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-rw-r--r--src/map/map.h18
1 files changed, 2 insertions, 16 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 67e6d04fc..ffa4685fc 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -1109,9 +1109,6 @@ enum _look {
// CELLs for non-permanent cell-based effects (Pneuma, Basilica, Npcs, etc)
#define CELL_NPC 0x1
-#define CELL_REGEN 0x2
-#define CELL_PNEUMA 0x4
-#define CELL_SAFETYWALL 0x8
#define CELL_LANDPROTECTOR 0x10
#define CELL_BASILICA 0x20
#define CELL_NOVENDING 0x40
@@ -1132,9 +1129,6 @@ typedef enum {
CELL_CHKNOREACH, // Same as NOPASS, but ignores the cell-stacking mod.
CELL_CHKNPC=0x10, // タッチタイプのNPC(セルタイプ0x80フラグ)
- CELL_CHKREGEN, // cells that improve regeneration
- CELL_CHKPNEUMA,
- CELL_CHKSAFETYWALL,
CELL_CHKBASILICA, // バジリカ(セルタイプ0x40フラグ)
CELL_CHKLANDPROTECTOR,
CELL_CHKICEWALL,
@@ -1148,14 +1142,9 @@ enum {
CELL_CLRNPC,
CELL_SETBASILICA, // バジリカをセット
CELL_CLRBASILICA, // バジリカをクリア
- CELL_SETREGEN, // set regen cell
- CELL_SETLANDPROTECTOR, //Set/Clear Magnetic Earth
+ CELL_SETLANDPROTECTOR=0x15, //Set/Clear Magnetic Earth
CELL_CLRLANDPROTECTOR,
- CELL_SETPNEUMA,
- CELL_CLRPNEUMA,
- CELL_SETSAFETYWALL,
- CELL_CLRSAFETYWALL,
- CELL_SETICEWALL,
+ CELL_SETICEWALL=0x1b,
CELL_CLRICEWALL,
CELL_SETNOVENDING,
CELL_CLRNOVENDING,
@@ -1172,9 +1161,6 @@ struct mapcell
// dynamic flags
unsigned char
npc : 1,
- regen : 1,
- pneuma : 1,
- safetywall : 1,
landprotector : 1,
basilica : 1,
icewall : 1,