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-rw-r--r--src/map/map.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/map.c b/src/map/map.c
index ddb5ace42..249108878 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1397,7 +1397,7 @@ void map_clearflooritem(struct block_list *bl) {
* to place an BL_ITEM object. Scan area is 9x9, returns 1 on success.
* x and y are modified with the target cell when successful.
*------------------------------------------*/
-int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) {
+int map_searchrandfreecell(int16 m, const struct block_list *bl, int16 *x, int16 *y, int stack) {
int free_cell,i,j;
int free_cells[9][2];
@@ -1407,7 +1407,7 @@ int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) {
for(j=-1;j<=1;j++){
if(j+*x<0 || j+*x>=map->list[m].xs)
continue;
- if (map->getcell(m, NULL, j + *x, i + *y, CELL_CHKNOPASS) && !map->getcell(m, NULL, j + *x, i + *y, CELL_CHKICEWALL))
+ if (map->getcell(m, bl, j + *x, i + *y, CELL_CHKNOPASS) && !map->getcell(m, bl, j + *x, i + *y, CELL_CHKICEWALL))
continue;
//Avoid item stacking to prevent against exploits. [Skotlex]
if(stack && map->count_oncell(m,j+*x,i+*y, BL_ITEM, 0) > stack)
@@ -1591,14 +1591,14 @@ bool map_closest_freecell(int16 m, const struct block_list *bl, int16 *x, int16
* @first_charid, @second_charid, @third_charid, looting priority
* @flag: &1 MVP item. &2 do stacking check.
*------------------------------------------*/
-int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags)
+int map_addflooritem(const struct block_list *bl, struct item *item_data, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags)
{
int r;
struct flooritem_data *fitem=NULL;
nullpo_ret(item_data);
- if (!map->searchrandfreecell(m, &x, &y, (flags&2)?1:0))
+ if (!map->searchrandfreecell(m, bl, &x, &y, (flags&2)?1:0))
return 0;
r=rnd();