summaryrefslogtreecommitdiff
path: root/src/map/map.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/map.c')
-rw-r--r--src/map/map.c153
1 files changed, 53 insertions, 100 deletions
diff --git a/src/map/map.c b/src/map/map.c
index 2b95ec27a..71eab9286 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -3586,23 +3586,27 @@ static void map_zone_db_clear(void)
}
static void map_clean(int i)
{
- int v;
Assert_retv(i >= 0 && i < map->count);
- if(map->list[i].cell && map->list[i].cell != (struct mapcell *)0xdeadbeaf) aFree(map->list[i].cell);
- if(map->list[i].block) aFree(map->list[i].block);
- if(map->list[i].block_mob) aFree(map->list[i].block_mob);
- if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
- int j;
- if(map->list[i].mob_delete_timer != INVALID_TIMER)
+ if (map->list[i].cell && map->list[i].cell != (struct mapcell *)0xdeadbeaf)
+ aFree(map->list[i].cell);
+ if (map->list[i].block)
+ aFree(map->list[i].block);
+ if (map->list[i].block_mob)
+ aFree(map->list[i].block_mob);
+
+ if (battle_config.dynamic_mobs != 0) { //Dynamic mobs flag by [random]
+ if (map->list[i].mob_delete_timer != INVALID_TIMER)
timer->delete(map->list[i].mob_delete_timer, map->removemobs_timer);
- for (j=0; j<MAX_MOB_LIST_PER_MAP; j++)
- if (map->list[i].moblist[j]) aFree(map->list[i].moblist[j]);
+ for (int j = 0; j < MAX_MOB_LIST_PER_MAP; j++) {
+ if (map->list[i].moblist[j] != NULL)
+ aFree(map->list[i].moblist[j]);
+ }
}
- if( map->list[i].unit_count ) {
- if( map->list[i].units ) {
- for(v = 0; v < map->list[i].unit_count; v++) {
+ if (map->list[i].unit_count != 0) {
+ if (map->list[i].units != NULL) {
+ for (int v = 0; v < map->list[i].unit_count; v++) {
aFree(map->list[i].units[v]);
}
aFree(map->list[i].units);
@@ -3611,98 +3615,44 @@ static void map_clean(int i)
map->list[i].unit_count = 0;
}
- if( map->list[i].skill_count ) {
- if( map->list[i].skills ) {
- for(v = 0; v < map->list[i].skill_count; v++) {
- aFree(map->list[i].skills[v]);
- }
+ if (map->list[i].skill_count != 0) {
+ if (map->list[i].skills != NULL) {
+ for (int v = 0; v < map->list[i].skill_count; v++) {
+ aFree(map->list[i].skills[v]);
+ }
aFree(map->list[i].skills);
map->list[i].skills = NULL;
}
map->list[i].skill_count = 0;
}
- if( map->list[i].zone_mf_count ) {
- if( map->list[i].zone_mf ) {
- for(v = 0; v < map->list[i].zone_mf_count; v++) {
- aFree(map->list[i].zone_mf[v]);
- }
+ if (map->list[i].zone_mf_count != 0) {
+ if (map->list[i].zone_mf != NULL) {
+ for (int v = 0; v < map->list[i].zone_mf_count; v++) {
+ aFree(map->list[i].zone_mf[v]);
+ }
aFree(map->list[i].zone_mf);
map->list[i].zone_mf = NULL;
}
map->list[i].zone_mf_count = 0;
}
- if( map->list[i].channel )
+ if (map->list[i].drop_list_count != 0)
+ map->list[i].drop_list_count = 0;
+ if (map->list[i].drop_list != NULL)
+ aFree(map->list[i].drop_list);
+
+ if (map->list[i].channel != NULL)
channel->delete(map->list[i].channel);
+
+ VECTOR_CLEAR(map->list[i].qi_list);
+ HPM->data_store_destroy(&map->list[i].hdata);
}
static void do_final_maps(void)
{
- int i, v = 0;
-
- for( i = 0; i < map->count; i++ ) {
-
- if(map->list[i].cell && map->list[i].cell != (struct mapcell *)0xdeadbeaf ) aFree(map->list[i].cell);
- if(map->list[i].block) aFree(map->list[i].block);
- if(map->list[i].block_mob) aFree(map->list[i].block_mob);
-
- if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
- int j;
- if(map->list[i].mob_delete_timer != INVALID_TIMER)
- timer->delete(map->list[i].mob_delete_timer, map->removemobs_timer);
- for (j=0; j<MAX_MOB_LIST_PER_MAP; j++)
- if (map->list[i].moblist[j]) aFree(map->list[i].moblist[j]);
- }
-
- if( map->list[i].unit_count ) {
- if( map->list[i].units ) {
- for(v = 0; v < map->list[i].unit_count; v++) {
- aFree(map->list[i].units[v]);
- }
- aFree(map->list[i].units);
- map->list[i].units = NULL;
- }
- map->list[i].unit_count = 0;
- }
-
- if( map->list[i].skill_count ) {
- if( map->list[i].skills ) {
- for(v = 0; v < map->list[i].skill_count; v++) {
- aFree(map->list[i].skills[v]);
- }
- aFree(map->list[i].skills);
- map->list[i].skills = NULL;
- }
- map->list[i].skill_count = 0;
- }
-
- if( map->list[i].zone_mf_count ) {
- if( map->list[i].zone_mf ) {
- for(v = 0; v < map->list[i].zone_mf_count; v++) {
- aFree(map->list[i].zone_mf[v]);
- }
- aFree(map->list[i].zone_mf);
- map->list[i].zone_mf = NULL;
- }
- map->list[i].zone_mf_count = 0;
- }
-
- if( map->list[i].drop_list_count ) {
- map->list[i].drop_list_count = 0;
- }
- if( map->list[i].drop_list != NULL )
- aFree(map->list[i].drop_list);
-
- if( map->list[i].channel )
- channel->delete(map->list[i].channel);
-
- quest->questinfo_vector_clear(i);
-
- HPM->data_store_destroy(&map->list[i].hdata);
- }
-
+ for (int i = 0; i < map->count; i++)
+ map->clean(i);
map->zone_db_clear();
-
}
static void map_zonedb_reload(void)
@@ -3793,7 +3743,8 @@ static void map_flags_init(void)
map->list[i].short_damage_rate = 100;
map->list[i].long_damage_rate = 100;
- VECTOR_INIT(map->list[i].qi_data);
+ VECTOR_CLEAR(map->list[i].qi_list);
+ VECTOR_INIT(map->list[i].qi_list);
}
}
@@ -6029,28 +5980,30 @@ static int map_get_new_bonus_id(void)
return map->bonus_id++;
}
-static void map_add_questinfo(int m, struct questinfo *qi)
+static bool map_add_questinfo(int m, struct npc_data *nd)
{
- nullpo_retv(qi);
- Assert_retv(m >= 0 && m < map->count);
+ nullpo_retr(false, nd);
+ Assert_retr(false, m >= 0 && m < map->count);
- VECTOR_ENSURE(map->list[m].qi_data, 1, 1);
- VECTOR_PUSH(map->list[m].qi_data, *qi);
+ if (&VECTOR_LAST(map->list[m].qi_list) == nd)
+ return false;
+
+ VECTOR_ENSURE(map->list[m].qi_list, 1, 1);
+ VECTOR_PUSH(map->list[m].qi_list, *nd);
+ return true;
}
static bool map_remove_questinfo(int m, struct npc_data *nd)
{
- unsigned short i;
nullpo_retr(false, nd);
Assert_retr(false, m >= 0 && m < map->count);
- for (i = 0; i < VECTOR_LENGTH(map->list[m].qi_data); i++) {
- struct questinfo *qi_data = &VECTOR_INDEX(map->list[m].qi_data, i);
- if (qi_data->nd == nd) {
- VECTOR_ERASE(map->list[m].qi_data, i);
- return true;
- }
+ int i;
+ ARR_FIND(0, VECTOR_LENGTH(map->list[m].qi_list), i, &VECTOR_INDEX(map->list[m].qi_list, i) == nd);
+ if (i != VECTOR_LENGTH(map->list[m].qi_list)) {
+ VECTOR_ERASE(map->list[m].qi_list, i);
+ return true;
}
return false;
}