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-rw-r--r--src/map/map.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 194a49304..06dd27fb4 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -49,6 +49,8 @@
#define MAX_IGNORE_LIST 20 // official is 14
#define MAX_VENDING 12
#define MOBID_EMPERIUM 1288
+#define MOBID_BARRICADEB 1905
+#define MOBID_BARRICADEA 1906 // Undestruble
#define MAX_PC_BONUS 10
#define MAX_DUEL 1024
@@ -882,6 +884,7 @@ struct mob_data {
struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs.
struct status_change sc;
struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
+ struct barricade_data *barricade;
char name[NAME_LENGTH];
struct {
unsigned size : 2; //Small/Big monsters.
@@ -1157,6 +1160,11 @@ struct mapcell
#endif
};
+struct barricade_data {
+ char npc_event[50];
+ short m, x, y, count, amount, dir;
+};
+
struct map_data {
char name[MAP_NAME_LENGTH];
unsigned short index; // The map index used by the mapindex* functions.
@@ -1168,6 +1176,7 @@ struct map_data {
short bxs,bys; // map dimensions (in blocks)
int npc_num;
int users;
+ int barricade_num;
struct map_flag {
unsigned town : 1; // [Suggestion to protect Mail System]
unsigned autotrade : 1;