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-rw-r--r--src/map/map.h23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 43bef63af..24753d058 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -319,23 +319,22 @@ struct block_list {
// Expanded to specify all mob-related spawn data by [Skotlex]
struct spawn_data {
short class_; //Class, used because a mob can change it's class
- unsigned short m,x,y; //Spawn information (map, point, spawn-area around point)
- signed short xs,ys;
+ unsigned short m, x, y; //Spawn information (map, point, spawn-area around point)
+ signed short xs, ys;
unsigned short num; //Number of mobs using this structure
- unsigned short active; //Number of mobs that are already spawned (for mob_remove_damaged: no)
- unsigned int delay1,delay2; //Spawn delay (fixed base + random variance)
+ unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no)
+ unsigned int delay1, delay2; //Spawn delay (fixed base + random variance)
struct {
- unsigned int size :2; //Holds if mob has to be tiny/large
- unsigned int ai :2; //Holds if mob is special ai.
- unsigned int dynamic :1; //Whether this data is indexed by a map's dynamic mob list
- unsigned int boss : 1;
+ unsigned int size : 2; //Holds if mob has to be tiny/large
+ unsigned int ai : 4; //Special ai for summoned monsters.
+ //0: Normal mob | 1: Standard summon, attacks mobs
+ //2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou
+ unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
+ unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster
} state;
- char name[NAME_LENGTH],eventname[EVENT_NAME_LENGTH]; //Name/event
+ char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
};
-
-
-
struct flooritem_data {
struct block_list bl;
unsigned char subx,suby;