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-rw-r--r--src/map/map.h13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 6f3b27c2b..dcc2412d1 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -374,12 +374,17 @@ struct status_change_entry {
};
struct status_change {
- struct status_change_entry data[SC_MAX];
- short count;
+ unsigned int option;// effect state
+ unsigned int opt3;// skill state
unsigned short opt1;// body state
unsigned short opt2;// health state
- unsigned int opt3;
- unsigned int option;// effect state
+ unsigned char count;
+ //TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive.
+ unsigned char jb_flag; //Joint Beat type flag
+ unsigned short mp_matk_min, mp_matk_max; //Previous matk min/max for ground spells (Amplify magic power)
+ int sg_id; //ID of the previous Storm gust that hit you
+ unsigned char sg_counter; //Storm gust counter (previous hits from storm gust)
+ struct status_change_entry *data[SC_MAX];
};
struct s_vending {