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-rw-r--r--src/map/map.h46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/map/map.h b/src/map/map.h
index c1eaeb40d..4f7f09131 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -2,21 +2,21 @@
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
-#ifndef _MAP_MAP_H_
-#define _MAP_MAP_H_
+#ifndef MAP_MAP_H
+#define MAP_MAP_H
+#include <stdarg.h>
+
+#include "atcommand.h"
#include "../common/cbasetypes.h"
#include "../common/core.h" // CORE_ST_LAST
-#include "../common/mmo.h"
-#include "../common/mapindex.h"
#include "../common/db.h"
-#include "../config/core.h"
+#include "../common/mapindex.h"
+#include "../common/mmo.h"
#include "../common/sql.h"
-#include "atcommand.h"
-#include <stdarg.h>
+struct mob_data;
struct npc_data;
-struct item_data;
struct hChSysCh;
enum E_MAPSERVER_ST {
@@ -26,7 +26,7 @@ enum E_MAPSERVER_ST {
};
#define MAX_NPC_PER_MAP 512
-#define AREA_SIZE (battle_config.area_size)
+#define AREA_SIZE (battle->bc->area_size)
#define DAMAGELOG_SIZE 30
#define LOOTITEM_SIZE 10
#define MAX_MOBSKILL 50
@@ -36,7 +36,6 @@ enum E_MAPSERVER_ST {
#define NATURAL_HEAL_INTERVAL 500
#define MIN_FLOORITEM 2
#define MAX_FLOORITEM START_ACCOUNT_NUM
-#define MAX_LEVEL 150
#define MAX_IGNORE_LIST 20 // official is 14
#define MAX_VENDING 12
#define MAX_MAP_SIZE (512*512) // Wasn't there something like this already? Can't find it.. [Shinryo]
@@ -325,7 +324,7 @@ struct spawn_data {
unsigned int level;
struct {
unsigned int size : 2; //Holds if mob has to be tiny/large
- unsigned int ai : 4; //Special ai for summoned monsters.
+ unsigned int ai : 4; //Special AI for summoned monsters.
//0: Normal mob | 1: Standard summon, attacks mobs
//2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou
unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
@@ -343,7 +342,7 @@ struct flooritem_data {
struct item item_data;
};
-enum _sp {
+enum status_point_types {
SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
@@ -416,7 +415,7 @@ enum _sp {
SP_LAST_KNOWN,
};
-enum _look {
+enum look {
LOOK_BASE,
LOOK_HAIR,
LOOK_WEAPON,
@@ -487,7 +486,7 @@ struct mapcell {
icewall : 1;
#ifdef CELL_NOSTACK
- unsigned char cell_bl; //Holds amount of bls in this cell.
+ int cell_bl; //Holds amount of bls in this cell.
#endif
};
@@ -580,9 +579,9 @@ struct map_data {
"Algorithms in Java, Parts 1-4" 3.18, Robert Sedgewick
Map is divided into squares, called blocks (side length = BLOCK_SIZE).
For each block there is a linked list of objects in that block (block_list).
- Array provides capability to access immediately the set of objects close
+ Array provides capability to access immediately the set of objects close
to a given object.
- The linked lists provide the flexibility to store the objects without
+ The linked lists provide the flexibility to store the objects without
knowing ahead how many objects fall into each block.
*/
struct block_list **block; // Grid array of block_lists containing only non-BL_MOB objects
@@ -660,8 +659,8 @@ struct map_data {
int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
/**
* Ice wall reference counter for bugreport:3574
- * - since there are a thounsand mobs out there in a lot of maps checking on,
- * - every targetting for icewall on attack path would just be a waste, so,
+ * - since there are a thousand mobs out there in a lot of maps checking on,
+ * - every targeting for icewall on attack path would just be a waste, so,
* - this counter allows icewall checking be only run when there is a actual ice wall on the map
**/
int icewall_num;
@@ -733,7 +732,7 @@ struct map_data_other_server {
/// Bitfield of flags for the iterator.
enum e_mapitflags {
MAPIT_NORMAL = 0,
- // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
+ // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold authed, active players.
};
struct s_mapiterator;
@@ -797,7 +796,7 @@ struct map_cache_map_info {
/*=====================================
-* Interface : map.h
+* Interface : map.h
* Generated by HerculesInterfaceMaker
* created by Susu
*-------------------------------------*/
@@ -805,6 +804,7 @@ struct map_interface {
/* vars */
bool minimal;
+ int retval;
int count;
int autosave_interval;
@@ -845,6 +845,7 @@ struct map_interface {
char interreg_db[32];
char autotrade_merchants_db[32];
char autotrade_data_db[32];
+ char npc_market_data_db[32];
char default_codepage[32];
@@ -1058,8 +1059,7 @@ struct map_interface {
void (*helpscreen) (bool do_exit);
void (*versionscreen) (bool do_exit);
bool (*arg_next_value) (const char *option, int i, int argc, bool must);
- void (*addblcell) (struct block_list *bl);
- void (*delblcell) (struct block_list *bl);
+ void (*update_cell_bl) (struct block_list *bl, bool increase);
int (*get_new_bonus_id) (void);
void (*add_questinfo) (int m, struct questinfo *qi);
bool (*remove_questinfo) (int m, struct npc_data *nd);
@@ -1070,4 +1070,4 @@ struct map_interface *map;
void map_defaults(void);
-#endif /* _MAP_MAP_H_ */
+#endif /* MAP_MAP_H */