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-rw-r--r--src/map/map.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 3241efea1..f1e7e49b3 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -259,16 +259,16 @@ struct block_list {
// Expanded to specify all mob-related spawn data by [Skotlex]
struct spawn_data {
short class_; //Class, used because a mob can change it's class
- unsigned boss : 1;
unsigned short m,x,y; //Spawn information (map, point, spawn-area around point)
signed short xs,ys;
unsigned short num; //Number of mobs using this structure
unsigned short active; //Number of mobs that are already spawned (for mob_remove_damaged: no)
unsigned int delay1,delay2; //Min delay before respawning after spawn/death
struct {
- unsigned size :2; //Holds if mob has to be tiny/large
- unsigned ai :2; //Holds if mob is special ai.
- unsigned dynamic :1; //Whether this data is indexed by a map's dynamic mob list
+ unsigned int size :2; //Holds if mob has to be tiny/large
+ unsigned int ai :2; //Holds if mob is special ai.
+ unsigned int dynamic :1; //Whether this data is indexed by a map's dynamic mob list
+ unsigned int boss : 1;
} state;
char name[NAME_LENGTH],eventname[EVENT_NAME_LENGTH]; //Name/event
};