiplicator - int nocommand; //Blocks @/# commands for non-gms. [Skotlex] - /** - * Ice wall reference counter for bugreport:3574 - * - since there are a thounsand mobs out there in a lot of maps checking on, - * - every targetting for icewall on attack path would just be a waste, so, - * - this counter allows icewall checking be only run when there is a actual ice wall on the map - **/ - int icewall_num; - // Instance Variables - int instance_id; - int instance_src_map; + char name[MAP_NAME_LENGTH]; + unsigned short index; // The map index used by the mapindex* functions. + struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server). + struct block_list **block; + struct block_list **block_mob; + int m; + short xs,ys; // map dimensions (in cells) + short bxs,bys; // map dimensions (in blocks) + short bgscore_lion, bgscore_eagle; // Battleground ScoreBoard + int npc_num; + int users; + int users_pvp; + int iwall_num; // Total of invisible walls in this map + struct map_flag { + unsigned town : 1; // [Suggestion to protect Mail System] + unsigned autotrade : 1; + unsigned allowks : 1; // [Kill Steal Protection] + unsigned nomemo : 1; + unsigned noteleport : 1; + unsigned noreturn : 1; + unsigned monster_noteleport : 1; + unsigned nosave : 1; + unsigned nobranch : 1; + unsigned noexppenalty : 1; + unsigned pvp : 1; + unsigned pvp_noparty : 1; + unsigned pvp_noguild : 1; + unsigned pvp_nightmaredrop :1; + unsigned pvp_nocalcrank : 1; + unsigned gvg_castle : 1; + unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7 + unsigned gvg_dungeon : 1; // Celest + unsigned gvg_noparty : 1; + unsigned battleground : 2; // [BattleGround System] + unsigned nozenypenalty : 1; + unsigned notrade : 1; + unsigned noskill : 1; + unsigned nowarp : 1; + unsigned nowarpto : 1; + unsigned noicewall : 1; // [Valaris] + unsigned snow : 1; // [Valaris] + unsigned clouds : 1; + unsigned clouds2 : 1; // [Valaris] + unsigned fog : 1; // [Valaris] + unsigned fireworks : 1; + unsigned sakura : 1; // [Valaris] + unsigned leaves : 1; // [Valaris] + /** + * No longer available, keeping here just in case it's back someday. [Ind] + **/ + //unsigned rain : 1; // [Valaris] + unsigned nogo : 1; // [Valaris] + unsigned nobaseexp : 1; // [Lorky] added by Lupus + unsigned nojobexp : 1; // [Lorky] + unsigned nomobloot : 1; // [Lorky] + unsigned nomvploot : 1; // [Lorky] + unsigned nightenabled :1; //For night display. [Skotlex] + unsigned restricted : 1; // [Komurka] + unsigned nodrop : 1; + unsigned novending : 1; + unsigned loadevent : 1; + unsigned nochat :1; + unsigned partylock :1; + unsigned guildlock :1; + unsigned src4instance : 1; // To flag this map when it's used as a src map for instances + unsigned reset :1; // [Daegaladh] + } flag; + struct point save; + struct npc_data *npc[MAX_NPC_PER_MAP]; + struct { + int drop_id; + int drop_type; + int drop_per; + } drop_list[MAX_DROP_PER_MAP]; + + struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer] + int mob_delete_timer; // [Skotlex] + int zone; // zone number (for item/skill restrictions) + int jexp; // map experience multiplicator + int bexp; // map experience multiplicator + int nocommand; //Blocks @/# commands for non-gms. [Skotlex] + /** + * Ice wall reference counter for bugreport:3574 + * - since there are a thounsand mobs out there in a lot of maps checking on, + * - every targetting for icewall on attack path would just be a waste, so, + * - this counter allows icewall checking be only run when there is a actual ice wall on the map + **/ + int icewall_num; + // Instance Variables + int instance_id; + int instance_src_map; }; /// Stores information about a remote map (for multi-mapserver setups). /// Beginning of data structure matches 'map_data', to allow typecasting. struct map_data_other_server { - char name[MAP_NAME_LENGTH]; - unsigned short index; //Index is the map index used by the mapindex* functions. - struct mapcell *cell; // If this is NULL, the map is not on this map-server - uint32 ip; - uint16 port; + char name[MAP_NAME_LENGTH]; + unsigned short index; //Index is the map index used by the mapindex* functions. + struct mapcell* cell; // If this is NULL, the map is not on this map-server + uint32 ip; + uint16 port; }; int map_getcell(int,int,int,cell_chk); -int map_getcellp(struct map_data *,int,int,cell_chk); +int map_getcellp(struct map_data*,int,int,cell_chk); void map_setcell(int m, int x, int y, cell_t cell, bool flag); void map_setgatcell(int m, int x, int y, int gat); @@ -630,18 +632,18 @@ int map_freeblock(struct block_list *bl); int map_freeblock_lock(void); int map_freeblock_unlock(void); // blocklist manipulation -int map_addblock(struct block_list *bl); -int map_delblock(struct block_list *bl); +int map_addblock(struct block_list* bl); +int map_delblock(struct block_list* bl); int map_moveblock(struct block_list *, int, int, unsigned int); -int map_foreachinrange(int (*func)(struct block_list *,va_list), struct block_list *center, int range, int type, ...); -int map_foreachinshootrange(int (*func)(struct block_list *,va_list), struct block_list *center, int range, int type, ...); -int map_foreachinarea(int (*func)(struct block_list *,va_list), int m, int x0, int y0, int x1, int y1, int type, ...); -int map_forcountinrange(int (*func)(struct block_list *,va_list), struct block_list *center, int range, int count, int type, ...); -int map_forcountinarea(int (*func)(struct block_list *,va_list), int m, int x0, int y0, int x1, int y1, int count, int type, ...); -int map_foreachinmovearea(int (*func)(struct block_list *,va_list), struct block_list *center, int range, int dx, int dy, int type, ...); -int map_foreachincell(int (*func)(struct block_list *,va_list), int m, int x, int y, int type, ...); -int map_foreachinpath(int (*func)(struct block_list *,va_list), int m, int x0, int y0, int x1, int y1, int range, int length, int type, ...); -int map_foreachinmap(int (*func)(struct block_list *,va_list), int m, int type, ...); +int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...); +int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...); +int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...); +int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int count, int type, ...); +int map_forcountinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int count, int type, ...); +int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...); +int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...); +int map_foreachinpath(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int range, int length, int type, ...); +int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type, ...); //blocklist nb in one cell int map_count_oncell(int m,int x,int y,int type); struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *, int flag); @@ -656,59 +658,60 @@ bool map_addnpc(int,struct npc_data *); // map item int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data); int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data); -void map_clearflooritem(struct block_list *bl); +void map_clearflooritem(struct block_list* bl); int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,int first_charid,int second_charid,int third_charid,int flags); // player to map session -void map_addnickdb(int charid, const char *nick); -void map_delnickdb(int charid, const char *nick); -void map_reqnickdb(struct map_session_data *sd,int charid); -const char *map_charid2nick(int charid); -struct map_session_data *map_charid2sd(int charid); - -struct map_session_data *map_id2sd(int id); -struct mob_data *map_id2md(int id); -struct npc_data *map_id2nd(int id); -struct homun_data *map_id2hd(int id); -struct mercenary_data *map_id2mc(int id); -struct chat_data *map_id2cd(int id); -struct block_list *map_id2bl(int id); -bool map_blid_exists(int id); +void map_addnickdb(int charid, const char* nick); +void map_delnickdb(int charid, const char* nick); +void map_reqnickdb(struct map_session_data* sd,int charid); +const char* map_charid2nick(int charid); +struct map_session_data* map_charid2sd(int charid); + +struct map_session_data * map_id2sd(int id); +struct mob_data * map_id2md(int id); +struct npc_data * map_id2nd(int id); +struct homun_data* map_id2hd(int id); +struct mercenary_data* map_id2mc(int id); +struct chat_data* map_id2cd(int id); +struct block_list * map_id2bl(int id); +bool map_blid_exists( int id ); #define map_id2index(id) map[(id)].index int map_mapindex2mapid(unsigned short mapindex); -int map_mapname2mapid(const char *name); -int map_mapname2ipport(unsigned short name, uint32 *ip, uint16 *port); +int map_mapname2mapid(const char* name); +int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port); int map_setipport(unsigned short map, uint32 ip, uint16 port); int map_eraseipport(unsigned short map, uint32 ip, uint16 port); int map_eraseallipport(void); void map_addiddb(struct block_list *); void map_deliddb(struct block_list *bl); -void map_foreachpc(int (*func)(struct map_session_data *sd, va_list args), ...); -void map_foreachmob(int (*func)(struct mob_data *md, va_list args), ...); -void map_foreachnpc(int (*func)(struct npc_data *nd, va_list args), ...); -void map_foreachregen(int (*func)(struct block_list *bl, va_list args), ...); -void map_foreachiddb(int (*func)(struct block_list *bl, va_list args), ...); -struct map_session_data *map_nick2sd(const char *); -struct mob_data *map_getmob_boss(int m); -struct mob_data *map_id2boss(int id); +void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...); +void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...); +void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...); +void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...); +void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...); +struct map_session_data * map_nick2sd(const char*); +struct mob_data * map_getmob_boss(int m); +struct mob_data * map_id2boss(int id); // reload config file looking only for npcs void map_reloadnpc(bool clear); /// Bitfield of flags for the iterator. -enum e_mapitflags { - MAPIT_NORMAL = 0, - // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players. +enum e_mapitflags +{ + MAPIT_NORMAL = 0, +// MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players. }; struct s_mapiterator; -struct s_mapiterator *mapit_alloc(enum e_mapitflags flags, enum bl_type types); -void mapit_free(struct s_mapiterator *mapit); -struct block_list *mapit_first(struct s_mapiterator *mapit); -struct block_list *mapit_last(struct s_mapiterator *mapit); -struct block_list *mapit_next(struct s_mapiterator *mapit); -struct block_list *mapit_prev(struct s_mapiterator *mapit); -bool mapit_exists(struct s_mapiterator *mapit); +struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types); +void mapit_free(struct s_mapiterator* mapit); +struct block_list* mapit_first(struct s_mapiterator* mapit); +struct block_list* mapit_last(struct s_mapiterator* mapit); +struct block_list* mapit_next(struct s_mapiterator* mapit); +struct block_list* mapit_prev(struct s_mapiterator* mapit); +bool mapit_exists(struct s_mapiterator* mapit); #define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC) #define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC) #define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB) @@ -716,19 +719,19 @@ bool mapit_exists(struct s_mapiterator *mapit); #define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL) int map_check_dir(int s_dir,int t_dir); -unsigned char map_calc_dir(struct block_list *src,int x,int y); +unsigned char map_calc_dir( struct block_list *src,int x,int y); int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex] int cleanup_sub(struct block_list *bl, va_list ap); -int map_delmap(char *mapname); +int map_delmap(char* mapname); void map_flags_init(void); -bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char *wall_name); +bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char* wall_name); void map_iwall_get(struct map_session_data *sd); void map_iwall_remove(const char *wall_name); -int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer] +int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer] void map_spawnmobs(int); // [Wizputer] void map_removemobs(int); // [Wizputer] void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex] @@ -754,10 +757,10 @@ typedef struct skill_unit TBL_SKILL; typedef struct pet_data TBL_PET; typedef struct homun_data TBL_HOM; typedef struct mercenary_data TBL_MER; -typedef struct elemental_data TBL_ELEM; +typedef struct elemental_data TBL_ELEM; #define BL_CAST(type_, bl) \ - ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) ) + ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) ) extern char main_chat_nick[16]; @@ -783,8 +786,8 @@ extern char log_db_db[32]; extern int db_use_sqldbs; -extern Sql *mmysql_handle; -extern Sql *logmysql_handle; +extern Sql* mmysql_handle; +extern Sql* logmysql_handle; extern char item_db_db[32]; extern char item_db2_db[32]; |