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-rw-r--r--src/map/map.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/map/map.c b/src/map/map.c
index dad26f156..3833acb34 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -514,9 +514,9 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) {
if (bl->type&BL_CHAR) {
skill_unit_move(bl,tick,3);
if (sc) {
- if (sc->option&OPTION_CLOAK)
- skill_check_cloaking(bl);
if (sc->count) {
+ if (sc->data[SC_CLOAKING].timer != -1)
+ skill_check_cloaking(bl, sc);
if (sc->data[SC_DANCING].timer != -1) {
//Cancel Moonlight Petals if moved from casting position. [Skotlex]
if (sc->data[SC_DANCING].val1 == CG_MOONLIT)
@@ -1663,7 +1663,6 @@ int map_quit(struct map_session_data *sd) {
if (sd->pd) unit_free(&sd->pd->bl);
unit_free(&sd->bl);
pc_clean_skilltree(sd);
- status_calc_pc(sd,4);
if(sd->pet.intimate > 0)
intif_save_petdata(sd->status.account_id,&sd->pet);
chrif_save(sd,1);
@@ -1954,7 +1953,7 @@ int mob_cache_cleanup_sub(struct block_list *bl, va_list ap) {
if (!md->special_state.cached)
return 0;
if (!battle_config.mob_remove_damaged &&
- md->hp < md->db->max_hp) //don't use status_get_maxhp for speed (by the time you have to remove a mob, their status changes should have expired anyway)
+ md->status.hp < md->status.max_hp)
return 0; //Do not remove damaged mobs.
unit_free(&md->bl);