diff options
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 261 |
1 files changed, 121 insertions, 140 deletions
diff --git a/src/map/map.h b/src/map/map.h index 28bc785bc..4ba04c905 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -32,11 +32,9 @@ #define SC_COMMON_MAX 10
#define MAX_SKILL_LEVEL 100
-#define MAX_SKILLUNITGROUP 32
-#define MAX_MOBSKILLUNITGROUP 8
-#define MAX_SKILLUNITGROUPTICKSET 32
-#define MAX_SKILLTIMERSKILL 32
-#define MAX_MOBSKILLTIMERSKILL 10
+#define MAX_SKILLUNITGROUP 16
+#define MAX_SKILLUNITGROUPTICKSET 16
+#define MAX_SKILLTIMERSKILL 16
#define MAX_MOBSKILL 50
#define MAX_MOB_LIST_PER_MAP 128
#define MAX_EVENTQUEUE 2
@@ -271,15 +269,15 @@ enum { BL_PC = 0x001,
BL_MOB = 0x002,
BL_PET = 0x004,
- BL_ITEM = 0x008,
- BL_SKILL = 0x010,
- BL_NPC = 0x020,
- BL_CHAT = 0x040,
- BL_HOMUNCULUS = 0x080 //[blackhole89]
+ BL_HOMUNCULUS = 0x008, //[blackhole89]
+ BL_ITEM = 0x010,
+ BL_SKILL = 0x020,
+ BL_NPC = 0x040,
+ BL_CHAT = 0x080,
};
//For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
-#define BL_CHAR (BL_PC|BL_MOB|BL_HOMUNCULUS) //[blackhole89]
+#define BL_CHAR (BL_PC|BL_MOB|BL_HOMUNCULUS)
#define BL_ALL 0xfff
enum { WARP, SHOP, SCRIPT, MONS };
@@ -302,6 +300,78 @@ struct shootpath_data { int y[MAX_WALKPATH];
};
+struct skill_timerskill {
+ int timer;
+ int src_id;
+ int target_id;
+ int map;
+ short x,y;
+ short skill_id,skill_lv;
+ int type;
+ int flag;
+};
+
+struct skill_unit_group;
+struct skill_unit {
+ struct block_list bl;
+
+ struct skill_unit_group *group;
+
+ int limit;
+ int val1,val2;
+ short alive,range;
+};
+
+struct skill_unit_group {
+ int src_id;
+ int party_id;
+ int guild_id;
+ int map;
+ int target_flag; //Holds BCT_* flag for battle_check_target
+ int bl_flag; //Holds BL_* flag for map_foreachin* functions
+ unsigned int tick;
+ int limit,interval;
+
+ int skill_id,skill_lv;
+ int val1,val2,val3;
+ char *valstr;
+ int unit_id;
+ int group_id;
+ int unit_count,alive_count;
+ struct skill_unit *unit;
+};
+struct skill_unit_group_tickset {
+ unsigned int tick;
+ int id;
+};
+
+struct unit_data {
+ struct block_list *bl;
+ int walktimer;
+ struct walkpath_data walkpath;
+ short to_x,to_y;
+ unsigned char dir;
+ short skillx,skilly;
+ short skillid,skilllv;
+ int skilltarget;
+ int skilltimer;
+ struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL];
+ struct skill_unit_group skillunit[MAX_SKILLUNITGROUP];
+ struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
+ int attacktimer;
+ int attacktarget;
+ short attacktarget_lv;
+ unsigned int attackabletime;
+ unsigned int canact_tick;
+ unsigned int canmove_tick;
+ struct {
+ unsigned change_walk_target : 1 ;
+ unsigned skillcastcancel : 1 ;
+ unsigned attack_continue : 1 ;
+ unsigned walk_easy : 1 ;
+ } state;
+};
+
struct script_reg {
int index;
int data;
@@ -360,49 +430,6 @@ struct weapon_data { int add_damage_class_count;
};
-struct skill_unit_group;
-struct skill_unit {
- struct block_list bl;
-
- struct skill_unit_group *group;
-
- int limit;
- int val1,val2;
- short alive,range;
-};
-struct skill_unit_group {
- int src_id;
- int party_id;
- int guild_id;
- int map;
- int target_flag; //Holds BCT_* flag for battle_check_target
- int bl_flag; //Holds BL_* flag for map_foreachin* functions
- unsigned int tick;
- int limit,interval;
-
- int skill_id,skill_lv;
- int val1,val2,val3;
- char *valstr;
- int unit_id;
- int group_id;
- int unit_count,alive_count;
- struct skill_unit *unit;
-};
-struct skill_unit_group_tickset {
- unsigned int tick;
- int id;
-};
-struct skill_timerskill {
- int timer;
- int src_id;
- int target_id;
- int map;
- short x,y;
- short skill_id,skill_lv;
- int type;
- int flag;
-};
-
struct npc_data;
struct pet_db;
struct item_data;
@@ -410,15 +437,14 @@ struct square; struct map_session_data {
struct block_list bl;
+ struct unit_data ud;
+ struct status_change sc;
//NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
//status_calc_pc, while special_state is recalculated in each call. [Skotlex]
struct {
unsigned auth : 1;
- unsigned change_walk_target : 1;
- unsigned attack_continue : 1;
unsigned menu_or_input : 1;
unsigned dead_sit : 2;
- unsigned skillcastcancel : 1;
unsigned waitingdisconnect : 1;
unsigned lr_flag : 2;
unsigned connect_new : 1;
@@ -483,10 +509,8 @@ struct map_session_data { unsigned short mapindex;
short to_x,to_y;
short speed,prev_speed;
- unsigned char dir,head_dir;
+ unsigned char head_dir;
unsigned int client_tick,server_tick;
- struct walkpath_data walkpath;
- int walktimer;
int npc_id,areanpc_id,npc_shopid;
int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
int npc_pos;
@@ -505,36 +529,19 @@ struct map_session_data { } ignore[MAX_IGNORE_LIST];
int ignoreAll;
- int attacktimer;
-
- int attacktarget;
- short attacktarget_lv;
- unsigned int attackabletime;
-
int followtimer; // [MouseJstr]
int followtarget;
time_t emotionlasttime; // to limit flood with emotion packets
- int skilltimer;
- int skilltarget;
- short skillx,skilly;
- short skillid,skilllv;
short skillitem,skillitemlv;
short skillid_old,skilllv_old;
short skillid_dance,skilllv_dance;
- struct skill_unit_group skillunit[MAX_SKILLUNITGROUP];
- struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
- struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL];
char blockskill[MAX_SKILL]; // [celest]
- //unsigned int skillstatictimer[MAX_SKILL];
- unsigned short timerskill_count; // [celest]
int cloneskill_id;
int menuskill_id, menuskill_lv;
int invincible_timer;
- unsigned int canact_tick;
- unsigned int canmove_tick;
unsigned int canlog_tick;
unsigned int canregen_tick;
unsigned int canuseitem_tick; // [Skotlex]
@@ -678,7 +685,6 @@ struct map_session_data { int regstr_num;
struct script_regstr *regstr;
- struct status_change sc;
short mission_mobid; //Stores the target mob_id for TK_MISSION
short mission_count; //Stores the bounty kill count for TK_MISSION
int devotion[5]; //Stores the char IDs of chars devoted to.
@@ -760,24 +766,19 @@ struct npc_item_list { };
struct npc_data {
struct block_list bl;
+ struct unit_data ud; //Because they need to be able to move....
+ struct status_change sc; //They can't have status changes, but.. they want the visual opt values.
short n;
- short class_,dir;
+ short class_;
short speed;
unsigned char name[NAME_LENGTH];
unsigned char exname[NAME_LENGTH];
int chat_id;
short flag;
- int walktimer; // [Valaris]
- short to_x,to_y; // [Valaris]
- struct walkpath_data walkpath;
unsigned int next_walktime;
- unsigned int canmove_tick;
- struct status_change sc; //They can't have status changes, but.. they want the visual opt values.
struct { // [Valaris]
unsigned state : 8;
- unsigned change_walk_target : 1;
- unsigned walk_easy : 1;
} state;
char eventqueue[MAX_EVENTQUEUE][50];
@@ -818,8 +819,26 @@ struct guardian_data { struct guild_castle* castle;
};
+// Mob List Held in memory for Dynamic Mobs [Wizputer]
+// Expanded to specify all mob-related spawn data by [Skotlex]
+struct spawn_data {
+ short class_; //Class, used because a mob can change it's class
+ unsigned short m,x,y,xs,ys; //Spawn information (map, point, spawn-area around point)
+ unsigned short num; //Number of mobs using this structure.
+ unsigned int level; //Custom level.
+ unsigned int delay1,delay2; //Min delay before respawning after spawn/death
+ struct {
+ unsigned size :2; //Holds if mob has to be tiny/large
+ unsigned ai :1; //Holds if mob is special ai.
+ } state;
+ char name[NAME_LENGTH],eventname[50]; //Name/event
+};
+
+
struct mob_data {
struct block_list bl;
+ struct unit_data ud;
+ struct status_change sc;
struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
char name[NAME_LENGTH];
struct {
@@ -828,85 +847,63 @@ struct mob_data { unsigned ai : 3; //Special ai for summoned monsters.
} special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
struct {
- unsigned state : 8;
unsigned skillstate : 8;
unsigned aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
- unsigned targettype : 1;
unsigned steal_flag : 1;
unsigned steal_coin_flag : 1;
- unsigned skillcastcancel : 1;
- unsigned change_walk_target : 1;
- unsigned walk_easy : 1;
unsigned soul_change_flag : 1; // Celest
unsigned alchemist: 1;
int provoke_flag; // Celest
} state;
- struct status_change sc;
- struct walkpath_data walkpath;
struct guardian_data* guardian_data;
- struct item *lootitem;
struct {
int id;
int dmg;
} dmglog[DAMAGELOG_SIZE];
- short n;
- short base_class,class_,dir,mode;
- short m,x0,y0,xs,ys;
- short to_x,to_y;
- short target_dir;
+ struct spawn_data *spawn; //Spawn data.
+ struct item *lootitem;
+ short spawn_n; //Spawn data index on the map server.
+ short class_,mode;
short speed;
short attacked_count;
- short target_lv;
unsigned short level;
- unsigned long tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
- int timer;
+ unsigned short attacked_players;
+ unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
int hp, max_hp;
int target_id,attacked_id;
- int spawndelay1,spawndelay2;
- unsigned int attackabletime, canmove_tick, next_walktime;
+ unsigned int next_walktime;
unsigned int last_deadtime,last_spawntime,last_thinktime,last_linktime;
short move_fail_count;
short lootitem_count;
short min_chase;
int deletetimer;
- int skilltimer;
- int skilltarget;
int def_ele;
int master_id,master_dist;
struct npc_data *nd;
- short skillx,skilly,skillid,skilllv,skillidx;
+ short skillidx;
unsigned int skilldelay[MAX_MOBSKILL];
- struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL];
- struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP];
- struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
char npc_event[50];
};
struct pet_data {
struct block_list bl;
- short n;
- short class_,dir;
+ struct unit_data ud;
struct mob_db *db;
+ int target_id;
+ short n;
+ short class_;
short speed;
char name[NAME_LENGTH];
struct {
- unsigned state : 8 ;
unsigned skillstate : 8 ;
- unsigned change_walk_target : 1 ;
- unsigned casting_flag :1 ;//Skotlex: Used to identify when we are casting.
short skillbonus;
} state;
- int timer;
- short to_x,to_y;
short equip;
- struct walkpath_data walkpath;
- int target_id;
- short target_lv;
int move_fail_count;
- unsigned int attackabletime,next_walktime,last_thinktime;
+ unsigned int next_walktime,last_thinktime;
short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex]
struct pet_status { //Pet Status data
short level;
@@ -950,22 +947,11 @@ struct pet_data { unsigned short count;
unsigned short weight;
unsigned short max;
- int timer;
} *loot; //[Valaris] / Rewritten by [Skotlex]
- struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL]; // [Valaris]
- struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP]; // [Valaris]
- struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; // [Valaris]
struct map_session_data *msd;
-
- int skilltarget;
- short skillx,skilly,skillid,skilllv;
};
-enum { MS_IDLE,MS_WALK,MS_ATTACK,MS_DEAD,MS_DELAY };
-
-enum { NONE_ATTACKABLE,ATTACKABLE };
-
enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF}; // 囲まれペナルティ計算用
// For equipment breaking/stripping effects
@@ -976,12 +962,6 @@ enum { EQP_HELM = 8, // Top-head headgear
};
-// Mob List Held in memory for Dynamic Mobs [Wizputer]
-struct mob_list {
- int m,x,y,xs,ys,class_,num,delay1,delay2,level;
- char mobname[NAME_LENGTH],eventname[NAME_LENGTH];
-};
-
struct map_data {
char name[MAP_NAME_LENGTH];
unsigned short index; //Index is the map index used by the mapindex* functions.
@@ -1051,7 +1031,8 @@ struct map_data { int drop_type;
int drop_per;
} drop_list[MAX_DROP_PER_MAP];
- struct mob_list *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
+
+ struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
int mob_delete_timer; // [Skotlex]
int zone; // [Komurka]
};
@@ -1325,7 +1306,7 @@ int cleanup_sub(struct block_list *bl, va_list ap); void map_helpscreen(int flag); // [Valaris]
int map_delmap(char *mapname);
-struct mob_list* map_addmobtolist(unsigned short m); // [Wizputer]
+int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
void map_spawnmobs(int); // [Wizputer]
void map_removemobs(int); // [Wizputer]
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