diff options
Diffstat (limited to 'src/map/map.h')
-rw-r--r-- | src/map/map.h | 79 |
1 files changed, 59 insertions, 20 deletions
diff --git a/src/map/map.h b/src/map/map.h index 974fbc4ba..8f0bbca39 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -251,26 +251,64 @@ enum bl_type { enum npc_subtype { WARP, SHOP, SCRIPT, CASHSHOP, TOMB }; -enum { - RC_FORMLESS=0, - RC_UNDEAD, - RC_BRUTE, - RC_PLANT, - RC_INSECT, - RC_FISH, - RC_DEMON, - RC_DEMIHUMAN, - RC_ANGEL, - RC_DRAGON, - RC_PLAYER, - RC_BOSS, - RC_NONBOSS, - RC_MAX, - RC_NONDEMIHUMAN, - RC_NONPLAYER, - RC_DEMIPLAYER, - RC_NONDEMIPLAYER, - RC_ALL = 0xFF +/** + * Race type IDs. + * + * Mostly used by scripts/bonuses. + */ +enum Race { + // Base Races + RC_FORMLESS = 0, ///< Formless + RC_UNDEAD, ///< Undead + RC_BRUTE, ///< Beast/Brute + RC_PLANT, ///< Plant + RC_INSECT, ///< Insect + RC_FISH, ///< Fish + RC_DEMON, ///< Demon + RC_DEMIHUMAN, ///< Demi-Human (not including Player) + RC_ANGEL, ///< Angel + RC_DRAGON, ///< Dragon + RC_PLAYER, ///< Player + // Boss + RC_BOSS, ///< Boss + RC_NONBOSS, ///< Non-boss + + RC_MAX, // Array size delimiter (keep before the combination races) + + // Combination Races + RC_NONDEMIHUMAN, ///< Every race except Demi-Human (including Player) + RC_NONPLAYER, ///< Every non-player race + RC_DEMIPLAYER, ///< Demi-Human (including Player) + RC_NONDEMIPLAYER, ///< Every race except Demi-Human (and except Player) + RC_ALL = 0xFF, ///< Every race (implemented as equivalent to RC_BOSS and RC_NONBOSS) +}; + +/** + * Race type bitmasks. + * + * Used by several bonuses internally, to simplify handling of race combinations. + */ +enum RaceMask { + RCMASK_NONE = 0, + RCMASK_FORMLESS = 1<<RC_FORMLESS, + RCMASK_UNDEAD = 1<<RC_UNDEAD, + RCMASK_BRUTE = 1<<RC_BRUTE, + RCMASK_PLANT = 1<<RC_PLANT, + RCMASK_INSECT = 1<<RC_INSECT, + RCMASK_FISH = 1<<RC_FISH, + RCMASK_DEMON = 1<<RC_DEMON, + RCMASK_DEMIHUMAN = 1<<RC_DEMIHUMAN, + RCMASK_ANGEL = 1<<RC_ANGEL, + RCMASK_DRAGON = 1<<RC_DRAGON, + RCMASK_PLAYER = 1<<RC_PLAYER, + RCMASK_BOSS = 1<<RC_BOSS, + RCMASK_NONBOSS = 1<<RC_NONBOSS, + RCMASK_NONDEMIPLAYER = RCMASK_FORMLESS | RCMASK_UNDEAD | RCMASK_BRUTE | RCMASK_PLANT | RCMASK_INSECT | RCMASK_FISH | RCMASK_DEMON | RCMASK_ANGEL | RCMASK_DRAGON, + RCMASK_NONDEMIHUMAN = RCMASK_NONDEMIPLAYER | RCMASK_PLAYER, + RCMASK_NONPLAYER = RCMASK_NONDEMIPLAYER | RCMASK_DEMIHUMAN, + RCMASK_DEMIPLAYER = RCMASK_DEMIHUMAN | RCMASK_PLAYER, + RCMASK_ALL = RCMASK_BOSS | RCMASK_NONBOSS, + RCMASK_ANY = RCMASK_NONPLAYER | RCMASK_PLAYER, }; enum { @@ -1010,6 +1048,7 @@ END_ZEROED_BLOCK; struct map_session_data * (*nick2sd) (const char *nick); struct mob_data * (*getmob_boss) (int16 m); struct mob_data * (*id2boss) (int id); + uint32 (*race_id2mask) (int race); // reload config file looking only for npcs void (*reloadnpc) (bool clear); |