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-rw-r--r--src/map/map.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 06dd27fb4..c15af9b79 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -865,13 +865,14 @@ struct spawn_data {
short class_; //Class, used because a mob can change it's class
unsigned short m,x,y; //Spawn information (map, point, spawn-area around point)
signed short xs,ys;
- unsigned short num; //Number of mobs using this structure.
- unsigned short skip; //Number of mobs to skip when spawning them (for mob_remove_damageed: no)
+ unsigned short num; //Number of mobs using this structure
+ unsigned short active; //Number of mobs that are already spawned (for mob_remove_damaged: no)
unsigned int level; //Custom level.
unsigned int delay1,delay2; //Min delay before respawning after spawn/death
struct {
unsigned size :2; //Holds if mob has to be tiny/large
unsigned ai :2; //Holds if mob is special ai.
+ unsigned dynamic :1; //Whether this data is indexed by a map's dynamic mob list
} state;
char name[NAME_LENGTH],eventname[50]; //Name/event
};
@@ -888,7 +889,6 @@ struct mob_data {
char name[NAME_LENGTH];
struct {
unsigned size : 2; //Small/Big monsters.
- unsigned cached : 1; //Cached mobs for dynamic mob unloading [Skotlex]
unsigned ai : 2; //Special ai for summoned monsters.
//0: Normal mob.
//1: Standard summon, attacks mobs.