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-rw-r--r--src/map/map.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 3ce59a804..38167597a 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -324,7 +324,7 @@ struct spawn_data {
unsigned int level;
struct {
unsigned int size : 2; //Holds if mob has to be tiny/large
- unsigned int ai : 4; //Special ai for summoned monsters.
+ unsigned int ai : 4; //Special AI for summoned monsters.
//0: Normal mob | 1: Standard summon, attacks mobs
//2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou
unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
@@ -659,8 +659,8 @@ struct map_data {
int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
/**
* Ice wall reference counter for bugreport:3574
- * - since there are a thounsand mobs out there in a lot of maps checking on,
- * - every targetting for icewall on attack path would just be a waste, so,
+ * - since there are a thousand mobs out there in a lot of maps checking on,
+ * - every targeting for icewall on attack path would just be a waste, so,
* - this counter allows icewall checking be only run when there is a actual ice wall on the map
**/
int icewall_num;
@@ -732,7 +732,7 @@ struct map_data_other_server {
/// Bitfield of flags for the iterator.
enum e_mapitflags {
MAPIT_NORMAL = 0,
- // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
+ // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold authed, active players.
};
struct s_mapiterator;