diff options
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/map/map.h b/src/map/map.h index 539b02ed8..3ce59a804 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -10,9 +10,9 @@ #include "atcommand.h" #include "../common/cbasetypes.h" #include "../common/core.h" // CORE_ST_LAST -#include "../common/mmo.h" -#include "../common/mapindex.h" #include "../common/db.h" +#include "../common/mapindex.h" +#include "../common/mmo.h" #include "../common/sql.h" struct mob_data; @@ -26,7 +26,7 @@ enum E_MAPSERVER_ST { }; #define MAX_NPC_PER_MAP 512 -#define AREA_SIZE (battle_config.area_size) +#define AREA_SIZE (battle->bc->area_size) #define DAMAGELOG_SIZE 30 #define LOOTITEM_SIZE 10 #define MAX_MOBSKILL 50 @@ -579,9 +579,9 @@ struct map_data { "Algorithms in Java, Parts 1-4" 3.18, Robert Sedgewick Map is divided into squares, called blocks (side length = BLOCK_SIZE). For each block there is a linked list of objects in that block (block_list). - Array provides capability to access immediately the set of objects close + Array provides capability to access immediately the set of objects close to a given object. - The linked lists provide the flexibility to store the objects without + The linked lists provide the flexibility to store the objects without knowing ahead how many objects fall into each block. */ struct block_list **block; // Grid array of block_lists containing only non-BL_MOB objects @@ -796,7 +796,7 @@ struct map_cache_map_info { /*===================================== -* Interface : map.h +* Interface : map.h * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ |